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TOTAL: 199 pnts
squad total: 168 pnts
squad total: 153 pnts
Squad total: 291 pnts
Squad total: 291 pnts
total: 148 pnts
Last edited by arishnakoger; August 15th, 2006 at 03:37.
Mate, you cannot add points for individual upgrades here, otherwise a good overall list. I might add melta's instead of plasma's in the IST's though.
Though unnumbered lurking perils await us, our blades will ever be ready.
FOR WE ARE THE EMPEROR'S VENGEANCE!
[DELETED BY THE INQUSITION]
'round these parts, we don't QUOTE those who post individual points costs. - Firedrake
Last edited by Katie Drake; August 14th, 2006 at 23:16.
Why use science and education when ignorance and superstition will work just as well.
I forgot to pre-edit out points costs...sorry..
i just copied and pasted the file i Already had on my computer.
POINTS COSTS EDITED OUT
BTW, this is my 100th post.
Last edited by arishnakoger; August 15th, 2006 at 03:39.
A little hefty for the points values, I'd say. I'd drop the bodyguard altogether, as well as the IST Vet, give the BC a Teleport Homer, and put HIM into the Chimera with the IST. When the FAGK unit lands, the BC can join them.Bro cap
retinue(3xtermie)Each of those squads is over 200pts, not 153. You can't have a PAGK squad smaller than Justicar + 4.PAGK(static pc)X2
squad total: 153 pntsWhy a TP Homer here? They must be ON the table before the turn starts in order to be used. I understand the idea of calling other FAGK/GKT units down nearby, but it doesn't work out all that well in practice due to the randomness of Reserves.FAGK(9)
Squad total: 291 pnts
about the PAGK squad with the 2 PC's, i misred my codex. i'll need to fix that.
I got TP homers on my FAGK squads so just in case something happens, like the DS behind a building without LOS, then they can hopefully call down some reinforcements in the right place to make up for it.
with dropping the termie retinue, i would have, but i made this list with the models i have on hand, so that wouldnt be possible. However, my birthday's in 2 days so i think i might be able to go out ang get more troops
Normally, I don't think taking a retinue of GKTs is worth it below about 1500 pts, so you're right at that limit. On the plus side, you're spending less than 1/6 of your points on a single unit, which is good. Mostly, the decision comes down to whether 1/6 of your points on 3 models is worth it. I'd say not, most of the time. Personally, I think the points spent on the GKT retinue would be better spend on a 2nd dreadnought.Originally Posted by arishnakogerNot quite sure how many models you have in this unit. Is it 5 ISTs total, 2 have plasma guns and one is a vet sgt with a TP homer? That would be the smallest and cheapest interpretation, but that would set you back 183 pts, not 168. In any case, a plasma, static fire-support squad should be boosted to at least 8 models, and probably isn't the best choice for a TP homer, therefore. If you're looking to build a smallish anti-armour squad, then use melta guns instead of the plasma.Originally Posted by arishnakogerNo matter how you interpret your description, it's an illegal unit. At least, it can't be legat for 153 pts! A minimal PAGK unit with 2x psycannons is 200 pts.Originally Posted by arishnakogerThere is little point in putting TP homers on deep-striking units. You don't have great odds for getting to use either or both of them, as the unit with the homer must already be present on the board before the turn in which you want to use the homer. Save your points and drop them. Otherwise, these are picture-perfect.Originally Posted by arishnakogerI like. Another dread would be good for this list. Sacrificing your GKT retinue and/or a few FAGKs -- the units can function well enough with 8 models -- can net you the points for it. Although, were it me, I would toss the IST unit for a dread and more GKs any day.Originally Posted by arishnakoger
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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