The Red Storms v.1.0 - Warhammer 40K Fantasy
 

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  1. #1
    A 51st Century Man Marrius's Avatar
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    The Red Storms v.1.0

    HQ Choice
    Commander
    One Master
    Wargear:
    One bolt pistol
    One master-crafted Lightning claw
    Artificer Armour
    Adamantine Mantle

    HQ Choice Points: 171
    HQ Total Points: 171

    Troop Choice
    One Combat Squad
    Trait Bonus:
    Furious Charge
    Tank Hunter

    One Space Marine Sergeant
    Wargear:
    Bolt Pistol
    Close combat weapon

    One Sapce Marine
    Wargear:
    Missile Launcher

    Three Space Marines
    Wargear:
    Bolters

    Troop Choice Points: 115

    One Combat Squad
    Trait Bonus:
    Furious Charge
    Tank Hunter

    One Space Marine Sergeant
    Wargear:
    Bolt Pistol
    Close combat weapon

    One Sapce Marine
    Wargear:
    Missile Launcher

    Three Space Marines
    Wargear:
    Bolters

    Troop Choice Points: 115

    One Combat Squad
    Trait Bonus:
    Furious Charge
    Tank Hunter

    One Space Marine Sergeant
    Wargear:
    Bolt Pistol
    Close combat weapon

    One Sapce Marine
    Wargear:
    Missile Launcher

    Three Space Marines
    Wargear:
    Bolters

    Troop Choice Points: 115

    One Combat Squad
    Trait Bonus:
    Furious Charge
    Tank Hunter

    One Space Marine Sergeant
    Wargear:
    Bolt Pistol
    Close combat weapon

    One Sapce Marine
    Wargear:
    Lascannon

    Three Space Marines
    Wargear:
    Bolters

    Troop Choice Points: 120

    One Combat Squad
    Trait Bonus:
    Furious Charge
    Tank Hunter

    One Space Marine Sergeant
    Wargear:
    Bolt Pistol
    Close combat weapon

    One Sapce Marine
    Wargear:
    Lascannon

    Three Space Marines
    Wargear:
    Bolters

    Troop Choice Points: 120

    One Combat Squad
    Trait Bonus:
    Furious Charge
    Tank Hunter

    One Space Marine Sergeant
    Wargear:
    Bolt Pistol
    Close combat weapon

    One Sapce Marine
    Wargear:
    Lascannon

    Three Space Marines
    Wargear:
    Bolters

    Troop Choice Points: 120
    Troop Total Points: 705

    Fast Attack Choice
    One Assault Squad
    Trait Bonus:
    Furious Charge

    One Assault Marine Sergeant
    Wargear:
    Terminator Honours
    Power weapon

    Four Assault Marines

    Fast Attack Choice Points: 135

    One Assault Squad
    Trait Bonus:
    Furious Charge

    One Assault Marine Sergeant
    Wargear:
    Terminator Honours
    Power weapon

    Four Assault Marines

    Fast Attack Choice Points: 135

    One Assault Squad
    Trait Bonus:
    Furious Charge

    One Assault Marine Sergeant
    Wargear:
    Terminator Honours
    Power weapon

    Four Assault Marines

    Fast Attack Choice Points: 135
    Fast Attack Total Points;405

    Heavy Support
    One Land Raider

    Heavy Support Choice Points: 250

    One Land Raider Crusader

    Heavy Support Choice Points: 265

    One Land Raider Crusader

    Heavy Support Choice Points: 265
    Heavy Support Total Points: 780

    Red Storm Total Points: 2061

    Significant Divergence

    Trait Advantages:
    No Mercy No Respite
    Suffer not the works of Heretics

    Trait Minor Disadvantage:
    Eye to Eye

    Trait Major Disadvantage:
    Die Standing


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  3. #2
    I'm back!! The_Omnissiah's Avatar
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    EDIT:My bad...just ignore this.

    -The God of all Machines
    W/D/L
    -Imperial:50/2/10
    -Non-Imperial:10/1/4

  4. #3
    Tactical Avante-Gard <E!_Mance>'s Avatar
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    108 (x6)

    Okay, why are you taking a Lightning claw and Bolt pistol together? It's useless. Spend 4pts more on another Claw or a Storm bolter to replace the pistol.

