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  1. #1
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    2000 Drop Troops w/ Tanks

    I've been thinking (still) about starting a IG drop list. The fluff idea is a tank squadron protected by a group of low-flying troop transports (drop troops) for cover when needed.

    So, here's my first IG drop troop list. I've taken a queue from the Harakoni Warhawks with the Doctrines. As I own none of the models yet, feel free to suggest pretty much any change, and all advice at this stage is really appreciated.

    Specific questions center around the use/effectiveness of Carapace Armor, and if I have enough Drop Troops to be effective (as it seems they die quickly), as I think I would like to try to squeeze in another platoon w/HB & PG (100 pts). Thanks in advance.

    DOCTRINES:
    Drop Troops
    Carapace Armor
    Special Weapons Squads
    Storm Trooper Squads
    Close Order Drill

    HQ
    Senior Officer Drop Squad - 120
    Senior Officer w/ Power Weapon, Carapace Armor, 2 Meltaguns, 2 Plasma Guns

    Special Weapons Drop Squad - 95
    Carapace Armor, 1 Demo Charge, 2 Meltaguns

    Special Weapons Drop Squad - 95
    Carapace Armor, 1 Demo Charge, 2 Meltaguns

    ELITE
    Storm Trooper Drop Squad - 119
    1 Veteran w/ PW, 7 Storm Troopers, Drop Troops, 2 Meltaguns

    Storm Trooper Drop Squad - 119
    1 Veteran w/ PW, 7 Storm Troopers, Drop Troops, 2 Meltaguns

    Storm Trooper Drop Squad - 97
    1 Veteran w/ PW, 5 Storm Troopers, Drop Troops, 2 Meltaguns

    TROOPS
    Junior Officer Drop Squad - 105
    Junior Officer w/ PW, Carapace Armor, 2 Meltaguns, 2 Plasma Guns

    Infantry Drop Platoon - 105
    Carapace Armor, Missile Launcher, Plasma Gun

    Infantry Drop Platoon - 105
    Carapace Armor, Missile Launcher, Plasma Gun

    Infantry Drop Platoon - 105
    Carapace Armor, Missile Launcher, Plasma Gun


    Junior Officer Drop Squad - 105
    Junior Officer w/ PW, Carapace Armor, 2 Meltaguns, 2 Plasma Guns

    Infantry Drop Platoon - 100
    Carapace Armor, Heavy Bolter, Plasma Gun

    Infantry Drop Platoon - 100
    Carapace Armor, Heavy Bolter, Plasma Gun


    FAST ATTACK
    Drop Sentinel - 55
    Autocannon, Extra Armor

    Drop Sentinel - 55
    Autocannon, Extra Armor

    Drop Sentinel - 55
    Autocannon, Extra Armor


    HEAVY SUPPORT
    Leman Russ Battle Tank - 160
    Hull-Mounted Heavy Bolter, Heavy Bolter Side-Sponsons, Extra Armor

    Leman Russ Battle Tank - 160
    Hull-Mounted Heavy Bolter, Heavy Bolter Side-Sponsons, Extra Armor

    Basilisk - 145
    Indirect Fire, Improved Comms

    TOTAL:
    2000 Pts

    Last edited by Y'he Sha'is; September 30th, 2006 at 17:39.
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  3. #2
    LO's Shadow Captain Lost Nemesis's Avatar
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    Quote Originally Posted by Y'he Sha'is View Post
    I've been thinking (still) about starting a IG drop list. The fluff idea is a tank squadron protected by a group of low-flying troop transports (drop troops) for cover when needed.

    So, here's my first IG drop troop list. I've taken a queue from the Harakoni Warhawks with the Doctrines. As I own none of the models yet, feel free to suggest pretty much any change, and all advice at this stage is really appreciated.
    So, because nobody's deemed this list worthy enough to help with, I'll share my infinite (pah..) knowledge with you yet again. Keep in mind, I'm not an IG player, no more so than an Ork player.. but, again, I read these codecies WAY too much.

    Specific questions center around the use/effectiveness of Carapace Armor, and if I have enough Drop Troops to be effective (as it seems they die quickly), as I think I would like to try to squeeze in another platoon w/HB & PG (100 pts). Thanks in advance.
    General consensus on Carapace Armour = it's a waste of points. My personal opinion, however, is that it will make your Guardsmen more survivable (some think that in and of itself is a waste, as they aren't "supposed" to be) and is well worth the points. You're making Fire Warrior equivalents, in a way, that can tote special and heavy weapons. Not horrible.

