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kk, here goes nothing,
- Close order drill
- drop troops
- (sometimes for variety ) grenadiersHQHSO
90ptsAnti Tank squad
hull mounted h.bolter
hull mounted h.bolter
Question: Why put Smoke on the Basilisk? Wary of that Deep Striking anti-tank unit?
You didn't take Sponsoon Heavy Bolters on your Russes which is a rather effective way of adding more HB shots for a minimal investment. You went the Vox route vs the Iron Discpline thing, are you planning on spreading these guys out?
It looks good, though I'm not that big a fan of Flamers in a shooting line. Insert standard warning about Command Squads with special weaponry (even though I like giving mine 4 x Meltaguns, try and assassinate me will you?!).
I say if you just want a unit to hold some territory bring in another Remnant squad which can be DT'd. A Chimera wouldn't be amiss I think, it'll help out with more anti-infantry, but you'll make some fairly drastic changes (like removing a Leman Russ) just to squeeze one in. Or dropping the second platoon altogether (add one of the spare Guardsman squads into the first one, use the points from the other JO squad and the other GM squad for the Chim/Gren). But those Grenadiers would be fairly understrength and lacking static firepower if they're just going to stand still.
An Armoured Fist might suit you well in a single 3 squad platoon. Give it Plasma and an Autocannon and you can hold an objective against almost every target.
Drop Troops look good, so does the Hellhound. Though I'm a fan of the Sentinel I do have to question fielding just one, and in the HQ section. Place it in the FA section and that way you can place it last and still move first as per the Scout rule.
That's all my addled mind can think of. The list does look good as it is, let us know how it fares!
I was thinking of making just one platoon of 3 squads and a remnants and then also feilding a grenadier unit with a chimera for extra manouvrability and objective taking.
The senitel was going to DS and target those tanks with rear armour 10-11.
The caommand squad were going to DS suicide with the vets,
However i would need to lose some points for this to be possible and to upgrade the LR i also wanted a special weapon squad with a demo for fun reasons so i was wandering on dropping the wgole VOx network and prehaps the remnants i not sure yet.
I would like to down grade to LR to a bassie but then the hellhound and chimera would be slaughtered.
thx for the advice
If you give your HSO's retinue a Standard Bearer you can probably afford to lose the Vox network there. Just place him where he can easily get to where your opponent is massing against your line.
Although the rules may put a damper on your plans. Apparently the whole platoon is rolled for as one choice even though they're deployed separately. So you just can't pick and choose from within a platoon.
To me that just means making a whole platoon just for dropping! Give 'em Meltaguns and Sharpshooters (which should equal the points cost of a Plasma/HB shooting line) and put in a Remnant squad in there too.
Nothing like bringing down a 2-5 squads plus the command squad and remnant squad all armed with meltas to ruin someone's day. Or even just Plasmas. They're gonna die anyways.
All your vet teams need to be led by a vet sarge, so in effect you will need to add 5 points to the cost of each. Im not too sure of how well the whole drop troop thing will work for your guard setup.. with a significant amount of points invested in vehicles, I'd say you will be better served by forming a gunline than relying on your troops to come onto the battlefield piecemeal. At least consider putting improved comms on something to help get your dropping troops on the board sooner rather than later. Sponson heavy bolters on your russes are a must.
What Guardsmen dont want to hear...
"Ok boys, time to fix bayonets!"
There are a few things I would change:
In your HQ, a J.O. with Standard, Iron Discipline and Mortar is a way better investement for your HQ than the one you have. I would drop the Master Vox and go with Vet Sgt in your squads like previously mentioned. That way you get a little more flexibility and your squads do OK, even if the HQ gets pummelled and you save a few points for elsewhere as well.
Your troop squads are nice with the Missle Launchers, but drop the Flamers for Plasma Guns. Flamers are terrible in line squads, as you usually never get to shoot them.
I gather you are going to DT your platoon command squads? If so they are fine, but I would make one of them a 4 Melta gun variant for Landraiders and the like.
I would drop one of the squads of Vets and make the others beefier and give them a Heavy weapon. I like Lascannons in my vets with 2 or 3 x Plasma (all AP2), but again missle Launchers are good too.
Your Lemans and Hellhounds are spot on, the only thing I might change is adding sponson HBs to your Russes!
You have excellent composition, so with a few changes, it could be a winner.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
when i have time il type up my new list but i only gotta few minutes....
1. Drop the vox and have a JO withn HI SB.
2.both of the JO squads are now 4 melta with S shooters
3. all of the vets re with plas guns
4. I dropped the flamers
5. im trying to squeeze in the HB sponsors.
6. Perhaps a SW squad with either a DC or 3 flamers?
any other advice?