1750 my favorite all rounder - Warhammer 40K Fantasy
 

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  1. #1
    cso
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    1750 my favorite all rounder

    After quite some games, I have found my favorite SM tournament list.
    The idea is that the army can do almost everything. Shooting direct and indirect, attacking and counter attacking, teleporting, drop pod, fast moving units, infiltrating. My opponents have quite a hard time figuring out my next move, since it can be everything.
    The army can counter almost any enemy.

    Traits
    Stern:
    Cleanse and Purify
    No mercy, No respite
    Disadvantage: Aspire to glory

    HQ
    122 Chaplain - Bolt pistol, frags, T. honors, Jump pack
    (lead assault squad)

    Elite
    280 6 man Termi -2x assault cannon
    (support firebase or teleport)

    Troops
    235 10 man Tac - T. honor, power fist, 2x plasmagun, drop pod
    (claim objektives, take out vital enemy units)
    100 5 man Tac - lascannon, plasmagun
    100 5 man Tac - lascannon, plasmagun
    (firebase)
    145 8 man Scout - T. honor, powerfist, teleport homer, 7x BP&CCW, frags
    (claim objektives, delay enemy attack, attack or support attack, home teleporting (screw up enemy plans))

    Fast Attack
    80 Landspeeder Tornado
    80 Landspeeder Tornado
    (mobil firesupport or flankers)
    235 8 man Assault - T. honors, power fist, 1 plasma pistol, furious assault
    (counterattack, attack)

    Heavy Support
    200 8 man Dev - 4x Missile launcher
    (firebase)
    85 Whirlwind
    85 Whirlwind
    (firebase)

    1747 points

    This army is quite competive and entertaining to play.
    Could it be more versatile?
    Is it cheesy?
    What do you think?

    Last edited by cso; October 20th, 2006 at 17:15.

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  3. #2
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    192 (x7)

    I think this list can be very devastating to the right opponent, but I think some things could use some tweaking. It's okay, but to broad to do any one thing correctly.

    The general rule when using Pods is to use several. Just one isn't that big of a deal. No shock value.

    No imagine your opponent lands 4 or 5 drop pods right in front of your lines. You've got to deal with those NOW, or they'll deal with you. Lose the Drop Pod or add some more.

    Plasma Pistols generally work better in pairs in Assault squads. Add one or lose the one you have.

    If it were me, I'd make the las/plas teams 6 strong. That way the guns are better protected. Or just lose the plasma guns. You really just want the Lascannon.

    Personally, I'd spend the points from the Terminators elsewhere.

  4. #3
    cso
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    Quote Originally Posted by Adrian MalSeraph View Post
    The general rule when using Pods is to use several. Just one isn't that big of a deal. No shock value.

    No imagine your opponent lands 4 or 5 drop pods right in front of your lines. You've got to deal with those NOW, or they'll deal with you. Lose the Drop Pod or add some more.
    I know. I don't think I wanna add more drop pod squads, because it would be considered a little too cheesy. You are not allowed to have more than one drop pod in most danish tournaments... so thats why.
    What about taking a Rhino instead of the drop pod?

  5. #4
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    192 (x7)

    Quote Originally Posted by cso View Post
    I know. I don't think I wanna add more drop pod squads, because it would be considered a little too cheesy. You are not alot to have more than one drop pod in most danish tournaments... so thats why.
    That's just silly. Too cheesy. I don't think so. The rules for pods balance because the entire army may not arrive at once.

    What about taking a Rhino instead of the drop pod?
    A Rhino would be a better option, but with the lack of exposed tanks (read: non-Whirlwinds) its going to get blasted quick. Give it a Dozer Blade so you can move through cover without having to worry alot about dangerous terrain tests.

  6. #5
    cso
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    Better?
    HQ
    122 Chaplain - Bolt pistol, frags, T. honors, Jump pack

    Elite
    240 5 man Termi -2x assault cannon

    Troops
    238 8 man Tac - T. honor, power fist, 2x plasmagun
    Rhino - Dozer blade, extra armour, smoke
    115 6 man Tac - lascannon, plasmagun
    115 6 man Tac - lascannon, plasmagun
    150 8 man Scout - T. honor, powerfist, purity seals, teleport homer, 7x BP&CCW, frags

    Fast Attack
    80 Landspeeder Tornado
    80 Landspeeder Tornado
    240 8 man Assault - T. honors, power fist, 2 plasma pistol, furious assault

    Heavy Support
    200 8 man Dev - 4x Missile launcher
    85 Whirlwind
    85 Whirlwind
    Last edited by cso; October 20th, 2006 at 18:21.

