1500 Pts Of Salamanders - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Darkeagle8k's Avatar
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    1500 Pts Of Salamanders

    1500 pts Of salamanders

    Traits alamanders usual.

    HQ: Master Of Sancity @ 135
    Term Armour
    Stormbolter

    Captain @ 91
    Power Fist
    Bolt Pistol

    Elites: Venerable Dreadnought @ 135
    H Flamer

    7 Assault Terminators @ 280

    5 Terminators @ 225
    2 H flamers
    Chainfist

    Troops: 5 Scouts @ 103
    4 Snipers
    1 H bolter
    Sergeant


    10 Marines @ 215
    2 Meltas
    Sergeant
    PowerFist
    Frag Grenades

    10 Marines @ 201
    2 Flamers
    Sergeant
    Power Wep
    Frag Grenades

    Fast Attack: 5 Assault Marines @ 110


    =1500

    Any advice is welcome.

    Thanks In advance.:rolleyes:

    Last edited by Darkeagle8k; October 30th, 2006 at 20:52.

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  3. #2
    Senior Member Lord Spanko's Avatar
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    This should be in the army list section
    If you build a man a fire he will be warm for a night. If you set a man on fire he will be warm the rest of his life.

  4. #3
    Son of LO Silver Wings's Avatar
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    Your MoS is illegal. You can't take Melta Bombs while wearing Terminator Armour, they're not marked with a small 't'.

    Your Captain is one of only 2 models to have I4+, giving him a powerfist is wasteful. He also needs an Invulnerable Save, Terminator Honours and Frag Grenades.

    If you want to use a Heavy Flamer on a Dreadnought take a Drop Pod. All Dreadnougts need Extra Armour and Smoke Launchers, you don't want to be stopped from Assaulting by a 'Crew Inconvenianced' roll.

    Terminator Heavy Flamers can work with Deep Strike, but without a tele-homer or 'Pod it's a risky waste of points. Go Assault Cannon!

    The 2 Marine Squads are comparativly good, Flamers are not as good as Melta's, kill enough with them and you can't assault while being unable to tank/MC bust.

    4 Assault Marines?
    The minimum squad size is 5. The unit is illegal and probably not that brilliant either, too small to hit hard in combat and if the enemy is not a Tank or is a skimmer, worthless.

    Yes, this should be in the Army List section, but he can't move it and a Mod doesn't need to be told. Yoss and/or Co will be along momentarily i'm sure.
    Last edited by Silver Wings; October 30th, 2006 at 20:04.
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  5. #4
    Senior Member Darkeagle8k's Avatar
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    Its not illegal at all, in the codex it says 4+ men in each assualt squad, salamaners are a heat based army, therefore take heavy flamers to go along with the fluff, the captain is there for extra tank busting, and for a leadership 9 to everyone, but the melta bombs is correct so ill drop them lol. Drop pods are expensive from forgeworld, and i prefer dreads running up to the enemy as support. The assault sqaud is for point filling and a distraction / flanking unit. I dont physically have that many meltas, and i like having a squad dedicated to do one thing. Terminators deep striking are a liabilty and get shot up if they dont kill the squad the shoot at. Thanks anyway.

  6. #5
    Member ThatGuy's Avatar
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    Actually the Assault Marine entry says "A Sergeant and 4-9 marines" meaning you need 5 marines.
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  7. #6
    Senior Member Darkeagle8k's Avatar
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    lol ure right, im wrong, sorry for that. Eep.

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    army too small

    don't think you have enough models. think there are too many terminators especially as they are an easy 40pts a model plasma gun target. would maybe reccomend landspeaders as since the rules change assault cannons kick butt.

  9. #8
    Son of LO Silver Wings's Avatar
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    Quote Originally Posted by blumley View Post
    don't think you have enough models. think there are too many terminators especially as they are an easy 40pts a model plasma gun target. would maybe reccomend landspeaders as since the rules change assault cannons kick butt.
    I would agree 7 Assault Terminators, (what are they equiped with anyway?) will win you few wars. They're condemned to trudge around for turns, getting either charged or avoided or shot to peices where Tactical Terminators could shoot back.

    With no real ranged anti-tank my Vindicator would love to meet them.
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  10. #9
    Tactical Avante-Gard <E!_Mance>'s Avatar
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    Quote Originally Posted by Lord Spanko View Post
    This should be in the army list section
    I concur.

    I see the use in a lot of this army, both fluff-wise and gaming... But remove the Chainfist and give the Captain a Hammer. It's extra fluffy.

    Everything else is fine.
    Post your army lists in the ARMY LIST section! Not that hard!
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  11. #10
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    personally looking at this list, if i wanted to make use of flamers or in this case what i want to point out our melta guns, drop the assualt marines, drop the termie assault squad to 5, grab two landspeeder tornadoes, and equip both of them with metla guns, there really good distractions if they speed across the field towards ur enemy's tank. it looks like you lack any long range support, or heavy weapons to deal with there tanks.

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