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  1. #1
    I'm Back! Koss's Avatar
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    3000pt daemon hunters

    this is my 3000pt daemonhunters' detachment from my 6000pt army.

    second detachment: Daemon hunters with guard allies. 2915pt (85pt left to spend)

    HQ1:
    (1) Ordo malleus inquisitor lord = 100pt
    + anointed weapon
    + grimoire of true names
    + hell pistol
    + icon of the just
    (1) familiar = 6pt
    (3) acolytes = 69pt
    + carapace armor
    + storm shields
    (2) servitors = 50pt
    + heavy bolters

    HQ2:
    (1) brother captain = 61
    (4) grey knight terminators = 184pt

    Elite1:
    (1) vindicator assassin = 110pt

    Elite2:
    (3) death cult assassins = 120pt

    Elite3:
    (3) death cult assassins = 120pt

    Troop1:
    (8 ) Grey knights = 225pt

    Troop2:
    (8 ) Grey knights = 225pt

    Troop3:
    (1) junior officer = 40pt
    (4) guardsmen = 30pt
    + 1 heavy bolter
    + 2 plasma guns

    (10) imperial guardsmen = 80pt
    + heavy bolter
    + plasma gun

    (10) imperial guardsmen = 80pt
    + heavy bolter
    + plasma gun

    Troop4:
    (1) junior officer = 40pt
    (4) guardsmen = 30pt
    + 1 heavy bolter
    + 2 plasma guns

    (10) imperial guardsmen = 80pt
    + heavy bolter
    + plasma gun

    (10) imperial guardsmen = 80pt
    + heavy bolter
    + plasma gun

    Troop5:
    (8 ) Grey knights = 225pt

    Troop6:
    (8 ) Grey knights = 225pt

    Fast attack2:
    (6) Grey knights = 175pt
    + teleport attack
    (1) justicar

    Fast attack3:
    (6) Grey knights = 175pt
    + teleport attack
    (1) justicar

    Hv1:
    (1) Lemon/ lime Russ battle tank = 165pt
    + Heavy bolters
    + lascannons

    Hv2:
    (1) Grey knight dreadnought = 110pt
    + Assault cannon

    Hv3:
    (1) Grey knight dreadnought = 110pt
    + Assault cannon



    by the way, do any of you know whether or not daemonhunter dreadnoughts can have the venerable upgrade(via forge world rules???) also, note that most of my anti tank units are present in my other detachment, so that should compensate for the lack of them in this list.
    by the way, if your wondering why my inquisitor is acompanied by 3 acolytes armed with storm shields. i do this becuase if the inqusitor is in close combat and he gets wounded by a power weapon, i can make one of the acolytes take it, but they will still get an invulnerable save so that they stay around longer. therefore, if they survive so does the inquisitor.

    Last edited by Koss; October 16th, 2006 at 21:45.

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  3. #2
    Senior Member AtlantianWarrior's Avatar
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    To your question about the venerable dreadnought. DH can not have them.

    HQ1:
    (1) Ordo malleus inquisitor lord = 100pt
    + anointed weapon
    + grimoire of true names
    + hell pistol
    + icon of the just
    (1) familiar = 6pt
    (3) acolytes = 69pt
    + carapace armor
    + storm shields
    (2) servitors = 50pt
    + heavy bolters
    Are you wanting your ][ Lord to get into CC? Drop the hell pistol and talke a plasma pistol. You can even make it a master-crafted one.

    HQ2:
    (1) brother captain = 61
    (4) grey knight terminators = 184pt
    No special weapons for this unit?

    Elite1:
    (1) vindicator assassin = 110pt

    Elite2:
    (3) death cult assassins = 120pt

    Elite3:
    (3) death cult assassins = 120pt
    An eversor assassin or Callidus would be better. If you are intending of removeing special units(hidden power fits and what not)then he is a good choice. 3 DCA not bad can work keeping the enemy busy.

