1500 puritan - Warhammer 40K Fantasy
 

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Thread: 1500 puritan

  1. #1
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    1500 puritan

    This army will either go heavy deepstriking with all the GK, or footslog with lots of firepower. The GM could either go with the GKT or preferably with a squad of GK. Only one of the fast attack GK squads will probably DS, unless im fighting a special opponent.

    HQ-GM
    145


    Elites
    BC+2GKT. One has TH+SS
    153


    Troops
    8 IST. 2 plasma guns
    100

    8 IST. 2 plasma guns
    100


    Fast

    8 GK. Justicar has targeter+meltabombs.
    231

    8 GK. Justicar has targeter+meltabombs.
    231

    8 GK. Justicar has targeter+meltabombs.
    231

    Heavy
    Dread+ TLLC+EA+missile
    145

    Dread+ TLLC+EA+missile
    145


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  3. #2
    Senior Member Plasma Catcher's Avatar
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    I like it. :yes:
    It's worth a krak!

    [SIGPIC][/SIGPIC]

  4. #3
    Son of LO mEGALOMANIAC's Avatar
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    HQ-GM
    145


    Elites
    BC+2GKT. One has TH+SS
    153
    I really dislike GMs in 1500pt games, especially with other GKT present. You've got 300pts here in these four models! I'd go with a BC for HQ, with a few GKT as his bodyguard.

    Never ever have a lone GK Hero *and* an Elite GKT squad. You cannot join an IC to a squad before they're both on the table, meaning that if you planned on Deepstriking these two units together, you'd have to make different Reserve and Scatter rolls for *each* of them. Not much chance of them coming in together, no? Same for if you planned on joining the GM to a Deepstriking FAGK unit - can't be done.

    There really isn't a point behind keeping them a seperate unit - the BC that you gain by doing so is pretty much just a more-expensive GKT, and you aren't giving him any gear anyways.

    Troops
    8 IST. 2 plasma guns
    100

    8 IST. 2 plasma guns
    100
    If you Deepstrike all of your GK, then these guys'll be alone on the table (aside from the Dreads, but we'll get to those). And without the (partial) protection of a transport, they won't last long at all.

    8 GK. Justicar has targeter+meltabombs.
    231

    8 GK. Justicar has targeter+meltabombs.
    231

    8 GK. Justicar has targeter+meltabombs.
    231
    Wouldn't bother with the targeters - Frags are much more useful.

    Dread+ TLLC+EA+missile
    145

    Dread+ TLLC+EA+missile
    145
    Smoke launchers!

    Normally I'd suggest switching one of these to an Assault Cannon/Incin/DCCW combo and move him up to support your FAGK, but I think you might be all set here. Since you'll have so few models on the table anyways, you'll want to keep these two as far back as possible (because lets face it, AV12 isn't much).

  5. #4
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    Ok, i've slightly redone it. To go up to 1750 i will add some chimeras for my IST so i can use tele homers.

    HQ

    GM
    3xGKT. One TH+SS.
    283

    Troops

    8 IST 2 plasma guns.
    100
    8 IST 2 plasma guns.
    100
    8 GK. Targeter+psycannon
    251
    8 GK. Targeter+psycannon
    251

    Fast

    8 GK. Justicar with frags.
    226

    Heavy

    Dread+TLLC+missiles+EA
    145
    Dread+TLLC+missiles+EA
    145

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