2000 point Kazarian Dragoons - Warhammer 40K Fantasy
 

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  1. #1
    Member Korim Trucebane's Avatar
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    2000 point Kazarian Dragoons

    ok. so here's my nearly acceptable imperial guard army list. I think it still needs a few tweaks, but i'm generally happy with it. constructive criticism is welcome (but please try to keep it constructive). thanx


    ....DOCTRINES
    Veterans; Grenadiers;Sharpshooters;Hardened; (need a 5th doctrin...)

    ....HQ points: 116
    Junior officer; Hon Imp. B. Pist.; Power wep.
    Lascannon
    2x plasma guns
    Hardened/sharpshooters


    2X fire support squads (autocannons) sharpshooters points 210
    2X Anti tank squad (lascannon) sharpshooters points 240


    ....ELITES points 322
    2X Veteran Squads
    each squad composed of:
    Vet. Serge. (power wep.; bolt pist.)
    9x vets
    3x plasma guns
    1x lascannon
    hardened doctrin

    ....TROOPS points 378
    3X Grenadiers
    each squad composed of:
    Vet. Serge (b. pist; power wep; melta bomb)
    8x grenadiers
    2x plasma guns

    ....FAST ATTACK points 100
    2X Sentinel (flammer)/hardened doctrin
    used to tie up ground troops for a turn or two

    Hellhound (xtra armour, stubber) points 132

    ....HEAVY SUPPORT
    2X Basilisk (indirect fire) points 250

    Demolisher (Las-cannon/Plasma cannons; Extra armour/H. Stubber./S. Light) points 203

    TOTAL POINTS FOR THE ARMY= 1951

    Last edited by Korim Trucebane; October 3rd, 2006 at 01:50.

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  3. #2
    Dawn Under Heaven Triumph Of Man's Avatar
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    2X Veteran Squads
    Vet. Serge. (power wep.; bolt pist.)
    9x vets
    3x plasma guns
    1x rocket
    I'd find the points to turn this into a Lascannon and plasmagun squad.

    2X Hardened Sentinel (flammer)
    I'd drop these.

    Other thing that might be useful, Cameoline to keep those expensive but small units alive for a lot longer.

    I'm just trying to figure exactly where the hell all your points went? Because those Grenediers could really do with some chimera transport.


    Karmoon
    ... only triumph could turn pooing his pants into a good thing..

  4. #3
    Member RJCRaven's Avatar
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    Agreed, you'll have to put the exact number or the exact pointage of the units so that we can see how many men you plan on using. Just putting 'Ratlings' isn't going to help.

  5. #4
    Member Korim Trucebane's Avatar
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    I have made a few changes, taking into consideration some of what you have said. I have also included the point values for each unit. I have dropped the ratlings, which leaves one doctrin slot open, there is also (so long as my math is correct) 49 points left to play with. Any suggestions?
    Last edited by Korim Trucebane; October 2nd, 2006 at 16:52.

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    A commissar to get Ld 10 troops?

  7. #6
    Dawn Under Heaven Triumph Of Man's Avatar
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    Grenediers can't use doctrines.


    Karmoon
    ... only triumph could turn pooing his pants into a good thing..

  8. #7
    Member Korim Trucebane's Avatar
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    My bad, it was a typo and has been amended. thank you for mentioning it. turns out it was not factored into the points though, so nothing really changes...

    in anycase I was considering either camioline, carapace armour, or drop troops (although I am still open to any other ideas. does anybody have a suggestion?
    Last edited by Korim Trucebane; October 3rd, 2006 at 01:53.

  9. #8
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    I still don't think you're going to get much out of those sentinels, and I still think those Grenediers could use some transport. If I were you I'd drop the sentinels and use all the spare points to get 2 chimeras.

    At 203 points, I also think the Demolisher is way too costly. I'd knock off the heavy stubber, it's not like it's much good when the other guns are being fired at creatures with a 2+ save.


    Karmoon
    ... only triumph could turn pooing his pants into a good thing..

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