Daemonhunters 2250 pts - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Captain America's Avatar
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    Daemonhunters 2250 pts

    Hey all. This list reflects a standard mission list for friendly and/or competitive games. In Cities of Death games or other special situations, the loadout might change, but I like to make multi-purpose list. I am going to take a look at Seraphims as an ally for some much needed mobility and firepower. The list comes out to 2246 points.

    Comments encouraged!


    HQ (485 pts)

    Brother-Captain Titus and retinue (485)
    - Brother captain w/nemesis force weapon and psycannon, Icon of the Just, teleport homer, sacred incense, auspex
    - GKT w/ NFW and psycannon
    - GKT w/ thunder hammer and storm shield
    - 5 GKTs w/ nemesis force weapon and storm bolter


    ELITES (276 pts)

    Inquisitor Richter and retinue (181)
    - Inquisitor w/ psycannon, teleport homer, auspex
    - Gun-servitor w/ plasma cannon
    - 2 gun-servitors w/ heavy bolters
    - 2 sages
    - Mystic

    Eversor Assassin (95)


    TROOPS (534 pts)

    8 Inquisitorial Stormtroopers (17
    Veteran w/ teleport homer
    2 ISTs w/ meltaguns
    5 ISTs w/ hellguns
    Rhino w/ extra armor and smoke

    8 Inquisitorial Stormtroopers (17
    Veteran w/ teleport homer
    2 ISTs w/ meltaguns
    5 ISTs w/ hellguns
    Rhino w/ extra armor and smoke

    8 Inquisitorial Stormtroopers (17
    Veteran w/ teleport homer
    2 ISTs w/ grenade launchers
    5 ISTs w/ hellguns
    Rhino w/ extra armor and smoke


    FAST ATTACK (675 pts)

    8 Grey Knights (225)
    Justicar w/ NFW and storm bolter
    7 GKs w/ NFW and storm bolter

    8 Grey Knights (225)
    Justicar w/ NFW and storm bolter
    7 GKs w/ NFW and storm bolter

    8 Grey Knights (225)
    Justicar w/ NFW and storm bolter
    7 GKs w/ NFW and storm bolter


    HEAVY SUPPORT (276 pts)

    GK Dreadnought (13
    T-LLC, extra armor, smoke launchers

    GK Dreadnought (13
    T-LLC, extra armor, smoke launchers

    I'm an American, religious, male and a proud Republican. You have your beliefs and (gasp) I have mine. Deal with it!

    Quote Originally Posted by Wikipedia
    To be "owned" in a game or otherwise is to be miserably defeated by an opponent or an opposing team.

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  3. #2
    LO's Shadow Captain Lost Nemesis's Avatar
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    In the future, post your army lists in the correct subforum - i.e., the Army Lists subforum. I went ahead and moved it for ya.

    Quote Originally Posted by Captain America View Post
    HQ (485 pts)

    Brother-Captain Titus and retinue (485)
    - Brother captain w/nemesis force weapon and psycannon, Icon of the Just, teleport homer, sacred incense, auspex
    Why does he have a Teleport Homer? Won't he be teleporting, himself? If so, it's a waste to throw the Homer on him, in my opinion, because you'll be lucky to have the opportunity to use it - this unit may come in last, making the Homer obsolete.

    If he isn't going to be footslogging, I'm not certain that I would have a Psycannon on him. It just stacks more points on him, and that's not a super-great thing. Also, is the Auspex just to spend extra points? If you start dropping things, you might drop that one, too, just to see what you can come up with.

    I don't really see that the Icon of the Just is justified for the Brother-Captain - he is, after all just like a normal Terminator, really. It's not worth throwing the points on him when he doesn't really do much more damage than the rest of the retinue. If he were a Grand Master, I'd see the deal with it. :yes:

    At this points level, I'd recommend upgrading this guy to a Grand Master.. that guy is death on two legs.

    Quote Originally Posted by Captain Amerca
    - GKT w/ NFW and psycannon
    - GKT w/ thunder hammer and storm shield
    - 5 GKTs w/ nemesis force weapon and storm bolter
    Again - are you DSing these guys? If so, I'd drop that Psycannon - it really isn't needed, as you're going to want these guys in combat ASAP, wasting that Psycannon once you're in it.

    I feel that you may have too many Terminators in here, though I do like it because it's something not many do. You do have the points to spare, of course, but it's just a thought. Seven Terminators + the HQ is quite a hefty amount of points. Gigantic damage potential, however.