    DOCTRINES:
    Drop Troops
    Carapace Armor
    Special Weapons Squads
    Storm Trooper Squads
    Close Order Drill
    Hm. Fairly decent, though Sharpshooters is something that comes to mind whenever anyone makes an IG list... interesting that you aren't using it.

    HQ
    Senior Officer Drop Squad - 120
    Senior Officer w/ Power Weapon, Carapace Armor, 2 Meltaguns, 2 Plasma Guns
    Too expensive, and not enough wounds. The Power Weapon is a waste (no matter how cheap it is) and this will be one of those top-priority squads for your enemy to kill. Four special weapons out of four extra guys? They start shooting, and you're paying too many points per man killed. That, and you shouldn't mix your special weapons too much - Plasma and Meltaguns are generally used in a wildly different way, as one is better at anti-tank and the other at anti-MEQ. Keep in mind that, generally speaking, specialised squads will wreak more havoc than generalised squads.

    Special Weapons Drop Squad - 95
    Carapace Armor, 1 Demo Charge, 2 Meltaguns

    Special Weapons Drop Squad - 95
    Carapace Armor, 1 Demo Charge, 2 Meltaguns
    Regardless of their suicidal-ness (I'm not a big fan of throwing squads at the enemy), these guys look like they can cause some fairly decent damage. Good as-is, though the Carapace makes them a bit expensive.

    ELITE
    Storm Trooper Drop Squad - 119
    1 Veteran w/ PW, 7 Storm Troopers, Drop Troops, 2 Meltaguns

    Storm Trooper Drop Squad - 119
    1 Veteran w/ PW, 7 Storm Troopers, Drop Troops, 2 Meltaguns
    Well, first, you can't give these guys Drop Troops. The Doctrine applies to Guard Infantry units, which Storm Troopers are not (you can see the list on the bottom left portion of page 55 for what counts as Guard Infantry units). Besides that, I think the Power Weapon is a waste, again, and you might want to get some Plasma Guns in there for their anti-MEQ prowess.

    Storm Trooper Drop Squad - 97
    1 Veteran w/ PW, 5 Storm Troopers, Drop Troops, 2 Meltaguns
    I'm assuming that instead of "Drop Troops" for all these Troopers, you're giving them Deep Strike via their options? If so, disregard the Drop Troops stuff above. These guys are fairly decent, though again, I say drop the Power Weapon. These guys are more useful than the other two squads as a suicide style squad, as they have fewer men, so the Meltaguns are at home here.

    TROOPS
    Junior Officer Drop Squad - 105
    Junior Officer w/ PW, Carapace Armor, 2 Meltaguns, 2 Plasma Guns
    See above, with your HQ.

    Infantry Drop Platoon - 105
    Carapace Armor, Missile Launcher, Plasma Gun

    Infantry Drop Platoon - 105
    Carapace Armor, Missile Launcher, Plasma Gun

    Infantry Drop Platoon - 105
    Carapace Armor, Missile Launcher, Plasma Gun
    I like, actually, alot. Keep in mind that you won't be able to shoot those ML's when Dropping, and you don't always have to Drop them if you don't need to.

    Junior Officer Drop Squad - 105
    Junior Officer w/ PW, Carapace Armor, 2 Meltaguns, 2 Plasma Guns
    See above, again.

    Infantry Drop Platoon - 100
    Carapace Armor, Heavy Bolter, Plasma Gun

    Infantry Drop Platoon - 100
    Carapace Armor, Heavy Bolter, Plasma Gun
    I like, again.


    FAST ATTACK
    Drop Sentinel - 55
    Autocannon, Extra Armor

    Drop Sentinel - 55
    Autocannon, Extra Armor

    Drop Sentinel - 55
    Autocannon, Extra Armor
    I'm not convinced that the Extra Armour is worth it, as they're already so fragile.. chances are, they'll get destroyed after a volley or two, and that Extra Armour takes a fair amount of points. You also might consider keeping one or two of them with a Multilaser - cheap, high strength and volume of fire, which is always good with IG.


    HEAVY SUPPORT
    Leman Russ Battle Tank - 160
    Hull-Mounted Heavy Bolter, Heavy Bolter Side-Sponsons, Extra Armor

    Leman Russ Battle Tank - 160
    Hull-Mounted Heavy Bolter, Heavy Bolter Side-Sponsons, Extra Armor
    I'm worried that these guys will be left unsupported, if you intend to Drop a lot of your troops. Be wary, as every anti-tank weapon in the enemy's arsenal will point at them first, most likely.