  7. #6
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    192 (x7)

    Yep, it looks alot better. Some nice variety with a competitive edge.

    Let me know how this does after your game.

    We then can tweak the stuff that was weak in the list.

  8. #7
    Senior Member Sinjin's Avatar
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    I could not more strongly disagree.

    The Drop Pod is MUCH better then the Rhino. It's less expensive, won't damage / entangle your guys, and will 100% chance get them where you want.

    The ONLY advantage the Rhino has, is that you don't need to roll for it, so you don't have to wait for it to appear on the table, but that is counterd by the fact that more often then not the Rhino will get blasted before it reaches it's destination anyway.

    I understand, and somewhat agree with the thinking that Drop Pods are done best if you have a lot of them, but that is only for a Drop Pod army. If you are using the Drop Pod to deposit 1 or 2 untis right where you want them, to fill gaps or flank, then your ok.

    Also, your CC scounts, assault marines and Deep Striking termies will all be in a position to lend support to the Drop Pod. Just be smart about where you drop it.

  9. #8
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    192 (x7)

    Everyone has their own opinion, but I am speaking from experience, pods always work better in numbers for me.

  10. #9
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    I don't think I wanna add more drop pod squads, because it would be considered a little too cheesy. You are not allowed to have more than one drop pod in most danish tournaments
    Then i suggest you petetion to change a clearly illegal rule - any tourament playing standard missions has no say as to how many drop pods you field.

    If they play special missions, they must allow or deny drop pods, there is no 0-1 limit in any space marine codex in the english version.


    Better?
    Worse.

    HQ
    122 Chaplain - Bolt pistol, frags, T. honors, Jump pack
    Always a solid choice.

    Elite
    240 5 man Termi -2x assault cannon
    These are ok - there are normaly better options.

    Troops
    238 8 man Tac - T. honor, power fist, 2x plasmagun
    Rhino - Dozer blade, extra armour, smoke
    This squad is very expensive, the rihno is as likely to pin you for a turn, as it is to get you to where you need to be, with none of the suprise or elagance of a drop pod.

    115 6 man Tac - lascannon, plasmagun
    115 6 man Tac - lascannon, plasmagun
    150 8 man Scout - T. honor, powerfist, purity seals, teleport homer, 7x BP&CCW, frags
    A single squad with infiltrate can easily be mopped up - most armies have lots of AP 4, or fast assault units.
    Fast Attack
    80 Landspeeder Tornado
    80 Landspeeder Tornado
    Good.

    240 8 man Assault - T. honors, power fist, 2 plasma pistol, furious assault
    Since this squad has furious assault, i suggest you make it 10 man, to get the most out of your chaplain, and these assault marines.


    Heavy Support
    200 8 man Dev - 4x Missile launcher
    Solid.
    85 Whirlwind
    85 Whirlwind
    Fine.

    Your list is ok overal - more copedative then a fluff list - less compedative then it could be.
    The idea is that the army can do almost everything. Shooting direct and indirect, attacking and counter attacking, teleporting, drop pod, fast moving units, infiltrating.
    Your has been built to adapt to lots of things, however, your list cannot command the battle field - that is the differance between a compedative list and a good list.

    Some armies, like IG are almost always in command of the battle field - they force the opponent to adept to play against them - however if they lose command they will be quickly destoryed. Unlike IG, space marines are already versitile, what space marines lack is a commanding battle field pressance. This is what your list lacks - better then many of the marine lists, but not good enough to force your opponent to play the game you want him/her to.

    Overal solid list, the first version was better.

  11. #10
    cso
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    I don't believe in the Rhino squad myself. They gonna be drop podded.

    Quote Originally Posted by ForgedInTheFurnaceOfWar View Post
    Your list is ok overal - more copedative then a fluff list - less compedative then it could be.
    A fluff list? Fluff is what? All out drop pods, assault, infiltrate or shooty?? That means if I made a killer list filled with lascannons and assault cannons as "theme" it would be fluff? It would be sucks to play and plays against because the "fluff" is based on cheesyness.

    Hybrid space marine list cannot be fluffy? I believe space marines is all about being versatile.

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