2000 pt - First time as IG - Warhammer 40K Fantasy
 

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  1. #1
    Member KILLER BOB's Avatar
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    2000 pt - First time as IG

    Okay guys, this is my first time playing as IG and haven't played warhammer in close to 4 years now, so I'm somewhat out of the loop. But here's my first shot:

    I-Command Platoon -272 pts.
    A-Command Squad - 182 pts.
    -HSO-Carapace, Medallion Crimson
    -Commissar-Carapace
    -Vet. Standard Bearer
    -Vet. Medic
    -Master Vox
    B-Fire Support Squad -95 pts
    -3 Auto Cannons
    C-Fire Support Squad -95 pts
    -3 Auto Cannons

    II- Infantry Platoon-398
    A-Command Squad-56
    -J.O.
    -Vox
    -Vet. Medic
    B-Infantry Squad- 114
    -Lascannon
    -Nade Launcher
    -Vox
    -Vet. Sergent
    -Sharpshooters
    C-Infantry Squad- 114
    -Lascannon
    -Nade Launcher
    -Vox
    -Vet. Sergent
    -Sharpshooters
    D-Infantry Squad- 114
    -Lascannon
    -Nade Launcher
    -Vox
    -Vet. Sergent
    -Sharpshooters

    III- Infantry Platoon-398
    A-Command Squad-56
    -J.O.
    -Vox
    -Vet. Medic
    B-Infantry Squad- 114
    -Lascannon
    -Nade Launcher
    -Vox
    -Vet. Sergent
    -Sharpshooters
    C-Infantry Squad- 114
    -Lascannon
    -Nade Launcher
    -Vox
    -Vet. Sergent
    -Sharpshooters
    D-Infantry Squad- 114
    -Lascannon
    -Nade Launcher
    -Vox
    -Vet. Sergent
    -Sharpshooters

    IV- Armoured Fist Squad- 170
    -Plasma Gun
    -Vox
    -Sharpshooters
    -Chimera
    -Multilaser
    -Heavy Bolter
    -Hunter-Killer Missle

    V- Armoured Fist Squad- 170
    -Plasma Gun
    -Vox
    -Sharpshooters
    -Chimera
    -Multilaser
    -Heavy Bolter
    -Hunter-Killer Missle

    VI-Basilisk -125
    -Indirect Fire

    VII-Leman Russ- 180
    -Lascannon
    -Heavy Bolters Side Spontoon
    -Extra Armor
    -Track Guards

    VIII-Leman Russ- 180
    -Lascannon
    -Heavy Bolters Side Spontoon
    -Extra Armor
    -Track Guards

    Total Pts. -1993

    Doctrines- (Need a lot of help with)
    Close Order Drill
    Sharpshooters

    The primary purpose of the army is to be able to hold against anything thrown at it, but to be able to quickly exploit any weakness'.

    edit- Edited for clarity


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  3. #2
    Staying out of trouble KOS-MOS's Avatar
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    First get all plasma guns as soon as you can as for only 2 points more you get a marine killing weapon with most hits you get with it

    Lose the Sharpshooters and get more men as more shots is better then less shots with only a slightly better chance of hitting, that said it would be useful on your Auto Cannons heavy squads

    Leman tanks are better with 3 heavy botlers then with a lascannon as if you shot the lascannon you lose the bolter shots, keep them with the same weapon as it can also move and still have 3 weapons to shot

    lose the Hunter-Killer Missles as with all the lascannons you dont need it and get some heavy stubbers for more firepower

    You have a lot of lascannons so anti-tank is ok so maybe drop the Commissar and with all the points save by geting ried of Sharpshooters and get 2 or 3 vet squads with 3 plasma guns and drop them next to hard targets like HQs - take the drop troop Doctrine for this and the vet Doctrine so you can have 3 vet squads

    Just some ideas
    "Hey sarge, this lasgun is heavy. I wish we had something lighter."

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  4. #3
    Airborne Mastershake's Avatar
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    479 (x8)

    hmmm...

