[2000] Flexible Guard - Warhammer 40K Fantasy
 

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  1. #1
    Member BannedInFrance's Avatar
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    [2000] Flexible Guard

    Doctrines:
    Veterans
    Grenadiers
    Light Infantry
    Chameleoline
    Drop Troops


    HQ-
    Junior Officer
    Honorifica Imperialis
    Pweap, Boltpistol
    Vox
    2xMelta
    Chameleoline
    Chimera
    2xHflamer, Hstubber, Smoke
    Improved Comms
    226pts

    Elites-

    10xHardened Vets
    Bolter
    Vox
    3xPlasma
    MLauncher
    Chameleoline
    146pts

    5xHardened Vets
    Melta Bombs
    3xMelta
    Chameleoline
    90pts

    5xHardened Vets
    Melta Bombs
    Chameleoline
    3xMelta
    90pts

    Troops-

    10xGrenadiers
    2xPlasma
    Chimera
    Mlas, Hbolter, Hstubber, Smoke
    220pts

    9xGrenadiers
    2xPlasma
    Mlas, Hbolter, Hstubber, Smoke
    210pts

    Inf Platoon-
    Junior Officer
    Bolter
    Autocannon
    Vox
    Inf Squadx4
    Vet Sgtx4
    Lascannonx4
    Plasmax4
    Vox Casterx4
    Light Infantryx5
    Chameleolinex5
    575pts

    Fast Attack

    Hellhound
    Hstubber, Smoke
    130pts

    Heavy Support-

    Leman Russ
    3xHbolters
    155pts

    Leman Russ
    3xHbolters
    155pts

    Total: 1998 Points

    Vehicles: 6
    Troops: 89

    If the final version of this list has a few leftover points like this they'll go to bolters on the vet sgt's.


    I went for a sort of "hammer and anvil" theme with this list. The infantry deploys into the most opportune position/objective while my tanks are mobile problem solvers. Or I can deploy my troops as normal, keep the leman's in back, and cover my flanks with the other vehicles. And my drop squads are on call to deal with indirect threats and extra hard targets. The only thing that concerns me is leadership, hence all the vet sgts and the pseudo-vox net.

    707 Travalonian Armored Brigade

    If the tanks succeed, then victory follows.
    Heinz Guderian

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  3. #2
    Staying out of trouble KOS-MOS's Avatar
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    101 (x4)

    Nice list, are you trying to use up points as melta bombs arnt needed on your vets as 3 metla guns sould take out any tanks that they drop near

    Drop the metlas on the command squad as you dont need them when you have the vets and get two plasmas in there so you can dive by and blast some marines

    drop the Vet Sgtx4 as you have voxs for Ld and with all the points saved maybe get some more squads or some sentinals with lascannons as they wont be shot at caz of your other tanks and can snipe enemy armour from the back of the line
    "Hey sarge, this lasgun is heavy. I wish we had something lighter."

    FF7: ABOUT RANDOM BATTLES

  4. #3
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    You need more bodies on the ground. With guard, you need to totally outnumber your opponent with either tanks or men. You need either an armored company or more than 100 guardsmen in a 2000 point game.
    "When one man dies it is a tragedy. When thousands die its a statistic."
    -Stalin

  5. #4
    Member windbender7's Avatar
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    they took the words right out of my mouth

  6. #5
    Senior Member MTG Guru's Avatar
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    Quote Originally Posted by Alcibiades
    You need more bodies on the ground. With guard, you need to totally outnumber your opponent with either tanks or men. You need either an armored company or more than 100 guardsmen in a 2000 point game.
    Well, lets see... he's got 6 tanks on the board to start with, so I'm guessing the need to 'outnumber' his opponent is significantly reduced. Add in the fact that every troop he has can either infiltrate or deepstrike, and I reckon he's actually got quite a flexible and competitive list on his hands.

    How is having more than 100 guardsmen on the table going to win him the game? Some people, myself included, prefer lists that combine tanks and elite units over the hoardes of guardsmen route. Not suprisingly, lists of this type can and do perform well. In certain scenarios, for example recon missions, they actually far out perform standard hoarde type lists due to the advantage in mobility they possess. In standard seek and destroy style missions, they still offer many advantages over hoarde lists in their ability to better adapt to situations as they arise on the battlefield.

    Blanket statements like yours dont help people build better lists. Offer up a few reasons why he should consider more bodies, and what advantages more bodies may provide over having more vehicles and then make suggestions that would reflect this view. Its criticism of that kind that help people develop their army.
    What Guardsmen dont want to hear...
    "Ok boys, time to fix bayonets!"

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