    Basilisk - 145
    Indirect Fire, Improved Comms

    TOTAL:
    2000 Pts
    Fairly decent, though try not to leave the Bassie alone where the enemy can sneak up on it, and beware the 36" minimum range.

    Overall, I like the list.

  4. #3
    Dawn Under Heaven Triumph Of Man's Avatar
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    So, because nobody's deemed this list worthy enough to help with, I'll share my infinite (pah..) knowledge with you yet again. Keep in mind, I'm not an IG player, no more so than an Ork player.. but, again, I read these codecies WAY too much.
    I don't think it's a case of being worthy, just the fact that not many people utilise a drop troop army and thus not many people have the knowledge of how to help, that includes me actually. I prefer my troops to start with their feet on the ground.


    Karmoon
    ... only triumph could turn pooing his pants into a good thing..

  5. #4
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    OK, taking Lost Nemesis' advice, and reconstructed the list using the same doctrines... I'm reluctant to give up a 4+ save when I play so many SMs, and COD makes sense with a drop army. I'm a bit reluctant of leadership tests without having Veterans in the unit, but we'll see how it works. I still have 4 points left...

    Even if you don't play a Drop List, your advice is welcome at this point (as I own no models yet). All Suggestions are encouraged (I feel like I'm selling something...)

    DOCTRINES:
    Drop Troops
    Carapace Armor
    Special Weapons Squads
    Storm Trooper Squads
    Close Order Drill

    HQ
    Senior Officer Drop Squad - 105
    Senior Officer, Carapace Armor, 3 Plasma Guns

    Special Weapons Drop Squad - 95
    Carapace Armor, 1 Demo Charge, 2 Meltaguns

    Special Weapons Drop Squad - 95
    Carapace Armor, 1 Demo Charge, 2 Meltaguns

    ELITE
    Storm Trooper Drop Squad - 97
    1 Veteran w/ PW, 5 Storm Troopers, Deep Strike, 2 Meltaguns

    Storm Trooper Drop Squad - 97
    1 Veteran w/ PW, 5 Storm Troopers, Deep Strike, 2 Meltaguns

    Storm Trooper Drop Squad - 97
    1 Veteran w/ PW, 5 Storm Troopers, Deep Strike, 2 Meltaguns


    TROOPS
    Junior Officer Drop Squad - 90
    Junior Officer, Carapace Armor, 3Plasma Guns

    Infantry Drop Platoon - 105
    Carapace Armor, Missile Launcher, Plasma Gun

    Infantry Drop Platoon - 105
    Carapace Armor, Missile Launcher, Plasma Gun

    Infantry Drop Platoon - 105
    Carapace Armor, Missile Launcher, Plasma Gun

    Junior Officer Drop Squad - 90
    Junior Officer w/ PW, Carapace Armor, 3 Plasma Guns

    Infantry Drop Platoon - 100
    Carapace Armor, Heavy Bolter, Plasma Gun

    Infantry Drop Platoon - 100
    Carapace Armor, Heavy Bolter, Plasma Gun

    Infantry Drop Platoon - 100
    Carapace Armor, Heavy Bolter, Plasma Gun


    FAST ATTACK
    Drop Sentinel - 50
    Autocannon

    Drop Sentinel - 50
    Autocannon

    Drop Sentinel - 50
    Autocannon


    HEAVY SUPPORT
    Leman Russ Battle Tank - 160
    Hull-Mounted Heavy Bolter, Heavy Bolter Side-Sponsons, Extra Armor

    Leman Russ Battle Tank - 160
    Hull-Mounted Heavy Bolter, Heavy Bolter Side-Sponsons, Extra Armor

    Basilisk - 145
    Indirect Fire, Improved Comms


    TOTAL:
    1996 Pts
    [SIGPIC][/SIGPIC]

    "Listen up you primitive screwheads ... see this ... this is my BOOM-stick!" - Ash

    "I told you, it's not Pink! It's Light Red!" Donut on his new power-armor.

  6. #5
    Master of Those Damn Durable Swords Roland Durendal's Avatar
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    Lemme see...

    I run a DT list occasionally so I think I can give some help:

    1. Your original kit for your SO was good for a DT list. Personally I like using mixed SW in Command teams. I max out some w/ 4 plas or melta, but a few I give 2/2. Having mized is effective if you use them right. To give that SO and retinue more power, give him a plas pistol. That's some fine anti-MEQ ability right there.

