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Here is something a little different. This is a company made up from the listing for such in the Space Marine Codex. I went ahead and filled out the different squads with vanilla entries. I deliberately left off fluff and points because I just wanted to build a very generic template for a company first. This is built with the assumption that Terminators and anything else not listed must be requested special from higher up.
My question being with a little research could I create armies from this generic list that could take on just about any army equally well?
Five Space Marines
Six Space Marines
One Venerable Dreadnought
4 Tactical Squads with Sergeant
2 Assault Squads with Sergeant
2 Biker Squads with Sergeant
2 Land Speeder Squads with Sergeant
2 Devastator Squads with Sergeant
2 Land Raiders
By the way. All the tactical, assault, and Devastator squads are ten marines each. All other squads are somewhere in the range listed in the Space Marine Codex. I would say towards the higher end of that range.
a good idea in principle but I'd have a second chaplain with a jump pack too - as you'll really want him to go with an assault squad - also, what about a librarian?
I just want to point out that you are missing two Tactical Squads. Yes, if it were solely a company force then you wouldn't use Veterans and Terminators. So, a template you have, sir.
But I think as a rule of thumb, companies only have one of each, an Apothecary, Standard Bearer, and Champion. They'd tend to go with the captain. They could go with the Chaplain, but generally, I'd see him operating as he sees fit. He could lead a squad, or take command of one in the midst of battle. Whichever.
You bring up a point, but Librarians aren't necessarily assigned to particular companies. They are part of the Chapter as a whole and go into battle as needed. While some company captains work with a specific librarian on a consistent basis (Dawn of War), they aren't, persay, part of the company. They simply may be familiar with the strategy of the captain, or good friends, or a myriad of other reasons that I can't come up with at this point.
um you're exceeding the force organization chart number of allowed squads. unless, the LR's are gonna be transport for something, you have exceeded the maximum. you have 4 heavy support choices and 6 fast attack choices. you can only have 3 heavy support and fast attack choices. other than that, the list looks fine.
He wants to make a template for the Third Company, that way he can simply pull from it and create a legal force.Originally Posted by bladeofdeath3
Originally Posted by Adrian_MalSeraph
I'm quite aware of that, old bean. I was just trying to point out a few extra models that he may want that would not be picked up by his template approach
Adrian, I am going with the assumption that the two command squads make up the other two tactical squads. The name and makeup of the squad just changed.
Which marines are flying the landspeeders and driving the bikes? Are they coming from other companies? Yes, a full battle company has access to this equipment, but the crew still comes from the 100 marines in the company. So if they're all fighting on foot, you can't have bikes and speeders. It is assumed that servators or tech priests/serfs drive the tanks and such.
How about one assault squad with jump packs, and the other ten guys in 4 bikes, an Attack bike, and 2 speeders? I assume you could also pull tacticals to pilot the bikes/speeders as well, since that is what the reserve tactical companies do.
In the old codices there were full listings of battle company strengths.
There was somthing i liked in those dexs and there full, the senior sergeant. It would either represent a Captain in stats or a vet sregeant, id like it to be a captian and the actual captain uses the 3W stat line.
there is only two ten man units of both devestators and assualt mairnes. The assualt marines are trained to use jump packs, bikes and speeders.
hope that helped.