Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Ok this is one of my shots at making a shooty list and it has done pretty well. Please tell me what you think.
-Artificier armor and iron halo
-Fear of darkness and Fury of the ancients
X2 8 man tactical squads with nothing but bolters
X2 6 man tactical squads with plasma cannon
X1 6 man tactical squad with lascannon
X4 Heavy bolters
X4 Missile launchers
The basic set up for this army is to clump up and blast the hell out of stuff. The two 8 man tactical squads are deployed on the front lines and the HQ's behind them. The two 8 man squads will be charaged first and then the following turn my librarian and Commander can counter charge them. Please tell me what you think. Thank you.
Firstly, your list is illegal - you can only have 1 iron halo in an army. Use the spare points to hand out a few plasma guns maybe?
Personally, i'd take the lascannons out of the dev squad and put them in your tac squads and then give the Dev squad missile launchers instead. effectively you will have the same weapons in your army just spread around between more units
ack for the commnader i meant i had a combat shield, not a halo.my bad.
This is an Iron Hands army, no. I can understand why hardly anyone uses the Techmarine HQ choice, or the Termi Vet Sarges, which leaves only the Dreads to make an Iron Hands army stand out. But they seem to be missing too. A few venerable Dreads with tank hunter, TLLC and missiles can go a long way if you're set on a shooty army. But if anything reaches you line, you're gone. I see a real problem against Deathwing with this army, as those 6 man squads will be rended to death in the first turn then you can expect to lose your lascannons the next turn. And Gaurdsmen hordes will make a mess of this army, as will Tau.
I'd drop the 8 man squads, get an Assult Squad and a jump pack for your Librarian. Secondly, I'd drop the Commander, seing as Iron Hands Trait armies can't have them anyways, and get some bikes or Land Speeders. Basically, as it is now, any army that moves more than 6 inches a turn will make paste of this army.
Actually yes I Can take a commander.The codexsays if i take a techmarine HQ THEN i can't take a regular commander. Anyways thanks for the opinions i'll try them out. Any other opinions/ideas?
More opinions please.
Well if you used the varient army list you cannot take commanders. Why not take an assault chappie with and assault squad and at least a couple dreadnoughts.
My armies are studly!
Hyrulian Knights 7/3/1
Take the fight to them
Have faith is suspician
(><) This is Bunny. Copy Bunny and this message into your signature to help him on his way to world Domination!
Dont discount the Techmarine as an HQ. Granted he doesnt have the extra WS and I that the other HQ's have, he is still nice in combat. Kitted out, he can have 4 power attacks, 2 power fist attacks, and 2 plasma pistol shots. Slap an Iron Halo on him and you have the invul save to back up his 2+ save.
If your not gonna use a Tech HQ or give Vet Sarg. Term armor, then choose another trait advantage and call yourself a IH successor. That way your not wasting the scions of mars ability, and you can replace it with something else.
On a side note, why do you want to play a fluffy army like IH and not use the rules availble for it?
I do use their rules. However until i find a way to use their stuff competitivley for tournaments i'm using this list. Believe me, i use their traits all the time when it comes for friendly games, or even some tournaments. Now some may be asking why i take a commander for this list. I need the leadership 10. You don't know how many times that has saved me. and you should see my other list with the techmarine HQ. But as for now, could you please rate this list.
Oh and on a side note you can take commanders with the trait. It specifically says only if you the the techmarine commander can you not tak force commanders.
Oh and i love Techmarine commanders. 7 powered attacks on the charge = makes my day. Like i said for this list i just really need the leadership
Last edited by IronFather0; August 10th, 2006 at 17:31.
I still disagree when someone says a Tech led IH army cant be competitive. Nothing in the list you posted is related to Iron Hands in any way, except maybe your paint job. Im not trying to start anything here, but you asked for help on your IRON HANDS list, and I suggest a Tech Marine, and someone else suggests Dreads and it seems like you just brush them off.
I guess what I am trying to say, if you dont wanna use the rules, I am sure you cna build a much more "competitive" army out of other traits, perhaps one that lets you infiltrate?