Welcome to Librarium Online!
Hello this is my 1500 point Space Marines Blood Angels army
im currently 3/1/0 against Eldar and 4/1/0 against Dark Eldar
ChaplainCrozius Arcanum, Plasma Pistol, RosariusJump Pack, Term Honours, Artificer ArmourDeath CompanyBolt Pistol & CCW, Jump Pack, Frag NadesLibrarianForce WeaponJump Pack, Artificer Armour, Iron Halo, Term HonoursELITES
Veteran Assault Squad (#7)Term Honours, Bolt Pistol & CCW(x6)Frag Nades, Jump PacksVeteram SergeantTerm Honours, Bolt Pistol & CCW, Frag Nades, Jump PackTROOPS
2 x Tactical Squad (#9)Bolter(x7), Heavy Bolter(x1)SergentBolt Pistol & CCWHEAVY SUPPORT
2 x Heavy Support (#6)Heavy Bolter(x1), Lascannon(x1), Missile Launcher(x1)Plasma Cannon(x1), Bolter(x1)Veteran SergeantBolter(x1)BolterWhat do you think???
id like your feed back
Last edited by blackplague; August 2nd, 2006 at 02:42.
death is only the begining
Firstly, please post all army lists in the "Army Lists Thread".
Second, your list lacks focus. You have heavy assault elements and shooting elements. You want to pick one of those and build everything towards that. It's okay to have a single assault element in a shooting army or a single shooting element in an assaulting army, but you want to concentrate on one or the other. I understand the urge to build balanced, but if have your army is assaulting, it means that the shooting part of the army is wasted because they can't shoot through combat.
Third, Artificer Armor is kinda neat, but you can do more with those points. Drop them.
Fourth, Two HQs is quite expensive for a 1500 point game. Pick one and go with it. Either will do.
Fifth, Assault squads need 10 guys. Put 10 in there. The most important part of an assault is surviving it. 10 guys will help you do that.
Sixth, Shooting squads should have fewer guys in them. 6 or 7 is the way to go. Drop the Heavy Bolter Squads down a few. 6 is a good number and is quite thrifty.
Seventh, Don't mix heavy weapons. Your Heavy Bolter and Plasma Cannon are a complete waste if the enemy is 37+ inches away. Go with 4 Missile Launchers. They're cost effective and multi-use. Also, boost the squad to 8 Marines. You start losing those Heavy Weapons after the Sergeant and Bolter Marine dies.
Eight, This is very important. Squads that are assaulting or counter charging must have a Power Fist or Power Weapon. The Power Fist is the best hand-to-hand weapon you can give a Sergeant as it will Instant Kill HQs with Toughness 8 or less and will give you a fighting chance against Monstrous Creatures. Any Veteran Sergeant should at least have a Power Weapon (although a Power Fist is usually a better choice).
Ninth, Librarian needs a Bolt Pistol. Your sacrificing a 5th attack by not giving it to him.
Last edited by relasine; August 2nd, 2006 at 03:34.
Here's how I'd fight this army. Outshoot and Infiltrate.
By forcing you to place your Dev Squad first, I get to make them useless for one or two turns by forcing them to walk. I'd take 2 8-Man, Missile Launcher, Devastator Squads and Infiltrate them so they can unload into your army as they approach while avoiding your own Dev Squad.
I'd use a Dreadnought to keep your Chappy-lead Assault Squad tied up for the entire game, as they won't be able to scratch it and it will kill one or two Marines a turn. Because they're Fearless, they never fall back and keep fighting a losing battle until the end of turn 6.
I'd fill in with 6-man Lascannon/Plasma Gun Squads that will pound your army from afar and maybe a single counter-charging, 10-man Squad with Meltagun and Powerfist Sergeant.
thanks man, ill take all that into consideration and ill post another army once i change it
thanks alot for your thoughts and advice
death is only the begining
Moved to army forums. Lets keep posting the lists in there eh?