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Been playing marines for a little while, but i would realy like some help. I'm aiming for a balanced force that can take on most oponents/scenerios comfortably.
1000 Pts - Space Marines: Codex Army
1 Master (HQ) @ 91 Pts
Bolt Pistol (x1); Power Weapon (x1)
4 Veteran Squad (Elites) @ 105 Pts
Bolter (x3); Lascannon (x1); Tank Hunter Skill
1 Sergeant Bolter; Tank Hunter Skill
7 Tactical Squad (Troops) @ 135 Pts
Bolter (x5); Heavy Bolter (x1); Plasma Gun (x1)
1 Sergeant Bolter
7 Tactical Squad (Troops) @ 160 Pts
Bolter (x6); Meltagun (x1)
1 Veteran Sergeant Bolt Pistol (x1); Power Fist (x1)
2 Bike Squad (Fast Attack) @ 189 Pts
Twin Bolter; Meltagun (x2); Frag Grenades; Melta-Bombs
1 Attack Bike Twin Bolter & 2 Bolt P.; Multi-Melta; Frag Grenades; Melta-Bombs
1 Sergeant Twin Bolter; Bolt Pistol; Frag Grenades; Melta-Bombs
7 Assault Squad (Fast Attack) @ 234 Pts
Bolt Pistol & CCWep. (x5); Flamer (x2); Frag Grenades; Melta-Bombs; Jump
1 Veteran Sergeant :Frag Grenades; Melta-Bombs; Jump Packs; Bolt Pistol (x1);Power Fist (x1)
1 Whirlwind Battery (Heavy Support) @ 85 Pts
Total Army Cost: 999
Upgrade your commander a little by giving him a jump pack and better armor. Change the HB in your line squads to PC, to match your PGs. Other than that, good.
Not a horrible list, but a lot of things that need improvement.
So there is a unit by unit rundown. Now lets take a look at the list as a whole. You need to really rethink the way this is put together. Your units really don't work well together, or complement each other very well at all. You have a unit that moves 24" and is shooty, you have a unit that moves 12" and assaults, and a unit that moves 6" and assaults.
Also I'm not sure what type of 1000 point lists you normally face, but you have a ton of anti-tank for 1000 points.
thanks guys for the help so far
the vets have 1 lascannon with tank hunters and the bikers are well kitted out for hunting tanks , I didnt realy think it was that much anti tank. Ok good point on the melta bombs though it is a bit of a over kill on the bikes and the assault squad.
I would actually be a lot more positive about this list than Sinjin. All I'd say is;
HQ: change in favour of a model with a jump pack(chaplain?)
A lot of units: strip melta bombs from all models.
Heavy Support: Unlike the both of you, I personally dislike Whirlwinds(shelling the enemy from behind a hill doesn't seem very glorious and honourable to me), but that's just my opinion. What armies do you normally play against?
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