    The Squads... they took a lot of saying, didn't they? :wacko:

    One Combat Squad
    Trait Bonus:

    Furious Charge
    Tank Hunter

    One Space Marine Sergeant
    Wargear:
    Bolt Pistol
    Close combat weapon

    One Sapce Marine
    Wargear:
    Missile Launcher

    Three Space Marines
    Wargear:
    Bolters

    So:
    Sergeant with Bolt pistol & CCW
    Marine with Missile launcher
    3 Marines with Bolter

    right?
    Okay... Nice, though you may want to just keep the BOlter on the sarge, no point in making him assaulty if they have a heavy weapon.
    Furious Charge and Heavy weapons don't mix. Kill it and giver yourself a Meltagun or something. At least then you can shoot in assault range.

    Same goes for the Lascannon. Remove the skill or change for a Meltagun. Either way you're getting enough for a Storm Bolter on your single claw or getting 2 claws...

    The assault Marine sarge is better with a fist in this case... and more wounds. Fill the squad out a bit.

    Do you really need 3 Land Raiders in such a small army list? Lots of squads, but you've only got 46 Marines... You need more bodies or you will die fairly swiftly. Maybe remove the Trait with Furious assault from your tacs and get another Marine for the squad or something...

    Nice idea though, good starting list, just needs more bodies and wiser application of wargear.
    Post your army lists in the ARMY LIST section! Not that hard!
    48W/7D/11L

  5. #4
    A 51st Century Man Marrius's Avatar
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    Quote Originally Posted by <E!_Mance> View Post
    Okay, why are you taking a Lightning claw and Bolt pistol together? It's useless. Spend 4pts more on another Claw or a Storm bolter to replace the pistol.

    The Squads... they took a lot of saying, didn't they? :wacko:

    One Combat Squad
    Trait Bonus:

    Furious Charge
    Tank Hunter

    One Space Marine Sergeant
    Wargear:
    Bolt Pistol
    Close combat weapon

    One Sapce Marine
    Wargear:
    Missile Launcher

    Three Space Marines
    Wargear:
    Bolters

    So:
    Sergeant with Bolt pistol & CCW
    Marine with Missile launcher
    3 Marines with Bolter

    right?
    Okay... Nice, though you may want to just keep the BOlter on the sarge, no point in making him assaulty if they have a heavy weapon.
    Furious Charge and Heavy weapons don't mix. Kill it and giver yourself a Meltagun or something. At least then you can shoot in assault range.

    Same goes for the Lascannon. Remove the skill or change for a Meltagun. Either way you're getting enough for a Storm Bolter on your single claw or getting 2 claws...

    The assault Marine sarge is better with a fist in this case... and more wounds. Fill the squad out a bit.

    Do you really need 3 Land Raiders in such a small army list? Lots of squads, but you've only got 46 Marines... You need more bodies or you will die fairly swiftly. Maybe remove the Trait with Furious assault from your tacs and get another Marine for the squad or something...

    Nice idea though, good starting list, just needs more bodies and wiser application of wargear.
    Now I did give them furious charge just incase someone deep striked close to them or infaltrated near them that they may use their supiorior assault skills to take them out quickly. The commander with a storm bolter was a good idea if I did not have him glued and painted already.

  6. #5
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    Please resubmit this list in a readable form.

    Example:

    (name of squad), (number in squad), (X points);
    (number of units with standard wargear), (# of units with other types of wargear);
    (If veteran sgt, display him here, list his wargear);
    (list squad upgrades here, such as skills, or grenades);
    (list any transports, and transport upgrades

    Therefore-

    Space Marine Tactical Squad, 10 Marines, 220 points;
    8 bolters, 1 melta gun;
    Veteran Sgt, Powerfist, bolt pistol;
    Frags, Furious charge;
    Drop pod, deathwind Launcher;

    Another example:

    Space Marine Devastator Squad, 8 marines, 190 points;
    4 with bolters, 2 with heavy bolters, 2 with missile launchers;

    This squad has no veteran sgt, or transport, nor grades, or skills, thus they are left blank.

    Peace

  7. #6
    A 51st Century Man Marrius's Avatar
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    Man what do you mean its hard to understand. E/Mance understood it fine. (Sorry to butcher your name man).

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