    Quote Originally Posted by KILLER BOB
    Okay guys, this is my first time playing as IG and haven't played warhammer in close to 4 years now, so I'm somewhat out of the loop. But here's my first shot:

    I-Command Platoon -272 pts.
    A-Command Squad - 182 pts.
    -HSO-Carapace, Medallion Crimson
    -Commissar-Carapace
    -Vet. Standard Bearer
    -Vet. Medic
    -Master Vox
    B-Fire Support Squad -95 pts
    -3 Auto Cannons
    C-Fire Support Squad -95 pts
    -3 Auto Cannons
    Drop the carapace armor, trust me you don't wan't mixed armor save rules, all it'll basically do is make your officer easier to single out in shooting. What gear does the commisar have? If you aren't gonna give him a power weapon or anything he's kinda useless as all he'll really do is kill your expensive officer. If you want to save 5 points you can make your officer junior and give him the Honorifica imperialis and at 5pts there really is no excuse not to give him a power weapon. You probably won't need the medic and you have an empty slot, throw a mortar on these guys as they won't be seeing much direct combat anyways. The autocannon teams can be fun, but keep them close to your officer as they have a nasty tendency to bail otherwise.

    II- Infantry Platoon-398
    A-Command Squad-56
    -J.O.
    -Vox
    -Vet. Medic
    B-Infantry Squad- 114
    -Lascannon
    -Nade Launcher
    -Vox
    -Vet. Sergent
    -Sharpshooters
    C-Infantry Squad- 114
    -Lascannon
    -Nade Launcher
    -Vox
    -Vet. Sergent
    -Sharpshooters
    D-Infantry Squad- 114
    -Lascannon
    -Nade Launcher
    -Vox
    -Vet. Sergent
    -Sharpshooters
    cmd sqd could use a mortar and power weapon onthe officer. Wow, do you really need that many lascannons? They are expensive and, unless your fighting armored company, not any better than a missile or autocannon, but they cost 10 pts more. Additionally, the autocannons can take advantage of sharpshooters better.

    III- Infantry Platoon-398
    A-Command Squad-56
    -J.O.
    -Vox
    -Vet. Medic
    B-Infantry Squad- 114
    -Lascannon
    -Nade Launcher
    -Vox
    -Vet. Sergent
    -Sharpshooters
    C-Infantry Squad- 114
    -Lascannon
    -Nade Launcher
    -Vox
    -Vet. Sergent
    -Sharpshooters
    D-Infantry Squad- 114
    -Lascannon
    -Nade Launcher
    -Vox
    -Vet. Sergent
    -Sharpshooters
    *Copy and paste above response*

    IV- Armoured Fist Squad- 170
    -Plasma Gun
    -Vox
    -Sharpshooters
    -Chimera
    -Multilaser
    -Heavy Bolter
    -Hunter-Killer Missle
    Don't throw sharpshooters on these guys, getting lasgun re-rolls isn't worth 10 pts. Replace the H/K with a pintle stubber, it has more synergy with the rest of the guns (hehe, I used "synergy")

    V- Armoured Fist Squad- 170
    -Plasma Gun
    -Vox
    -Sharpshooters
    -Chimera
    -Multilaser
    -Heavy Bolter
    -Hunter-Killer Missle
    *copy and paste above response*

    VI-Basilisk -125
    -Indirect Fire
    Always fun

    VII-Leman Russ- 180
    -Lascannon
    -Heavy Bolters Side Spontoon
    -Extra Armor
    -Track Guards
    Track guards are kinda worthless, they only work on a 4+ and even when they do you trade being immobilised indefinietly for not being able to do anything for a turn. At 10 pts, they simply aren't worth it.

    VIII-Leman Russ- 180
    -Lascannon
    -Heavy Bolters Side Spontoon
    -Extra Armor
    -Track Guards
    Yatta yatta yatta

    Total Pts. -1993

    Doctrines- (Need a lot of help with)
    Close Order Drill
    Sharpshooters

    The primary purpose of the army is to be able to hold against anything thrown at it, but to be able to quickly exploit any weakness'.

    edit- Edited for clarity
    The army is light in options in some areas, but generally good. You could probabaly trade in all of the lascannons but two and not have any negative effects, it's just too many points for 1 bullet a turn, regardless of how good it is.
    Blais's Paint Studio-Getting broken armies good soft scores since 2009

  5. #4
    Member KILLER BOB's Avatar
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    Thanks for the advice guys, I'm gonna post an updated OOB soon.

  6. #5
    Senior Member MTG Guru's Avatar
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    @Mastershake: I think the number of lascannons in squads is normal, tending to the low side for a 2000 point list. Even if he were to fire all 6 lascannons at a single vehicle with AV14, on average only 1 shot will actually glance or penetrate. Even that is no guarantee that he will destroy the vehicle in question. I'd definitely not reccommend reducing the lascannon count to 2 as you have suggested. Missile launchers are ok as points savers, but only if they are there in addition to lascannons. Autocannons as anti tank just dont cut it, unable to hurt AV 14 at all, and hard pressed to do much to AV 13 as well. With three tanks, a couple of chimera's and plenty of autocannons already in the list, more anti infantry and anti light tank weapons are not what is needed.