    Troop1:
    (8 ) Grey knights = 225pt

    Troop2:
    (8 ) Grey knights = 225pt

    Troop3:
    (1) junior officer = 40pt
    (4) guardsmen = 30pt
    + 1 heavy bolter
    + 2 plasma guns

    (10) imperial guardsmen = 80pt
    + heavy bolter
    + plasma gun

    (10) imperial guardsmen = 80pt
    + heavy bolter
    + plasma gun

    Troop4:
    (1) junior officer = 40pt
    (4) guardsmen = 30pt
    + 1 heavy bolter
    + 2 plasma guns

    (10) imperial guardsmen = 80pt
    + heavy bolter
    + plasma gun

    (10) imperial guardsmen = 80pt
    + heavy bolter
    + plasma gun

    Troop5:
    (8 ) Grey knights = 225pt

    Troop6:
    (8 ) Grey knights = 225pt
    IG not bad. Once again you have no special weapons for the GK.

    Fast attack2:
    (6) Grey knights = 175pt
    + teleport attack
    (1) justicar

    Fast attack3:
    (6) Grey knights = 175pt
    + teleport attack
    (1) justicar
    These units need to be bigger. Between 8 and 10 men each. Are you wanting them to DS. If you are you might want to give 1 or 2 of your troops teleport homers.

    Hv1:
    (1) Lemon/ lime Russ battle tank = 165pt
    + Heavy bolters
    + lascannons

    Hv2:
    (1) Grey knight dreadnought = 110pt
    + Assault cannon

    Hv3:
    (1) Grey knight dreadnought = 110pt
    + Assault cannon
    Because you are lacking in anti-tank power I would change the dreadnoughts to TLLC/ML.As they are now they are great for AP.
    Why use science and education when ignorance and superstition will work just as well.



  4. #3
    I'm Back! Koss's Avatar
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    thx for the reply. just wondering on the subject of specail weapons for grey knights, are they really worth taking. i know the psycannon is a great weapon due to high rate of fire, being an assualt weapon, having high strength/ap, but i think 25pt is a bit expensive. is it worth the price?

  5. #4
    Son of LO mEGALOMANIAC's Avatar
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    Quote Originally Posted by alexpape7 View Post
    thx for the reply. just wondering on the subject of specail weapons for grey knights, are they really worth taking. i know the psycannon is a great weapon due to high rate of fire, being an assualt weapon, having high strength/ap, but i think 25pt is a bit expensive. is it worth the price?
    I would say yes, but only in a dedicated shooting unit.

    Some people take small Troop GK squads if they don't want to use IST. In these squads, which are on the table and have a chance to find cover & range, a pair of psycannons are handy.

    On GK units meant to move, which usually includes large Troop units who need to charge across the table and FAGK units of all kinds, don't take them. You may be tempted to hold the unit up for the longer range - a bad idea. And if you advance? There'll be a turn where everyone in the unit EXCEPT your psycannon models can shoot, due to the shorter range when moving.

    In Purgation squads, which 99% of DH players spit on for some reason (hell, I swear by them), four psycannons are a must. On that topic, never take Incinerators in a Purg squad!

    On Terminators are where psycannons shine. They're stable firing platforms, and therefore get the full range of the psycannon even when moving. Not to mention that GK GMs have BS5... Just be warned, though, that GMs and BCs are *always* targetable in melee - meaning your even MORE expensive model can be picked out. This is why I usually just toss a single psycannon into a GKT squad, and NOT on the squad leader.

    On GK Dreadnoughts, well, we've got much better weapons to choose from.

  6. #5
    I am a free man! number6's Avatar
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    Quote Originally Posted by mEGALOMANIAC View Post
    In Purgation squads, which 99% of DH players spit on for some reason (hell, I swear by them), four psycannons are a must.
    It's simple, really. I don't induct IG, so the availability of heavy weapons are limited. Heavy support choices pretty much have to be dedicated for getting heavy weapons into the mix. Psycannons really don't count. They're fabulous infantry-clearing weapons, massed psycannon fire spells doom for light vehicles, but I for one play against multiple heavily armoured opponents, against which psycannons are no more effective than bolter fire. (It's not like I can maneuver my purgation squad into position to take out weaker rear armour. )

    Can't afford sacrificing a precious heavy support slot -- and a buttload of points -- to a bunch of psycannons that won't actually help. Against tyranids, orks, or other hordes? Heck yes! But that's overspecializing. I don't need a purgation squad to beat those armies, even if it is a wonderful tool for the task. Shooty inquisitors can perform that task, too, and for half the points expenditure, so again, why sacrificice a precious heavy support choice to a purgation squad?
    Last edited by number6; October 18th, 2006 at 14:18.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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