1,000 pts Fleshtearers - Warhammer 40K Fantasy
 

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  1. #1
    Member ScottyDsntKnow's Avatar
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    1,000 pts Fleshtearers

    With my 2,000 pts of Deathwing about to go off for paint and a smattering of blood angel and regular marine models sitting around I've decided to embrace my love of the blood angel assault army(or in this case fleshtearers so I have something different than the regular BA armies out there) and toss together something usable with what I have. I'm sad and glad that the FT rules in IA1 got revoked since I can now safely put power weapons on sergeants but I'll kinda miss the DC dread and the fluffiness...oh well. Only thing I'll have to purchase are the scouts and 3 or 4 random basic marines which won't be more than $20 or so if I go on the evilbay. Anyhooters, here it is.

    Reclusiarch:
    D3+3 Death Company /w Jump packs
    Plasma Pistol
    Jump Pack

    9 Man Assault Squad:
    Vet Sergeant w/ lightning claws

    2x 7 Man Tac Squad:
    Missile Launchers

    8 Man Fleshtearers Assault Scout squad:
    Vet Sergeant with Pfist

    Dreadnought:
    Assault Cannon and DCCW
    Heavy Flamer
    Extra Armor
    Drop Pod

    1,000 pts right on the nose.


    Only reason I'm giving the chappy a plasma pistol is because the chappy model I have is pro painted w/ a plasma pistol and looks AMAZING and I am not letting such a purty model sit in the case forever. Other than that I think this is a pretty nice assault army with 3 specialist CC units, decent enough armor killing for 1,000 points and a nice suprise when that dread comes down on the 2nd or 3rd turn. Only thing I'm worried about are those tac squads getting mowed down early but with 3 assault squads coming at the other guy full tilt those will probably be the least of his concerns.

    Oh, do they actually make a pfist scout sergeant or am I going to have to bust out the bits and green stuff?

    The sun never sets on a badass.

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  3. #2
    The Fallen Cheredanine's Avatar
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    411 (x8)

    Aha, another of my favourites, BTW having discussed this with GW, the FT rules in IA1 are still applicable except for certain tourneys!

    Anyway, best get my answers in before Kate Gazumps me!

    Quote Originally Posted by ScottyDsntKnow
    With my 2,000 pts of Deathwing about to go off for paint and a smattering of blood angel and regular marine models sitting around I've decided to embrace my love of the blood angel assault army(or in this case fleshtearers so I have something different than the regular BA armies out there) and toss together something usable with what I have. I'm sad and glad that the FT rules in IA1 got revoked since I can now safely put power weapons on sergeants but I'll kinda miss the DC dread and the fluffiness...oh well. Only thing I'll have to purchase are the scouts and 3 or 4 random basic marines which won't be more than $20 or so if I go on the evilbay. Anyhooters, here it is.
    Assume, despite the fact you aint using IA rules you are still heading down the traditional FT archetype?
    Reclusiarch:
    D3+3 Death Company /w Jump packs
    Plasma Pistol
    Jump Pack
    Ditch the PP. replace with BP, ADD FRAG GRENADES, try and add Termie honours if you can spare the points

    9 Man Assault Squad:
    Vet Sergeant w/ lightning claws
    Here you add plasma, and that is an expensive VS and leaves you unable to take out heavier targets, a power fist is a much better option
    2x 7 Man Tac Squad:
    Missile Launchers
    What are these hoping to do? fire support? then lose a marine and add a plasma gun, also convention says add a bare naked vet sgt just for DC
    8 Man Fleshtearers Assault Scout squad:
    Vet Sergeant with Pfist
    Fasionable, could do with maxing numbers, but good
    Dreadnought:
    Assault Cannon and DCCW
    Heavy Flamer
    Extra Armor
    Drop Pod
    OK but you seem to have completely forgotten to include a Baal Pred
    1,000 pts right on the nose.


    Only reason I'm giving the chappy a plasma pistol is because the chappy model I have is pro painted w/ a plasma pistol and looks AMAZING and I am not letting such a purty model sit in the case forever.
    real shame
    Other than that I think this is a pretty nice assault army with 3 specialist CC units, decent enough armor killing for 1,000 points and a nice suprise when that dread comes down on the 2nd or 3rd turn. Only thing I'm worried about are those tac squads getting mowed down early but with 3 assault squads coming at the other guy full tilt those will probably be the least of his concerns.

    Oh, do they actually make a pfist scout sergeant or am I going to have to bust out the bits and green stuff?
    erm B - bits time

    You are mistaken about the AT, you need to have PFs in your assault squad and DC to make up the shortfall which is BA convention
    Everything you have been told is a lie!


  4. #3
    Member ScottyDsntKnow's Avatar
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    Ah hello again! As you can see I am also a bit out of it as far as tactics for these guys goes too. Good advice but again the chappy is really well painted and I'm not even going to attempt to mess with the paintjob on him.



    The Baal pred isn't there because I already have a spare dreadnought I never got around to painting and I don't feel like paying $50 if I don't have to.

