[1850] Radical - SM Allies - Warhammer 40K Fantasy
 

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  1. #1
    LO's Shadow Captain Lost Nemesis's Avatar
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    [1850] Radical - SM Allies

    Toying around here... if I go the DH route, I'm definitely going to have some various combinations to use.

    HQ

    [1] Inquisitor Lord
    +Psycannon
    [2] Sages
    [3] Gun Servitors
    +Heavy Bolter x3
    [2] Mystics
    [1] Rhino
    +Extra Armour
    +Smoke Launchers
    =240 points

    Elites

    [3] Daemonhosts
    =255 points

    [1] Vindicare Assassin
    =110 points

    [2] Death Cult Assassins
    =80 points

    Troops

    [5] Inquisitorial Storm Troopers
    +Plasma Gun x2
    [1] Rhino
    +Extra Armour
    +Smoke Launchers
    =128 points

    [5] Inquisitorial Storm Troopers
    +Plasma Gun x2
    [1] Rhino
    +Extra Armour
    +Smoke Launchers
    =128 points

    [7] Space Marine Scouts
    +Bolt Pistols and CCWs
    [1] Scout Sergeant
    +Terminator Honours
    +Power Fist
    =132 points

    [8] Space Marines
    +Lascannon
    +Plasma Gun
    =145 points

    Fast Attack

    [7] Space Marine Assault Marines
    [1] Assault Marine Sergeant
    +Terminator Honours
    +Power Fist
    =206 points

    Heavy Support

    [8] Space Marine Devestators
    +Missile Launcher x4
    =200 points

    [1] Orbital Strike
    +Lance Strike
    =70 points

    [1] Space Marine Predator Annihilator
    +Lascannon sponsons
    +Extra Armour
    +Smoke Launchers
    =153 points

    Total Points: 1847
    Total Models: 60
    Total Vehicles: 4

    Probably needs a few touchups, as the Inquisitor's retinue threw me off when I found out I can't put Carapace on Acolytes.. I hope that I achieved somewhat of a balance between close combat and shooting prowess, though the list does seem to lean more toward shooting, which isn't a huge problem for me. Thoughts?

    Last edited by Lost Nemesis; October 9th, 2006 at 22:29.

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    i llike the way this looks as a whole, the only thing, and this is nit picking, Vindicare is not the best Assassin, he is good at what he does mind you, but he only has about six turns to do it in. he can knock off max 6 of thoes veterins with powerfists but in pratice its more like 2 or 3 and thoes points dont seem add up fast anuff in my opnion. allthough if he is the reason your deamonhost survives combat i supose its worth it, points wise.
    Last edited by murphy; October 9th, 2006 at 22:21.

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    LO's Shadow Captain Lost Nemesis's Avatar
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    Quote Originally Posted by murphy View Post
    i llike the way this looks as a whole, the only thing, and this is nit picking, Vindicare is not the best Assassin, he is good at what he does mind you, but he only has about six turns to do it in. he can knock off all thoes veterins with powerfists but thoes points dont seem add up fast anuff in my opnion. allthough if he is the reason your deamonhost survives combat i supose its worth it, points wise.
    I think I need to start putting "the only thing not changing is the Vindicare" in my origianl post. I get the whole "Vindicare isn't the best" thing a lot, and while I know that, I'm not looking for something that "makes its points back." Instead, I'm looking for something that can be used in conjunction with other elements of my army, and the Vindicare, I think, fits the bill. That, and it's such a cool Assassin. :ninja:

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    I am a free man! number6's Avatar
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    Quote Originally Posted by Lost Nemesis View Post
    Toying around here... if I go the DH route, I'm definitely going to have some various combinations to use.
    Back to comment, if that's OK by you!
    Quote Originally Posted by Lost Nemesis
    HQ

    [1] Inquisitor Lord
    +Psycannon
    [2] Sages
    [3] Gun Servitors
    +Heavy Bolter x3
    [2] Mystics
    [1] Rhino
    +Extra Armour
    +Smoke Launchers
    =240 points
    I'd prefer a Chimera to the Rhino. It's just a better tank than the Rhino: shootier, etc. Hopefully, you're setting these guys up in cover right away, anyway, and any transport you buy is bought to cause trouble. That's a chimera for ya! If it's too great an outlay of points for you, though, I think that more models would be more useful than a Rhino. You've got plenty of other vehicles for mobile terrain.