    2. As for your elites, it would be more cost effective to get squads of Veteran Troopers. 3 SW vs. the ST 2, FREE DS, and the ability to tool out a Vet Sgt w/ Officer items = much more effective all around. plus did I mention FREE infiltrate?

    3. I personally don't like carapace and would prefer either: More men ; or Cameleoline. But thats a personal preference.


    Hope this helps
    If you win games against Nids with flamers (aside from the Inferno Cannon on a Hellhound), you're playing against opponents with stupidity of impressive magnitude.

    ~ Sokhar

  7. #6
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    Senior Officer Drop Squad - 105
    Senior Officer, Carapace Armor, 3 Plasma Guns
    Just something I notcied, you might as well drop that down to a Junior Officer and buy something else, all the Senior Officer gets is an extra wound and that's kinda pointless in a suiciced squad like this.

    Storm Trooper Drop Squad - 97
    1 Veteran w/ PW, 5 Storm Troopers, Deep Strike, 2 Meltaguns

    Storm Trooper Drop Squad - 97
    1 Veteran w/ PW, 5 Storm Troopers, Deep Strike, 2 Meltaguns

    Storm Trooper Drop Squad - 97
    1 Veteran w/ PW, 5 Storm Troopers, Deep Strike, 2 Meltaguns
    A squad of 5 veterens with Three meltaguns costs 75 points, 95 with carapacr. Well, it's still cheaper for an extra gun.


    Karmoon
    ... only triumph could turn pooing his pants into a good thing..

  8. #7
    LO's Shadow Captain Lost Nemesis's Avatar
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    Quote Originally Posted by Y'he Sha'is View Post
    DOCTRINES:
    Drop Troops
    Carapace Armor
    Special Weapons Squads
    Storm Trooper Squads
    Close Order Drill
    Just as a quick aside - as Roland said, you might consider replacing your Storm Troopers Doctrine with that of Veterans. More firepower, you can give them Carapace Armour (in fact, you must) and they get Deep Strike for free. In a squad of 10, that's basically having a Deep Striking Storm Trooper squad with a FREE third special weapon... nifty, huh?

    HQ
    Senior Officer Drop Squad - 105
    Senior Officer, Carapace Armor, 3 Plasma Guns
    Again, the only issue I have here is throwing "all your eggs into one basket." Three special weapons and an Officer - that's four semi-expensive models, out of a total of five. I'd rather see them limited to two special weapons, so you have soldiers to take out once they start getting shot, but eh, that's just me.

    ELITE
    Storm Trooper Drop Squad - 97
    1 Veteran w/ PW, 5 Storm Troopers, Deep Strike, 2 Meltaguns

    Storm Trooper Drop Squad - 97
    1 Veteran w/ PW, 5 Storm Troopers, Deep Strike, 2 Meltaguns

    Storm Trooper Drop Squad - 97
    1 Veteran w/ PW, 5 Storm Troopers, Deep Strike, 2 Meltaguns
    After the Veterans advice, all I can suggest here is to not make all of them "suicide" squads - you already have that in your Special Weapons squads. In one or two of the squads, I'd recommend throwing in some Plasma Guns instead of Meltaguns, as they can be very useful vs. MEQ armies, especially when using that increased BS.

    FAST ATTACK
    Drop Sentinel - 50
    Autocannon

    Drop Sentinel - 50
    Autocannon

    Drop Sentinel - 50
    Autocannon
    If you find yourself needing any extra points, here's where to shave some. Multilasers on these guys will be five points cheaper, and not as ineffective as it will seem at first glance. Against rear armour (usually AV10), especially, it's not quite as big of a drawback as against, say, AV12. Three shots vs. the Autocannon's two, and still glancing on a 4+. Not horrible, and the extra shot will definitely help vs. horde armies.

    Keep in mind, I'm just offering advice as I would do it if this were my own army.. if you feel that some of my advice isn't good, don't follow it. Just adding suggestions - it's shaping out relatively nicely.

  9. #8
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    Thank you guys so much! I like most of the advice here (Veterans makes a whole lot of sense), but I think I am going to leave 3 Special weapons in the HQ squads for now, but I do agree that they are going to be a high priority. Leaving them in, however, gives me a total of 8 suicide-type squads each with 3 SWs for tank (4) and/or MEQ killing (4)).

    I've also been wondering about trying to squeeze in a Demolisher or another LR w/ Improved Comms instead of the Basilisk... but I'm not too sure. What do you guys think? Is the basilisk absolutely necessary? Or would another LR be better?