    Yes those tac squads are there for fire support, I do have a few spare plasma guns lying around so I suppose mixing them in would do well. 6 man squads with plasma then?

    I may have to lose that drop pod on the dread to get these points to where I don't break 1,000...


    And I was unaware that the rules for FT were still applicable... we'll I'll be damned. Of course I don't HAVE to use them but I'm now starting to wonder if I should or not... Fluff wise I don't think I could live with myself if I didn't use the FT rules. Besides drop podding a DC dread right behind an elite squad of terminators or something is probably the most fun thing I can think to do to someone...

    So now I gotta decide whether I want to be real FTs or to make a successor chapter with the same logo shoulder pads(I ordered 60 FT pads or so a few years back before GW ran out and I still got em). I just hate how you can't really put power fists or weapons into your squads without getting screwed. Like that scout squad is hosed if the sergeant with pfist goes to the DC... Yeah the DC is ridiculous but that is kinda like putting all your eggs in one basket...
    The sun never sets on a badass.

  5. #4
    Member ScottyDsntKnow's Avatar
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    Updated:

    Couldn't find 30 points to spare on vet sergeants unless I either ditch the drop pod or lose guys which I don't want to do. I've got enough anti armor to get the job done and if not then I can always adjust. My plan as of right now is to shoot the scout squad after the enemy armor and right before they get there divert them into a nice looking unit of troops as the dreadnought comes down and lights up the armor in the back with his assault cannon. Misdirection Stan...

    Oh, and I'm making this into my own Blood Angels successor chapter located on a prehistoric style deathworld similar to the fleshtearers. They've got the same shoulder badge as the tearers too but it's gunmetal with a read blood drop instead of white. This will give me alot more leeway in characters, allow me to make my own fluff, give me more options than 1 battle barge and 7 strike cruisers for a fleet if I ever do Gothic as well as let me safely put power weapons into squads.

    Oh and my Chief Librarian is going to be absolutely completely off the hook. Not a cheesy omgwtfpwn all libby(well...maybe ) but he will be very expensive due to his "friend" he takes with him to war. Muahahahah.

    Meet the Eviscerators:

    Reclusiarch:
    D3+3 Death Company /w Jump packs
    Plasma Pistol
    Terminator Honors
    Jump Pack

    9 Man Assault Squad:
    Vet Sergeant w/ Power Fist
    2 plasma pistols

    2x 6 Man Tac Squad:
    Missile Launchers
    Plasma Guns

    8 Man Assault Scout squad:
    Vet Sergeant with Power Fist

    Dreadnought:
    Assault Cannon and DCCW
    Heavy Flamer
    Extra Armor
    Drop Pod

    1,000 pts right on the nose(still).
    Last edited by ScottyDsntKnow; August 3rd, 2006 at 04:25.
    The sun never sets on a badass.

  6. #5
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    9 Man Assault Squad:
    Vet Sergeant w/ Power Fist
    2 plasma pistols
    Id make tehse 10 man.

    2x 6 Man Tac Squad:
    Missile Launchers
    Plasma Guns
    eh, not a fan of ML in tactical squads, lasacnnons would be better, as for your squad size, this is ok for a shooty army, and probably good for 1000 points, but it would be ok for you to make these squad 5 man, as your death company/assault squad will draw fire.

    That would allow you to purchase a 10th man for the assault squad.


    8 Man Assault Scout squad:
    Vet Sergeant with Power Fist
    This is a bit risky in 1000, two scout squads support eachother, one, tends to flaunder.

    However, the low point cost might mean it takes enough fire off your death company for you to win the game anyway.

    Dreadnought:
    Assault Cannon and DCCW
    Heavy Flamer
    Extra Armor
    Drop Pod
    A baal would be cheaper, better, and fluffier.

    I wouldnt field a drop poding dreadnought in 1000.

    Peace

  7. #6
    Member ScottyDsntKnow's Avatar
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    The baal is just as much once I get done with sponsons plus pretty much every anti armor capaple unit is going to target the damn thing wheras the dread won't even be around to shoot until it lands behind their lines and opens up. An assault cannon dread with a flamer is plenty fluffy. It would be REALLY fluffy if I made this guy a furioso but I'd rather have the assault cannon than another DCCW and a melta gun.

    The scout squad should be fine and if not then it's going to be less shooting at my other 2 assault squads screaming in on the enemy.

    No more points to make the ass. squad a 10 man and I'm not making the tac squads 5 man each because a 4 man tac after losing a guy to the DC is just a bit too small for my tastes.


    If I find that I can not worry about the tac squads then I may bump them down but a 9 man ass. squad is more than enough.
    The sun never sets on a badass.

  8. #7
    The Fallen Cheredanine's Avatar
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    411 (x8)

    This is another one of those very rare occasions when I think Furnace and I agree :-o

    The chappy is ok slightly above tabletop standard but nothing many people on this board couldnt surpass
    Everything you have been told is a lie!


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