    By the way, you can put carapace armour on your acolytes, so buy some of 'em if you like!
    Quote Originally Posted by Codex: Daemonhunters, p. 14
    Each Acolyte in an Inquisitor's retinue can purchase up to X points of equipment from the Daemonhunters Armoury.
    And then on p. 16 (Daemonhunters Armoury): Carapace armour is listed under "WARGEAR", and there are no superscripts, footnotes, or other text indicating any restrictions on which models can purchase carapace armour.
    Quote Originally Posted by Lost Nemesis
    Elites

    [3] Daemonhosts
    =255 points
    No reason to go radical unless you take 'em!
    Quote Originally Posted by Lost Nemesis
    [1] Vindicare Assassin
    =110 points

    [2] Death Cult Assassins
    =80 points
    If you can squeeze points to get a 3rd DCA, I'd consider it. They always work best in coordinated groups.
    Quote Originally Posted by Lost Nemesis
    Troops

    [5] Inquisitorial Storm Troopers
    +Plasma Gun x2
    [1] Rhino
    +Extra Armour
    +Smoke Launchers
    =128 points

    [5] Inquisitorial Storm Troopers
    +Plasma Gun x2
    [1] Rhino
    +Extra Armour
    +Smoke Launchers
    =128 points
    Not bad. More IST bodies would be nice, to help preserve their scoring unit status, and as protection for your special weapons. Again, I still think Chimeras are more useful for shooty ISTs, but we've been round that bend before.
    Quote Originally Posted by Lost Nemesis
    [7] Space Marine Scouts
    +Bolt Pistols and CCWs
    [1] Scout Sergeant
    +Terminator Honours
    +Power Fist
    =132 points
    Interesting. I would actually prefer to see scouts with sniper rifles if you're going to take 'em at all. A squad of full-blown SMs isn't that much more expensive, and they're definitely superior footsloggers to either ISTs or SM scouts. Since you can't have GKs, they make a decent GK substitute. Sniper rifling scouts I like because they're a completely different animal, and serve a different tactical purpose. When you have the option to take better close combatants, I think the investment is always worth it. Don't compromise 'cause you're cheap! Always buy the best you can get!
    Quote Originally Posted by Lost Nemesis
    [8] Space Marines
    +Lascannon
    +Plasma Gun
    =145 points
    Nice and standard.
    Quote Originally Posted by Lost Nemesis
    Fast Attack

    [7] Space Marine Assault Marines
    [1] Assault Marine Sergeant
    +Terminator Honours
    +Power Fist
    =206 points
    Excellent.
    Quote Originally Posted by Lost Nemesis
    Heavy Support

    [8] Space Marine Devestators
    +Missile Launcher x4
    =200 points
    Standard, but awesome!
    Quote Originally Posted by Lost Nemesis
    [1] Orbital Strike
    +Lance Strike
    =70 points
    Just a few more points nets you the Melta Torpedo, which is much more flexible. Your opponent can feel pretty safe driving armour through areas targeted by a Lance Strike (highly unlikely the template hole will land on the vehicle), but a Melta Torpedo is nearly as deadly against troops, and definitely deadly to vehicles, even if it isn't a direct hit (you still get 2D6 penetration). Deny your opponent both!

    In any case, glad to see you picked one. They're very fun, tactically, even if they never score any actual damage.
    Quote Originally Posted by Lost Nemesis
    [1] Space Marine Predator Annihilator
    +Lascannon sponsons
    +Extra Armour
    +Smoke Launchers
    =153 points
    Wow. That's a lot o' lascannons. I like it. But I think you can get away with cheaper, HB sponsons if you're scrounging for points to imrove your list in other areas. The TLLC is still gonna hit and score damage.

    You've got a fun-looking, versatile list here. Nice.
    Last edited by number6; October 9th, 2006 at 23:19.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

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