    I am also wondering if I could use the Storm Trooper Models as Veteran Models in a tournament if it was consistent and informed them at the beginning of the game (they have a 4+ save anyway). I don't know if they are WYSIWYG, but I just really like the ST models.

    DOCTRINES:
    Drop Troops
    Carapace Armor
    Special Weapons Squads
    Veterans
    Close Order Drill


    HQ
    Junior Officer Drop Squad - 90
    Junior Officer, Carapace Armor, 3 Plasma Guns

    Special Weapons Drop Squad - 95
    Carapace Armor, 1 Demo Charge, 2 Meltaguns

    Special Weapons Drop Squad - 95
    Carapace Armor, 1 Demo Charge, 2 Meltaguns


    ELITE
    Hardened Veteran Drop Squad - 103
    1 Veteran Sergeant, 5 Veterans, Carapace Armor, Drop Troops, 3 Meltaguns

    Hardened Veteran Drop Squad - 103
    1 Veteran Sergeant, 5 Veterans, Carapace Armor, Drop Troops, 3 Meltaguns

    Hardened Veteran Drop Squad - 103
    1 Veteran Sergeant, 5 Veterans, Carapace Armor, Drop Troops, 3 Plasma Guns


    TROOPS
    Junior Officer Drop Squad - 90
    Junior Officer, Carapace Armor, 3 Plasma Guns

    Infantry Drop Platoon - 105
    Carapace Armor, Missile Launcher, Plasma Gun

    Infantry Drop Platoon - 105
    Carapace Armor, Missile Launcher, Plasma Gun

    Infantry Drop Platoon - 105
    Carapace Armor, Missile Launcher, Plasma Gun

    Junior Officer Drop Squad - 90
    Junior Officer, Carapace Armor, 3 Plasma Guns

    Infantry Drop Platoon - 100
    Carapace Armor, Heavy Bolter, Plasma Gun

    Infantry Drop Platoon - 100
    Carapace Armor, Heavy Bolter, Plasma Gun

    Infantry Drop Platoon - 100
    Carapace Armor, Heavy Bolter, Plasma Gun


    FAST ATTACK
    Drop Sentinel - 50
    Autocannon

    Drop Sentinel - 50
    Autocannon

    Drop Sentinel - 50
    Autocannon



    HEAVY SUPPORT
    Leman Russ Battle Tank - 160
    Hull-Mounted Heavy Bolter, Heavy Bolter Side-Sponsons, Extra Armor

    Leman Russ Battle Tank - 160
    Hull-Mounted Heavy Bolter, Heavy Bolter Side-Sponsons, Extra Armor

    Basilisk - 145
    Indirect Fire, Improved Comms


    TOTAL: 1999
    [SIGPIC][/SIGPIC]

    "Listen up you primitive screwheads ... see this ... this is my BOOM-stick!" - Ash

    "I told you, it's not Pink! It's Light Red!" Donut on his new power-armor.

  10. #9
    LO's Shadow Captain Lost Nemesis's Avatar
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    Quote Originally Posted by Y'he Sha'is View Post
    Thank you guys so much! I like most of the advice here (Veterans makes a whole lot of sense), but I think I am going to leave 3 Special weapons in the HQ squads for now, but I do agree that they are going to be a high priority. Leaving them in, however, gives me a total of 8 suicide-type squads each with 3 SWs for tank (4) and/or MEQ killing (4)).
    Fair enough - let us know how they work out for you, in the future.

    I've also been wondering about trying to squeeze in a Demolisher or another LR w/ Improved Comms instead of the Basilisk... but I'm not too sure. What do you guys think? Is the basilisk absolutely necessary? Or would another LR be better?
    The Bassie will definitely help vs. things that like to chill behind cover, but your Drop Troops are capable of handling that, too.. honestly, I think it's cheap enough that it can stay in fine.

    I am also wondering if I could use the Storm Trooper Models as Veteran Models in a tournament if it was consistent and informed them at the beginning of the game (they have a 4+ save anyway). I don't know if they are WYSIWYG, but I just really like the ST models.
    The only problem I could see this having is simple - Storm Troopers are equipped with Hellguns, instead of Lasguns, and they look slightly different. Besides that, I don't see why not.

  11. #10
    Dawn Under Heaven Triumph Of Man's Avatar
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    Looks pretty good, the only thing I'm complaining about now is this. :tongue:

    "I told you, it's not Pink! It's Light Red!" Donut on his new power-armor.
    It's technically MJOLNIR armour, not that it matters or anything, I'll shutup now.


    Karmoon
    ... only triumph could turn pooing his pants into a good thing..

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