    The rest of your analysis is pretty much spot on, good job.
    What Guardsmen dont want to hear...
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  7. #6
    Member KILLER BOB's Avatar
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    OK, here's the revised OOB. I opted to keep the las cannon's on the Russies so that if my battle cannons are destroyed, I still have a powerful weapon with a high AP on it. I decided to get rid of one of the AFS squads to save some pts.

    Doctrines-
    COD
    Sharpshooters
    Drop Troops
    Veterans


    I- Command Platoon- 321
    A-Command squad- 111
    -J.O. Horonifica Inperialis, Power Weapon
    -Vet. S.B.
    -Master Vox
    -Mortar
    B-FS Squad-105
    -3 Auto Cannons
    -Sharpshooters
    C-FS Squad-105
    -3 Auto Cannons
    -Sharpshooters

    II- Infantry Platoon- 484
    A-Command Squad- 60
    -JO- Power Weapon
    -Vox
    -Mortar
    B- Infantry Squad- 106
    -Lascannon
    -Plasma Gun
    -Vox
    -Vet. Sergent
    C- Infantry Squad- 106
    -Lascannon
    -Plasma Gun
    -Vox
    -Vet. Sergent
    D- Infantry Squad- 106
    -Lascannon
    -Plasma Gun
    -Vox
    -Vet. Sergent
    E- Infantry Squad-106
    -Heavy Bolter
    -Sharpshooters
    -Vox
    -Plasma Gun
    -Vet. Sergent

    III- Infantry Platoon- 378
    A-Command Squad- 60
    -JO- Power Weapon
    -Vox
    -Mortar
    B- Infantry Squad- 106
    -Lascannon
    -Plasma Gun
    -Vox
    -Vet. Sergent
    C- Infantry Squad- 106
    -Lascannon
    -Plasma Gun
    -Vox
    -Vet. Sergent
    D- Infantry Squad- 106
    -Lascannon
    -Plasma Gun
    -Vox
    -Vet. Sergent

    IV- AFS- 182
    -Plasma
    -Vox
    -Chimera
    -Sharpshooters
    -Multi-Laser
    -Bolter
    -Heavy Stubber
    V-Basilisk -125
    -Indirect Fire

    VI-Leman Russ- 180
    -Lascannon
    -Heavy Bolters Side Spontoon
    -Extra Armor
    -Track Guards

    VII-Leman Russ- 180
    -Lascannon
    -Heavy Bolters Side Spontoon
    -Extra Armor
    -Track Guards

    VIII- Veterans-75
    -4 Vet. And 1 Sergent
    -3 Plasma Guns

    IX- Veterans-75
    -4 Vet. And 1 Sergent
    -3 Plasma Guns

    Total pts-2000 even

    I know it's still bad, so could I get some more feed back please.

  8. #7
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    Its not terrible, just could use some further refining. Some ideas for 'ya....