    Quote Originally Posted by Captain America
    ELITES (276 pts)

    Inquisitor Richter and retinue (181)
    - Inquisitor w/ psycannon, teleport homer, auspex
    - Gun-servitor w/ plasma cannon
    - 2 gun-servitors w/ heavy bolters
    - 2 sages
    - Mystic
    Hm. I like it, though I'm not sure about the Teleport Homer, unless it's simply for the just-in-case measure. These guys are going to be pretty static, sitting back and shooting, and have no way to get up the field to get any teleporting squads into position.

    I'm not keen on the Plasmacannon - it seems like it serves an entirely different purpose from the Heavy Bolters and Inquisitor's Psycannon, in my opinion, so I generally prefer to see 3x Heavy Bolters instead. Saves points, too, that way. Other than that, though, this is a fairly good unit.

    Quote Originally Posted by Captain America
    Eversor Assassin (95)
    I hear he's good, though I'm not much for him myself. I'm one of those wackos who prefer the Vindy.

    Quote Originally Posted by Captain America
    TROOPS (534 pts)

    8 Inquisitorial Stormtroopers (17
    Veteran w/ teleport homer
    2 ISTs w/ meltaguns
    5 ISTs w/ hellguns
    Rhino w/ extra armor and smoke

    8 Inquisitorial Stormtroopers (17
    Veteran w/ teleport homer
    2 ISTs w/ meltaguns
    5 ISTs w/ hellguns
    Rhino w/ extra armor and smoke
    Looking good, though I really don't know if you need that many Teleport Homers in there.. that's quite a lot! Gives you plenty of options, though, so there is something to be said for it. Still. 20 points per IST squad is a large amount to spend on things you might not even be using.

    Quote Originally Posted by Captain Amerca
    8 Inquisitorial Stormtroopers (17
    Veteran w/ teleport homer
    2 ISTs w/ grenade launchers
    5 ISTs w/ hellguns
    Rhino w/ extra armor and smoke
    Have you considered Plasma Guns instead? Same range, when static, and Rapid Fire with the higher S and lower AP will definitely help you vs. MEQ armies. If the Grenade Launchers were cheaper, like their Storm Trooper variants in the IG codex, I'd say go for it, but when you're spending the same amount of points for a GL vs. a Plasma Gun, I'd recommend the Plasma Gun.

    Quote Originally Posted by Captain America
    FAST ATTACK (675 pts)

    8 Grey Knights (225)
    Justicar w/ NFW and storm bolter
    7 GKs w/ NFW and storm bolter

    8 Grey Knights (225)
    Justicar w/ NFW and storm bolter
    7 GKs w/ NFW and storm bolter

    8 Grey Knights (225)
    Justicar w/ NFW and storm bolter
    7 GKs w/ NFW and storm bolter
    Perfect. Lovin' 'em. Identical to my own 1850 list.


    Quote Originally Posted by Captain America
    HEAVY SUPPORT (276 pts)

    GK Dreadnought (13
    T-LLC, extra armor, smoke launchers

    GK Dreadnought (13
    T-LLC, extra armor, smoke launchers
    I'd recommend taking the Missile Launcher on these two, to help more with your anti-tank, to be honest. I'd rather have a LC and a ML firing on a tank than a single LC, twin-linked or not, and this will give you much more surety of a tank going down when you shoot at it.

    Hope this helps. ^_^

  4. #3
    Senior Member AtlantianWarrior's Avatar
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    HQ (485 pts)

    Brother-Captain Titus and retinue (485)
    - Brother captain w/nemesis force weapon and psycannon, Icon of the Just, teleport homer, sacred incense, auspex
    - GKT w/ NFW and psycannon
    - GKT w/ thunder hammer and storm shield
    - 5 GKTs w/ nemesis force weapon and storm bolter

    I would drop the teleport homer and auspex, and maybe the Icon of the just. Reason to drop the teleport homer you have other units that have them. Auspex are you thinking that you will be shooting at deep striking units with them? Icon of the Just. I agree with Lost Nemesis not really worth it on a 1 wound model. Now change him to a GM ok if not drop it and use the points for something else.


    ELITES (276 pts)

    Inquisitor Richter and retinue (181)
    - Inquisitor w/ psycannon, teleport homer, auspex
    - Gun-servitor w/ plasma cannon
    - 2 gun-servitors w/ heavy bolters
    - 2 sages
    - Mystic

    Eversor Assassin (95)
    Drop the teleport homer from the Inquisitor. These guys will be in the back field and laying down some fire. Get a second mystic so any unit can shot at a deep striking unit. I like the Plasma Cannon. The Eversor assassin is great to use against troop squads.

