Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
OK guys I'm going away to college, yay a new beginning and i move in tomorrow. I cant wait :w00t: . However this leaves me with a problem. I dotn know anyone there that plays the game and as an engineer student I will barely have enough time to party let alone paint/model/game. But i dont want to give up the game. And like all college studetns i am broke nearly . So here is my idea for a 1000 point army that is extremely experimental and most likely uneffective. But will be fun to play and save me some money :yes: IS THAT POSSIBLE I SAY YES IT IS.
OK here it is.
Inquisitor lord + (1 vet guardsmen, 3 accolytes, 1 sage, 1 framiliar
+icon of the just
+mastercrafted force weapon
10 storm troopers
+2 special weapons (meltas)
10 strom troopers
+ 2 special weapons (plasmas)
6 grey knights and 1 justicar
One Lance strike
One (1) Eversor Assassin
As this is a smaller army playing on a smaller table will be no problem and they are most effective there. Also the henchmen can be made with models i already have so that wont be a problem, i have the inquisitor (u know the one with the book, i need to do a little modeling on him) and i already have two unpainted rhino transports that my inquisitor can induct from my previous sm army. (i never used the transports anyway)
So what do yall think. It should be great fun to play and becasue of the small size it will make for fast games. However i dont really expect to win with this...... ever , unless the strikes actually work LOL that would be hillarious :w00t: .
Last edited by Deek; August 19th, 2006 at 05:04.
Unfortunately you can only have 1 lance strike. I wish you could have more, but it is not to be. I really cant help much with advise on the list, as i have no DH experience(well, i proxied once). I think if you are going to fight tanks you might have trouble. One thing i noticed is that i have more models in my 1000pts SM list than you have in a DH with no GKs. I think that should say that something is wrong. Maybe drop both IST squads to 5, give them both plasma, and lose their rhinos. Then try and add an armored fist squad. Or maybe try and fit in an IG platoon. I think that migh cost more than you wnat to spend though. This might help, it mght not. Feel free to disregard everything i said(except that first part, that bits important).
"God made man, but Samuel Colt made man equal."
Blast i missed that when i was making the list (it was the first time i actually looked at the orbital stike section and didnt really take everyword in. Hmm well that now leaves me with about 140 mor points to spend. Well i could combine those points with fifteen points that were extra to buy four grey knights and a justicar. so that is thirty five models.
The whole point of the list was a very very very very low model count to save me some money and well since the orbital strikes arent actually a model i figured hey what the heck why not.
Man that would have been cool Three Lance Strikes can u immagine half the table being bombarded each turn. I cant belive i missed that. Ill make the changes. But thanks for pointing that out rep for u.
Honestly? Useless squad. The Psycannon is really the only useful thing in this entire squad, and it isn't worth the cost of this whole group. No reason for a transport - no melee power to speak of (a lone force weapond doesn't count, not when the Lord is an Independant Character). No reason for the Icon - why would the enemy even bother trying to shoot these? No reason for the force weapon based on the lifespan of the Lord.HQ -
Inquisitor lord + (3 vet guardsmen, 3 accolytes, 1 sage, 1 framiliar
+icon of the just
+mastercrafted force weapon
Go with either a melee-centric squad or a ranged squad. This, here, isn't either. Choose henchmen to compliment the Lord. Sages & Mystics for ranged, Familiars and Warriors for melee.I'd put one or both of these units into Chimeras - you could use the heavy weapons those bring to the table. If only one, I'd put the Plasma unit into one (since the melta unit can benefit from the Rhino's higher side AV).10 storm troopers
+2 special weapons (meltas)
10 strom troopers
+ 2 special weapons (plasmas)Orbital Strikes are 0-1, sorry.H -
Three (3) meltatorpedo strikesReally not a good assassin, and in this force, one of the worst choices. You need melee power here - go with either the Callidus or the Eversor (my own fav).E -
One (1)Vindicare assassin
Yeah i guess you are right maybe the list is "too much" fun and not practicle. However i dont want to drop the force weapon, I droped a two hundred point carnifex with it. I guess the henchmen could use a little reworking. Hmm not sure what to do with them, I pretty much want a cc oriented squad, (framiliar for the I bonus, and i like the lone sage becaue of the WS bonous for the psycannon) the warriors i suppose i dont really need only one for the WS bonous. I could try an eversor assassin, I chose the other one because i already have a cool looking plastic sm scout that would make a nice sniper. Plus i like the ability to pick the model i kill. I DONT LIKE THE CLAUDIUS ASSASSINS, they just feel a little wierd. I almsot feel bad using them to kill a tau ethereal.
