Iron hands-1500 pts - Warhammer 40K Fantasy
 

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  1. #1
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    Iron hands-1500 pts

    HQ
    --------
    Techmarine
    ---------------
    Boltler and power weapon
    X4 tech servitors

    Troops
    --------------
    Tactical squad X2
    ---------------------
    X5 bolters
    X1 lascannon

    Tactical squad X2
    -----------------------
    X5 bolters
    X1 Plasma gun
    X1 bp power fisted vet.

    Elite
    ----------
    X3 Ven. Dread with TLL and ML with exta armor
    Heavy
    ----------
    X3 Ven. Dread with Asscannon and close combat weapon and extra armor

    tell me what you think please


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  3. #2
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    comments please

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    If your goal with the Techmarine is to repair the dreads, I think its kinda pointless. Codex not in front of me, but I believe he has to stay a full turn in contact with what hes trying to repair. I suggest dropping the servitors and trying to fit in another HQ, drop the las cannons from the tac squads, and join them into the units. Can you squeeze some points for a dev squad?
    Last edited by Hovoc; August 28th, 2006 at 06:33.

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    Yeah i'll probably get rid of the servitors. As for the techmarine i may use him as a super seargent. Just out of curiosity why do you suggest getting rid of the lascannons. I can't fit the dev squad in because i've used all my heavy slots. I'd rather not lose a dread for a dev squad because i'm trying to keep the 6 dread theme going.

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    ive just never liked having a heavy weapon in a squad i think should be mobile. if it has to sit still to take a las cannon shot, then the bolters are being wasted unless the target your las cannon is hitting happens to be within 24" and able to be hurt by bolter fire. just my opinion

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    those 2 tactical squads with lascannons are used to aid my dreadnoughts and take out major threats to them. I could decrease the squads size to minum and spend those extra bodies elsewhere. What do you think i should add in the lascannon squads instead of a lascannon?

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    I would keep the servitors as thats inkeeping with theme of the army.
    "Crime is merely a left handed form of human endeavor"

    Blood Angels 6000pts

    Chaos Space Marines 3000pts

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    Quote Originally Posted by IronFather0
    those 2 tactical squads with lascannons are used to aid my dreadnoughts and take out major threats to them. I could decrease the squads size to minum and spend those extra bodies elsewhere. What do you think i should add in the lascannon squads instead of a lascannon?

    i field a dev squad and a Dread with TLLC and ML and have yet to have issues with other vehicles.


    while the servitors are in theme with the army, they dont aid cc well, dont offer fire support, and like i said, the codex says the tech marine and vehicle must start the movement phase in BTB contact, neither can move, so its a wasted turn, imo.

    ive had more luckj/experience with using him in CC, with ihs 2+ save and if you give him an Iron Halo, his survivabilty rises.

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    I think i'm gonna use a techmarine with servoharness and termy honours. then i'll attach him to one of the power fist squads.

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