    TROOPS (534 pts)

    8 Inquisitorial Stormtroopers (17
    Veteran w/ teleport homer
    2 ISTs w/ meltaguns
    5 ISTs w/ hellguns
    Rhino w/ extra armor and smoke

    8 Inquisitorial Stormtroopers (17
    Veteran w/ teleport homer
    2 ISTs w/ meltaguns
    5 ISTs w/ hellguns
    Rhino w/ extra armor and smoke

    8 Inquisitorial Stormtroopers (17
    Veteran w/ teleport homer
    2 ISTs w/ grenade launchers
    5 ISTs w/ hellguns
    Rhino w/ extra armor and smoke
    They only thing I would chnge is give the gernad launcher squad plasma guns. Like Lost Nemesis said for the same price you can get plasma. I would go this way. The teleport homers are are perfit.

    FAST ATTACK (675 pts)

    8 Grey Knights (225)
    Justicar w/ NFW and storm bolter
    7 GKs w/ NFW and storm bolter

    8 Grey Knights (225)
    Justicar w/ NFW and storm bolter
    7 GKs w/ NFW and storm bolter

    8 Grey Knights (225)
    Justicar w/ NFW and storm bolter
    7 GKs w/ NFW and storm bolter
    These guys are good as is.

    HEAVY SUPPORT (276 pts)

    GK Dreadnought (13
    T-LLC, extra armor, smoke launchers

    GK Dreadnought (13
    T-LLC, extra armor, smoke launchers
    Like Lost Nemesis said add a missle launcher to these two for added anti-armour ability.

    Other than the changes a very good list.
    Why use science and education when ignorance and superstition will work just as well.



  5. #4
    Senior Member Captain America's Avatar
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    List revised!

    Awesome advice, guys. Daemonhunters hadn't come out yet when I had to abandon the hobby for a couple of years, so I am still sinking into their capabilities.

    Here's my changes and the new list is below...
    • Changed the BC to a Grand Master! Lost the psycannon (makes sense) and the teleport homer. I had them there for options, but when I dropped a bunch of them and the changes below, making this guy a GM didn't hurt at all!
    • I kept the retinue the same, as I simply can't resist. GKTs are bueno!
    • Dropped the extra crap on the inquisitor and changed the expensive plasma cannon to a heavy bolter.
    • Dropped a couple of t. homers from the IST squads for some much needed points. Changed the grenade launchers to plasma guns.
    • No changes to the GK teleport attacks. I like being able to take 3 squads of 8.
    • Well, I simply don't have the points to put missile launchers on the dreads. I suppose IF I dropped a GKT from the retinue, I'd have the points... Nevermind... I forgot to drop the psycannon for the retinue. Excellent!

    HQ (492 pts)

    Grand Master Titus and retinue (492)
    - Grand master w/nemesis force weapon and storm bolter, Icon of the Just
    - GKT w/ thunder hammer and storm shield
    - 6 GKTs w/ nemesis force weapon and storm bolter


    ELITES (252 pts)

    Inquisitor Richter and retinue (157)
    - Inquisitor w/ psycannon
    - 3 gun-servitors w/ heavy bolters
    - 2 sages
    - 2 mystics

    Eversor Assassin (95)


    TROOPS (534 pts)

    8 Inquisitorial Stormtroopers (178 )
    Veteran w/ teleport homer
    2 ISTs w/ meltaguns
    5 ISTs w/ hellguns
    Rhino w/ extra armor and smoke

    8 Inquisitorial Stormtroopers (158 )
    2 ISTs w/ meltaguns
    6 ISTs w/ hellguns
    Rhino w/ extra armor and smoke

    8 Inquisitorial Stormtroopers (158 )
    2 ISTs w/ plasma guns
    6 ISTs w/ hellguns
    Rhino w/ extra armor and smoke


    FAST ATTACK (675 pts)

    8 Grey Knights (225)
    Justicar w/ NFW and storm bolter
    7 GKs w/ NFW and storm bolter

    8 Grey Knights (225)
    Justicar w/ NFW and storm bolter
    7 GKs w/ NFW and storm bolter

    8 Grey Knights (225)
    Justicar w/ NFW and storm bolter
    7 GKs w/ NFW and storm bolter


    HEAVY SUPPORT (296 pts)

    GK Dreadnought (148 )
    T-LLC, missile launcher, extra armor, smoke launchers

    GK Dreadnought (148 )
    T-LLC, missile launcher, extra armor, smoke launchers
    Last edited by Captain America; October 14th, 2006 at 23:43. Reason: finishing touches
    I'm an American, religious, male and a proud Republican. You have your beliefs and (gasp) I have mine. Deal with it!

