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I'm a quite newcomer at playing space marines or 40k altogether, but i have built a basic army with my friends advice. Now I'm thinkin either of expanding it or "rebuilding" the 500 point combat patrol army. So heres what I have so far:
Captain, 9 bolter marines, 2 bpistol & ccweapon, 1 flamer, 1 heavy bolter, 1 plasmagun, 1 missile launcher guy plus a razorback. For the game i made a 6 man squad which goes into the razorback( TL lascannon) and a ten man squad with the leader. I noticed that this wasn't maybe the best layout for my army. I have made a few new armies, and the only requirement is that there is an assault squad(they're so fun ).
I'm thinking of putting 2 x 5 man tactical squads, which both have missile launchers. Then an assault squad of some size maybe with a jumppacked chaplain. A devastator squad of 5 men with either heavy bolters or missile launchers or a LST would also be nice. Is it better to have all-troop than a mix of both?
Comments are welcome and also harsh critic. What would be the best compromises with these components, or do you suggest something completely else? Then again, maybe I should expand to 750 or 1000 using some of my old guys?
Post these kinds of threads in the Army List section, please.
OOPS! Sorry, I thought that was the place i was putting it in
Sounds good... Nice to see another CF player, may i suggest not getting a LST and meybe get something else, to me CF is a CC army that can shoot. so i would suggets more men, more power fist then get some other stuff, like a vindicator or some bikes/assualt squads. What i would draw you away from is termies which are great, but not *Great*. For CF stay cheap, you need more of your points going to termie honours, plasma and power fist.:w00t:
Using just the models that you have, the only decent anti tank weapon you have is the razorback. Which is also your only vehicle and transport. All anti tank weapons will then focus on your razorback for the double reason that its the only tank you have and that it also represents the greatest threat to his vehicles. I suggest taking more vehicles to spread the anti tank armour around. The cheapest way to get armour values is landspeeders. I would go for 2 landspeeders with multimeltas. They will also add manouvrability to your list and take the pressure of your razorback.
As for your squads - you have 4 heavy/special weapons. The trick with non-bolter weapons are to group them together. You have 16 marines - which is enough for 2-3 squads.
missile launcher + 4 bolters tactical squad - anti tank first, or infantry
heavy bolter + plasma gun + 3 bolters + bp+ccw tactical squad - anti infanty
captain + flamer + 2 bolters + sergeant command squad. - anti infantry
Your 2 tactical squads are your firebases. Deploy them with good firing angles. The razor back should be attached to your captain's command squad. Do not use it to transport unless your going behind cover. Just use it to move up with the command squad and provide mobile cover for them. Do not stray too far from your fire bases.
A small assault squad is not a bad idea. Don't give them meltabombs. Keep these and a support squad for other squads in close combat. Don't throw them into close combat themselves unless its going to be dead easy. These will also be another manuverable element useful for objectives.
I'd suggest doing a search of the Army list forum and looking at other 500 pt lists to get ideas. Also, you can read Combat Patrol batreps to get an idea for what is effective and (maybe) what isn't.
Just don't put in more than one landspeeder tornado, PLEASE!
Here's something that's effective and fluffy:
2x5-man tac squads: Plasma gun in each
1x5-man assault squad: Plasma pistol
1x5-man Dev squad: 2 missile launchers
1x5-man Scout squad: Heavy bolter (or frag grenades, depending on if you arm them with bolters or ccw's)
Vet Sgt upgrade (for assault squad) with powerfist
Oh yeah and hatred, CF is all about the haterd =P.
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