WITCH HUNTER 2000 PTS (6 FAITH POINTS)

HQ 277
CANNONES 127
M/C AXE OF RTRIBUTION ( BW) , BOLT PISTOL FRAG FRENADES, MANTLE & CLOAK

CELESTIANS 150
3 BOLTERS 2 falmer (77)
IMMOLATOR HVY FLAMERS EXTRA ARMOUR SMOKE LAUNCHER (73)

ELITE 161

inq 41
pwr armour bolt pistol pwr wpn

calidus assain 120

TROOPS 1026
BATTLE SISTER SQUAD #1 229
VET SISTER bolter AND BOOK,
IMAGIFER, melta , HVY FLAMER AND 6 W/ BOLTERS (171)
RHINO EXTRA ARMOUR SMOKE LAUNCHER (5

BATTLE SISTER SQUAD #2 229
VET SISTER bolter AND BOOK
IMAGIFER, MELTA , HVY FLAMER AND 6 W/ BOLTERS (171)
RHINO EXTRA ARMOUR SMOKE LAUNCHER (5

ZEALOTS 155
PRIEST EVC 2 FANTIATICS W/ EVC 8 ZEALOTS

IINFANTRY PALTOON 237
COMMAND 67
CAPT (JO)
carapace armour pwr wpn bolt pistol (47)

SQUAD ( 30)
1 flamer 3 GUARDSMAN ccw & pistol

SQUAD 1 85
SGT W/ SHOT GUN 1 PLASMA GUNNER MISSLE LAUNCHER TEAM
6 GUARDSMEN




SQUAD 2 85
SGT W/ SHOT GUN PLASMA GUN MISSLE LAUNCHER TEAM
6 GUARDSMEN

AMOURED FIST SQUAD 173
SGT SHOTGUN GRENADE LAUNCHER AUTOCANNON TEAM
6 GUARDSMEN (83)
CHIMERA MULTI-LASER TURRET & HEAVY BOLTER EXTRA ARMOUR (90)

HEAVY SUPPORT 310

EXORCIST 150
PINTLE STORM BOLTER EXTRA ARMOUR

LEMAN RUSS 160
TRIP HEAVY BOLTERS EXTRA ARMOUR


FAST ATTACK 225
SERAPHIM SQUAD
VET SS EVC & BLT PISTOL, 2 HAND FLAMERS , 5 SERAPHIM

This is my second attempt as i am stilling buying models and have time to adjust.

my plan is for the guard , russ and exorcist to provide a fire base . the ip command plus inq are a disposable counter unit . the seraphim and zealots are there to deal with cc monsters buy tar piting them or stranding them in the open (24 inches away from my lines) . the cannones/ celestians and sisters are a mobile fire base to react where needed( capture table quaters, attack weaken units or respond to gaps in the line. the calidus is there because she is a mind f for the opp.