2000pts ultramarines - Warhammer 40K Fantasy
 

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  1. #1
    Member chaos paul's Avatar
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    2000pts ultramarines

    2000pts medusa V allcomers list

    HQ.
    Master commander
    Bolt pistol + master crafted power weapon
    Frag & krak grenades
    total-109pts
    ----------Command squad--------
    9 man squad
    vet sarge + power fist
    company champion.
    Drop pod.
    squad total(including attached commander)-344 pts

    Reclusiarch
    bolt pistol
    jump pack + artificer armour
    Total-126pts

    ELITES
    5 man terminator squad
    Assault cannon + cyclone launcher
    Drop pod
    total-275pts

    TROOPS
    1: 6 man squad
    missile launcher + plasma gun
    total-110pts

    2: 6 man squad
    missile launcher + plasma gun
    +Razorback-twin linked lascannons-pintle mounted storm bolter
    total-210pts

    3: 10 man squad
    missile launcher
    total-160pts

    4: 5 man scout squad
    all sniper rifles
    total-90pts

    5: 5 man scout squad
    1 heavy bolter
    total-70pts

    FAST ATTACK

    1: 9 man assault squad
    2 plasma pistols
    vet sarge + power fist
    total-238 pts

    2:landspeeder
    multi-melta
    total-65pts

    3:bike squad
    3 bikers
    1 attack bike + multi-melta
    1 vet sarge + power weapon+frag grenades
    total-187pts

    HEAVY SUPPORT
    predator destructor
    lascannon sponsons
    total-125pts

    ARMY TOTAL-2000PTS

    well thats my medusa list,mainly geared towards shooty armies.im going up against tau this weekend,and this list ignoring a few minor changes is tried and tested against them.should be a good first fight on medusa turf.

    INNOCENCE IS NOT IMMUNITY

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  3. #2
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    Okey dokey. Let's look.

    HQ

    This is good, nice and assaulty. They MUST target infantry with their setup, don't chase tanks.

    Chaplain.

    Give him frags so that he strikes along with the Assault Marines.


    Terminators

    I'd take an assault cannon, but its your call.

    Tactical Squad

    Lascannon.

    Tactical Squad

    Lascannon, drop the Razorback and allocate the points elswhere.

    Tactical Squad

    change to a Devastator unit, drop to 6 guys and 3 missle launchers.

    Scouts

    Snipers are good, but they don't always wound, so take some more scouts with snipers or 1 more scout with a missle.

    Scouts

    I don't think that having this squad just for the heavy bolter is a good idea. They'll die too easily. Change to either a CC scout squad or a Tactical Squad with a Heavy Bolter.

    Assaults

    Fine.

    Speeder.

    Careful with him, he'll be quickly recognized and dealt with appropriately. I'd personnally take an assault cannon.

    Bikes

    Fine.

    Predator

    Change to an annihilator with Heavy Bolter sponsons so that you can move six and still take every single shot.

    Ouch. Bumps and bruises. Try some of these suggestions for size and let me know what you think. You also want to take a few more assault units. You said that it was a shooty army killer. Guard is shooty. You won't win a war of attrition against them. They need to die in assault. Give it a shot.

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