    * Personally I'm not a fan of Sharp Shooters. About the only time I'd advocate them is for heavy bolter Fire Support Squads, but that's just me. If you need points elsewhere, I'd consider this upgrade expendable.
    * Right now you've got a bit more redundancy than you really need with your leadership network. You've got three officers who can create 12" raidus leadership bubbles, you've also got vox casters, and Veteran Sergeants. While your guys might never run, that's a lot of money invested without a ton of return. Personally, I like to use the officer's leadership radius and I give them all the Iron Discipline doctrine so it helps keep them from running. If you want extra redundancy then don't use the Honorifica Imperialis trick in your Command Squad, pay the extra 5 points for a regular HSO, and then give the Honorifica to one of your Infantry Platoon junior officers. Then you have two circles of leadership 9, and all the officers have Iron Discipline to keep squads from running, or help them regroup. If you take that approach you can ditch all the vox casters and veteran sergeants, which should save you some points.
    * In Command Squads, unless I'm passing leadership along by vox, I prefer a heavy bolter to a mortar. Mortars are just too weak and iffy in my opinion. A heavy bolter isn't going to make for a huge target to the enemy, but it helps provide extra anti-infantry firepower which is never a bad thing. Its a matter of taste, go with what you're comfortable with.
    * With your Armored Fist Squad, definitely do as Mastershake suggested and lose the Sharp Shooters. That won't help you much. From my perspective, I don't find the Armored Fist Squad to be terribly effective. One guy with a decent gun, lots of lasguns, and typical Guard accuracy and vulnerability just doesn't help much, y'know? What I like to do if I'm looking for a good mobile response is to take a unit of Grenadiers and mount them in a Chimera. Two special weapons is a step up from an Infantry Squad, they get a better BS, slightly better guns, and better armor to weather enemy fire. If you've got a free doctrine, Grenadiers will get you a much superior unit for counterattack, seizing objectives, etc.
    * As others have said, ditch the lascannon on the Lemans. It costs more than the hull heavy bolter, and its less effective. Lemans are designed for taking out infantry. The battle cannon is primarily an infantry killer, while its capable of hurting tanks, its not very efficient at doing so. The heavy bolter sponsons are obviously anti-infantry so if you're going to have two on the tank already, might as well make it three. If you lose the battle cannon you still have a heavily-armored Fire Support Squad that can move around the board 6" a turn and still fire for full effect. Used well this can be very annoying for your opponent. Track Guards are a waste of points. Mobiliity usually ain't that important for Russes, and you're taking the one result on the vehicle damage chart that doesn't prevent the tank from shooting (Immobilized) and turning it into one that does. Likewise for extra armor. Its a bit more helpful but I typically don't find it that crucial to keep my tanks moving.
    * Finally, use the points you've saved to bulk up your Veterans Squads to full size and get a heavy weapon. Get a whole other squad if you can swing it. Vets are great units for any Guard list, having BS 4, 3 special weapons, and a heavy weapon. I give mine a 3 plasma/lascannon arrangement that makes them death to 2+ armor saves and ensures I'll have some reliable shooting when I need to take out a tank.

    Those different ideas should improve your list pretty dramatically, its chugging along progressively well. Good luck with it.
    "I would listen to Sokhar. The man's a genius. Listen."
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  9. #8
    Member KILLER BOB's Avatar
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    Wow, thanks Sokhar, that's some great, well formulated advice. I'm going to use it (I know i sound like a complete noob ). Updated OOB later

  10. #9
    Member KILLER BOB's Avatar
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    Revised OOB-

    Doctrines-
    COD
    Sharpshooters
    Drop Troops
    ID
    Grenadiers

    I- Command Platoon- 321
    A- Command Squad- 111
    -HSO-Power weapon, ID
    -Vet. SB- Regemental Standard
    -Master Vox
    -Heavy Bolter

    B-FS Squad-105
    -3 Auto Cannons
    -Sharpshooters

    C-FS Squad-105
    -3 Auto Cannons
    -Sharpshooters

    II- Infantry Platoon- 460
    A- Command Squad-85
    -JO- Power Weapon, HO, ID
    -H.B.

    B-Infantry Squad-95
    -Lascannon
    -Plasma Gun

    C-Infantry Squad-95
    -Lascannon
    -Plasma Gun

    D-Infantry Squad-95
    -Lascannon
    -Plasma Gun

    E-Infantry Squad-95
    -H.B.
    -Plasma Gun
    -Sharpshooters

    III- Infantry Platoon- 340
    A- Command Squad-55
    -JO- Power Weapon
    -H.B.

    B-Infantry Squad-95
    -Lascannon
    -Plasma Gun

    C-Infantry Squad-95
    -Lascannon
    -Plasma Gun

    D-Infantry Squad-95
    -Lascannon
    -Plasma Gun

    IV- Grenadiers- 217
    -Plasma Gun x2
    -Chimera
    -Multi laser
    -Heavy bolter
    -heavy stubber

    V- Grenadiers- 227
    -Plasma Gun x2
    -Chimera
    -Multi laser
    -heavy bolter
    -heavy stubber
    -HK missle (just threw it one here to take up some pts.)

    VI-Basilisk- 125
    -Indrect Fire

    VII-Leman Russ-155
    -Heavy Bolter
    -Heavy Bolter spontoons

    VIII-Leman Russ-155
    -Heavy Bolter
    -Heavy Bolter spontoons

    Total pts-2000 Even

    Sorry about the spaces
    Last edited by KILLER BOB; July 13th, 2006 at 06:56.

  11. #10
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    Whoa, spaces or line breaks or something needed there, bud. That list made my eyes cross.
    "I would listen to Sokhar. The man's a genius. Listen."
    ~Lord Yossanrion
    "Thanks, Sokhar. There was some legitimately good advice in between the low-grade profanity, blaspheming and veiled insults."
    ~Quick
    "Well thought, intelligently put, with a hint of sarcastic bastard!"
    ~Diggum's Hammer

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