And yess the inquisitor needs the icon as it is the only thing in the army worth shooting for petes sake.
So with the addition of the grey knights should i skim a little off the inquisitor and put it on the grey knights then. OK ill update the list again. :cry:
Alright, then lets build you a CC squad!However i dont want to drop the force weapon, I droped a two hundred point carnifex with it. I guess the henchmen could use a little reworking. Hmm not sure what to do with them, I pretty much want a cc oriented squad, (framiliar for the I bonus, and i like the lone sage becaue of the WS bonous for the psycannon) the warriors i suppose i dont really need only one for the WS bonous.
On the Lord: He comes with power armor, so you don't need anything there. Icon can be useful for the save - or Terminator for a better armor AND invuln save at once (for the same price). Not both, though. For weaponry, you seem pretty stuck on the Force weapon, which is fine. I usually suggest either the Force weapon or mastercrafted LC pairs - something to counter the weak S3 of the guy. If you face a lot of Chaos, Sacred Incense. And Frag grenades. Thats about it, really. Some people like Holocaust, but I think it's too much money spent on a single model (especially with no protection from instakills).
A psycannon is NOT a good thing to put here. I mean, you've got like 95 points worth of gear on this model! He may be W3, but as I said above, no protection from instakill. And when you're in melee, this model CAN be picked out by anything in base-to-base - he can't hide inside of his squad. Just give him a 1pt pistol for the extra melee attack and shave some points!
For henchmen: You always want one FAMILIAR (note the spelling ) for the I boost. And always three warriors, but of varying types. Many people like Combat Servitors, but because of their Initiative & price, you don't want three of them - I'd say 0-1 is enough. I also like to take a single Vet with a flamer - it's handy for a pre-assault kick to soften up a target, and isn't so expensive that you'd hate to lose him. For any other slots, go with Vets with pistol/ccw - they're cheap and add attacks. Acolytes can be useful as well, either with bp/ccw or a power weapon/bp (if you feel like investing the points). Carapace armor is handy for any Acolytes that can afford it, but Power armor is a bit of a stretch. And if you want to save points and not give the Lord an Icon, you can put a Storm Shield on one Acolyte for a good invuln save in melee. If you have room left and points for it, a single Hierophant can be handy if you face a lot of Chaos. Sages & Mystics don't belong!
Just a note: Sages add BS, not WS.Callidus, not ClaudiusI could try an eversor assassin, I chose the other one because i already have a cool looking plastic sm scout that would make a nice sniper. Plus i like the ability to pick the model i kill. I DONT LIKE THE CLAUDIUS ASSASSINS, they just feel a little wierd. I almsot feel bad using them to kill a tau ethereal.
If you really want the Vindicare, go with it. But be warned that it isn't meant to kill HQs and Elites. He is best used to take out squad upgrades - heavy weapons, hidden powerfists on Vet Sergeants, that sort of thing. He could, in fact, be useful in this army - without GK, you'll be weaker in melee, so he could be used to remove the more dangerous weapons from the enemy before you charge. Just *don't* fall for the temptation of aiming him at your enemy's Chaos Lord or Hive Tyrant!
The Eversor, I like to think of him as a lawnmower, but again, he isn't intended to face enemy HQ/Elites. He'll do better against them than the Vindicare, but he really shines against Troops type choices. Send him alone into an enemy infantry unit and he can easily take the entire thing out.Using the rules of mixed armor saves, he wouldn't be taking any wounds from shooting anyways - nothing else in his unit has power armor! In fact, the unit's majority save is 6+, meaning the Sage/Familiar/Acolytes would be the first ones to take wounds and die. And as I pointed out, its almost worth just giving a stormshield to an Acolyte for melee Invuln save, it's cheaper.And yess the inquisitor needs the icon as it is the only thing in the army worth shooting for petes sake.
Actually i just use my acolytes as meat shields really. But i suppose they could be used for the gear instead of the ability.
O yeah and of course i love to pop those plasma gun chaos marines and the chosen aspiring champions.
Ok ill try these things but now i dont have enought o make the army. :cry:
Last edited by Deek; August 20th, 2006 at 21:31.
Well, at the very least I'd say to give them a bolt pistol & ccw - cheap, and nets you a bit more power.Originally Posted by Deek
I only suggested giving them more because you're trying to make this army cheaply - and spending some points on (useful) wargear is definitely one way of doing that!