1500 pnt Marine, shunned? - Warhammer 40K Fantasy
 

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  1. #1
    I've had enough! timk1111's Avatar
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    205 (x7)

    1500 pnt Marine, shunned?

    Gday,

    Just going through the codex, and have a list a reckon id love. but first, is this type of list frowned on? check it out and comment please:

    Chapter Name: Teh Annihilators
    Advantage: Scions of Mars
    Drawback: We stand Alone

    HQ - Techmarine - 122
    Scion of Mars(extra wound), Full servo harness, Bolt pistol, frag, Bionics


    T - 8x Marines - 150
    Bolters, 1x Plasma cannon, 1x Plasma gun

    T - 8x Marines - 150
    Bolters, 1x Plasma cannon, plasma gun


    T - 8x Marines + Rhino Transport - 214
    Bolters, 1x Flamer, sergeant with:powerfist, pistol. RHINO has: smoke, armour


    T - 7 Scouts - 120
    6Sniper rifles, 1x M Launcher


    E - Dreadnaugt - 163
    TL Lascannon, Venerable, Tank Hunter, smoke, armour

    FA - 2x Landspeeder Tornado - 160
    assult cannon, Heavy Bolter

    FA - 2x Landspeeder Tornado - 160
    assult cannon, Heavy Bolter


    HS - whirlwind

    HS - whirlwind

    HS - whirlwind

    Total - 1499

    Now, i guess im worried about the whirl wind. i love em and they're so cheap...thoughts?

    Last edited by timk1111; October 16th, 2006 at 12:01.

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  3. #2
    Senior Member Gallowglacht's Avatar
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    Plenty of troops. No sign of min-maxing. A Tornado without an asscannon. I like it.

    3 whirlwinds would scyth through my Nids and Eldar, but both have ways to counter.
    I dont see a problem, seems tough but fair to me.

  4. #3
    Son of LO Silver Wings's Avatar
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    3 Whirlwinds may indeed scythe through 'Nidz and Eldar. However 75% of players are SM and Whirlies don't work on Wave Serpents or TMC's.

    LST's with Multi-melta/H.Flamer are a little wasteful. Anti-infantry you waste the MM, and anti-tank the Heavy Flamer. Anything this can do an Assault Cannon can do better.

    Your Marine Squads could do better. Most of the time you'll have 7 SM including a Power Sword Veteran Sergeant standing around watching a Plasma Cannon fire.

    You can buy similar firepower for little more than 100pts with 5 men in a P.Cannon and 6 men with a Plasma Gun and Cannon will cost less and deliver more.

    The Sgts are worthless, in any combat you're still going to lose.

    Razorbacks by thier lonesome are weak, it's as easy to kill as a Rhino and costs more pts. Once it's dead the squad inside are pinned and out of the game.

    Can Dreadnoughts even take HK Missiles? I could be wrong. A ML arm gives it the equivalent of a Lascannon anti-tank. With your army being predominantly shooty that might be the way to go.

    Scouts aren't brilliant, but at least they're fairly cheap. If you like Sniper Rifles, ok.
    Every time you read this sig: a fairie dies!

  5. #4
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    If you want a friendly list this is great, if you want a compedative list its not so hot.

  6. #5
    I've had enough! timk1111's Avatar
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    Thanks for all the feedback guys.

    i re-writing the now to incorporate most of your changes. heres what:

    ill change the dread to a misslile arm. dunno what i was thinking.

    drop the honors and power sword on all squads, but still keep them the sizes they are.

    change the razorback to a rhino and beef the unit upto about 8, giving the segeant a combi-flamer.

    ill keep the multi melta land speeders, only coz i want more in the army to be able to hunt tanks than 1 dreadnought. plus, they're cheaper, so even if not as godd, not as expensive either.

    dunno what ill do with anything left over..

    regards, tim

  7. #6
    I've had enough! timk1111's Avatar
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    205 (x7)

    ok i re-kejigered the list.

    eh?

