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In terms of gaming efficiency, I do know that Terminators in an army list under 1k is unnecessary. However, I'm also trying to make do with the models I have presently in my possession, so I am forced to make an unusual list.
I have the following models:With those models in mind, I'm trying to compose a solid 1k DH force...
Converted Grey Knight Hero - usable as either a brother-captain or GM, model has psycannon & nemesis force weapon...
A handful of 7 Terminators - one with Psycannon, one with incinerator, rest SB + NFW
12 Grey Knights in PA - I have two Psycannon models, one incinerator model, rest SB + NFW
Kasrkins - I have 13. 1 veteran, 2 meltas, 1 nade launcher, 1 flamer, rest with hellguns
How's the below look?
HQ: GK Brother-Captain w/ NFW and Psycannon, 5-man termie retinue supporting him - 4 SB + NFW, one armed with Psycannnon. I anticipate using these to deep strike? That's legal, right? 346 points.
10 GKs in PA including Justicar - one Psycannon on the GKs, melta bombs on the Justicar. 305 points.
Inquisitorial Storm Troopers - 10, including veteran. Veteran has Teleport Homer, squad has two Meltaguns, mounted in a Rhino with Smoke Launchers & Extra Armor. I imagine running these guys up the board and using them to help get my HQ Brother-captain and termies in play where I want them to be... 198 points.
GK Dread - Twin Lascannon, Missile Launcher, Smoke Launcher, Extra Armor. 148 points.
I've haven't had the chance to play with my Grey Knights at all yet, so this is mostly theory crafting. Any help would be appreciated so I can work around my current model restrictions.
Last edited by Ein; September 2nd, 2006 at 00:54.
A) No Psycannon on your HQ, doesnt apply to True Grit and, it wouldnt be able to shoot and move. Use a Brother Captian without upgrades for 1000pt armies.
No Psycannons on PAGK. They can't move and shoot. They'll die quickly.
C) No teleport homer on such a weak unit (veteran.) Stick him on your BC.
D) Don't go 1000pt with less than 20 stormtroopers, or 0 stormtroopers. They die quickly, even if theyre in a rhino.
E) Dread is perfect.
Hope I helped, but see what mEGALOMANIAC says, if he says anything that overrides what I say, he is right. He knows to much. I think he is an alien from Mars or something. !!! ...Yeah. Hope I helped.
Okay. Makes sense.Originally Posted by Noctem.. they can't move and shoot? There's an assault profile for the weapon. Unless you're not being literal.No Psycannons on PAGK. They can't move and shoot. They'll die quickly.My only intention with the rhino & ISTs was to make sure the termies land where I intend.. I can give it to the BC and have him just call down termies to assist him when the opportunity presents itself, but isn't it harder getting the BC in a suitable position for that as he can only wade his way across the board with the other Grey Knights? At that point wouldn't I be better off just having the termies walk up with him?C) No teleport homer on such a weak unit (veteran.) Stick him on your BC.I do plan on getting more stormtroopers, but I have to work with the models I have available for the moment...D) Don't go 1000pt with less than 20 stormtroopers, or 0 stormtroopers. They die quickly, even if theyre in a rhino.Phew.E) Dread is perfect.
Any heavy weapon mounted on any terminator may always shoot as though that model didn't move, so it gets the full range. True Grit doesn't apply to terminators as it is, so taking a psycannon is fine and doesn't compromise cc ability. The rest of the HQ unit is fine, but slightly overkill.A) No Psycannon on your HQ, doesnt apply to True Grit and, it wouldnt be able to shoot and move. Use a Brother Captian without upgrades for 1000pt armies.GKs can move and shoot the psycannon, just at a reduced range. Don't underestimate shrouding and the 3+ save.No Psycannons on PAGK. They can't move and shoot. They'll die quickly.The teleport homer on a Vet. Sgt. is a very common tactic and works well. Putting it on the BC would be worthless because the homer must already be on the board before you can call down any guys onto it.C) No teleport homer on such a weak unit (veteran.) Stick him on your BC.I typically only take 13-15 ISTs in a 2,000 pt list, and they always preform fine. The units in the rhino are very durable, posssibly for the simple fact that no one cares about a Rhino.D) Don't go 1000pt with less than 20 stormtroopers, or 0 stormtroopers. They die quickly, even if theyre in a rhino.The only thing I agree with.E) Dread is perfect.
If you can, get more stormtroopers and some plasma guns, they'll help a lot. Also, more PAGKs would help, try eight or ten for now.
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Considering you model limitations, the list you posted looks about like what I would put together.
For a heavy GK list at 1000 pts, shooting for two dreads and at least two vanilla 8-man GK squads is a good target to aim for as you obtain more models.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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Thanks a lot for the advice so far, guys, I'm really appreciating it - particularly the recommendations of what to be looking for next, as I am always scavenging ebay with my budget for miniatures.
Psycannon the HQ is a go, then? I'm glad to hear it, as I didn't want to handicap him all that much, but it didn't occur to me that True Grit didn't apply to Terminators to begin with, even though I've read it so much. I'd probably be happy with just the B-C running around and blasting stuff, but the retinue's only there because of my model and points limitation. Will it perform all that poorly, or am I still going to have a pretty decent game?
I'm glad the Dread's perfect - the fact that this loadout seems so universal to Grey Knights has me wanting to put it next on my 'to-make' list of models.