    Quote Originally Posted by Wikipedia
    To be "owned" in a game or otherwise is to be miserably defeated by an opponent or an opposing team.

  6. #5
    Senior Member AtlantianWarrior's Avatar
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    Looks good. I have a question about this.

    HQ (492 pts)

    Grand Master Titus and retinue (492)
    - Brother captain w/nemesis force weapon and storm bolter, Icon of the Just
    - GKT w/ thunder hammer and storm shield
    - 6 GKTs w/ nemesis force weapon and storm bolter
    If you have a GM as you commander. Your retinue is only GKT they have no BC to lead them. They are lead bu the GM. This will free up 86 points here.
    Why use science and education when ignorance and superstition will work just as well.



  7. #6
    LO's Shadow Captain Lost Nemesis's Avatar
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    Quote Originally Posted by AtlantianWarrior View Post
    If you have a GM as you commander. Your retinue is only GKT they have no BC to lead them. They are lead bu the GM. This will free up 86 points here.
    Actually, I believe he just didn't edit things from the old list.. you notice he also said that the Grenade Launchers were swapped for Plasma Guns, but in the reposted list, they're still Grenade Launchers.

  8. #7
    Senior Member Captain America's Avatar
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    Quote Originally Posted by Lost Nemesis View Post
    Actually, I believe he just didn't edit things from the old list.. you notice he also said that the Grenade Launchers were swapped for Plasma Guns, but in the reposted list, they're still Grenade Launchers.
    Oops! I corrected the above mistakes. I was a bit rushed making the revised list. :hmm: I'm retarded.

    Any other changes you might recommend? I just got the Witch Hunters codex, so I am considering some Seraphim allies. Much needed speed and AT ability.
    I'm an American, religious, male and a proud Republican. You have your beliefs and (gasp) I have mine. Deal with it!

    Quote Originally Posted by Wikipedia
    To be "owned" in a game or otherwise is to be miserably defeated by an opponent or an opposing team.

  9. #8
    LO's Shadow Captain Lost Nemesis's Avatar
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    Quote Originally Posted by Captain America View Post
    Oops! I corrected the above mistakes. I was a bit rushed making the revised list. :hmm: I'm retarded.

    Any other changes you might recommend? I just got the Witch Hunters codex, so I am considering some Seraphim allies. Much needed speed and AT ability.
    Honestly, I think the list looks pretty dang nice right now. It's very similar to my own 1850, to be honest - when dealing with pure DH, there're certain things you need to see. :yes:

    You have a fair amount of anti-tank - four Meltaguns and two Dreadnoughts, plus S6-7 from Psycannons/Plasma Guns/Close Combat. I'm not certain that you need much more, plus, Seraphim are expensive.

  10. #9
    Senior Member AtlantianWarrior's Avatar
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    I am considering some Seraphim allies. Much needed speed and AT ability.
    Thy would be nice, but like Lost Nemsis said they are expensive. They have good movement but have short range weapns for anti-armour. What you have should be good enough.
    Why use science and education when ignorance and superstition will work just as well.



  11. #10
    Senior Member Captain America's Avatar
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    Quote Originally Posted by AtlantianWarrior View Post
    Thy would be nice, but like Lost Nemsis said they are expensive. They have good movement but have short range weapns for anti-armour. What you have should be good enough.
    Quote Originally Posted by Lost Nemesis View Post
    Honestly, I think the list looks pretty dang nice right now. It's very similar to my own 1850, to be honest - when dealing with pure DH, there're certain things you need to see. :yes:

    You have a fair amount of anti-tank - four Meltaguns and two Dreadnoughts, plus S6-7 from Psycannons/Plasma Guns/Close Combat. I'm not certain that you need much more, plus, Seraphim are expensive.
    Thanks, gentlemen. I appreciate the help. Being new to DM and just getting back into 40k, I wanted to make sure I knew what I am getting into. Now I just need to build the experience and wisdom will come.
    I'm an American, religious, male and a proud Republican. You have your beliefs and (gasp) I have mine. Deal with it!

    Quote Originally Posted by Wikipedia
    To be "owned" in a game or otherwise is to be miserably defeated by an opponent or an opposing team.

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