  8. #7
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    HQ - Techmarine - 115
    Scion of Mars(extra wound), Full servo harness
    What is it that you expect this guy to do? id give him frags, and terminator honours.


    T - 8x Marines - 150
    Bolters, 1x Plasma cannon, 1x Plasma gun
    If you want this squad to sit and shoot, remove two marines to free up some points.

    T - 8x Marines - 140
    Bolters, 1x Plasma cannon,
    A single plasma cannon is not advised, add a plasma gun and remove two marines.

    T - 10x Marines + Rhino Transport - 234
    Bolters, 1x Flamer, sergeant with: combi flamer. RHINO has: smoke, armour
    I wouldnt use a Flamer on either the sgt or the marines. Bolters will handel anything that can be hurt by a flamer. I suggest you rethink this deploy stratagy, id remove the rihno, possibly foot slug, giving your techmarine a place to fit in. or possibly make this a squad of veterans and infiltrate with the scouts. Give your veteran sgt a powerfist, and 1 marine a melta gun. Consider revising this squad all together, however you use them, they arent going to flow very well with the rest of the army.

    T - 8x Scouts - 133
    6x Sniper rifles
    Very expensive unit for limited results. Consider revising, if not add a ML or heavy botler.

    E - Dreadnaugt - 168
    TL Lascannon, Venerable, Tank Hunter, Missile arm
    Extra armour, your point are off. with extra armour this tank costs 170, this guy is a made tank hunter.

    FA - 2x Landspeeder Tornado - 160
    assult cannon, Heavy Bolter
    Solid choice.

    FA - 2x Landspeeder Tornado - 150
    Multimelta, 2x Heavy flamer
    Not as good. The heavy flamers arent useful for hunting tanks.
    If you move these to withen 12 inches of an enemy tank, your almost always going to lose them.

    Fire comparison, mutli melta Vs assault cannon.

    The most common tank in the game is AV 13.

    Single multi melta at half range: 67% chance of hitting, 44% chance of penetrating, 22% chance of destorying (assuming its a none skimmer)

    Single assault cannon: 266% chance of hitting (ie about 3 hits,) 44% chance of rending, 37% penetrating hits, 19% chanced of destorying tank.

    Thus the assault cannon is only 3% less likely to kill an AV 13 tank then a multi melta at half range.

    Multi melta at full range: 22% chance of penetrating, 11% chance of destorying.

    Thus the assault cannon is basically as good at hunting AV 12 tank as a multi melta, its almsot as good when hunting AV 14, and its better at hunting AV 10, again about even when hunting AV 11.

    Thus the assault cannon can always engage farther away, and is much better at killing infantry.

    So i suggest you field AC skimmers over multi melta.

    HS - whirlwind

    HS - whirlwind

    HS - whirlwind
    Looks fine, death from above, consider using mines against orcs/nids to shield you infantry.

  9. #8
    I've had enough! timk1111's Avatar
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    205 (x7)

    ponts taken, thanks

    the techmarine is the only cc support i have plus when he join the marines, they get one reroll to shoot - great for plasma.

    also, whats the point of reducing the models in the marines?? more wounds should be better right?

    one flamer can get way more hits than one bolter, so im not sure why you suggested that. they are a squad that can move quick, and shower shots on anyone nearby. i also gave the sarg a pfist in the rhino.

    also, the dread does have armour, sorry

    i like the landspeeders as they are. variety, and ap1 is handy. plus, im not sure about the math, but 2d6 pem s8 ap1 is dam sweet. the havy flmers are troop hunters too, adds to diversity of unit. on top of that, i dont want to be marked down for assault cannon abuse...

    ill keep the sniper rifles too. i just reckon theyll come in handy some games...but ill try to fit a mlauncher.

    thanyou again, tim
    Last edited by timk1111; October 16th, 2006 at 09:43.

  10. #9
    I've had enough! timk1111's Avatar
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    tweaked it a bit more....

  11. #10
    I've had enough! timk1111's Avatar
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    a few minor tweaks once more....

    and i gave into the land speeder thingo... 4 ACs and 4 HB is damn good....

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