2000pts IG Penal Battlion Horde. 3 bassie and 230 bodies - Warhammer 40K Fantasy
 

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  1. #1
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    2000pts IG Penal Battlion Horde. 3 bassie and 230 bodies

    What do you think? Could this work? 230 bodies, 3 pie plates, 9 missiles, two small plates and 15 flamers.
    The HQ JO parks their mortars with the bassies and hammer away.
    Now imagine all the models using Death Korps of Krieg minis...

    ==============================
    JO (5 men)
    -Bolt Pistol
    -Mortar X2
    +61
    ---------------------------------------
    Platoon 1 (5 men)
    JO
    -Missile Launcher
    -Boltpistol

    IG SQD (10 men)
    -Missile Launcher
    -Plasma gun

    IG SQD (10 men)
    -Missile Launcher
    -Plasma gun
    +225
    ----------------------------------------
    Conscripts X 50 (50 Men)
    -Independent Commissar
    -Boltpistol
    -Flamer X 5
    +295
    ----------------------------------------
    Platoon 2 (5 men)
    JO
    -Missile Launcher
    -Boltpistol

    IG SQD (10 men)
    -Missile Launcher
    -Plasma gun

    IG SQD (10 men)
    -Missile Launcher
    -Plasma gun
    +225
    ----------------------------------------
    Conscripts X 50 (50 Men)
    -Independent Commissar
    -Boltpistol
    -Flamer X 5
    +295
    ----------------------------------------
    Platoon 3 (5 men)
    JO
    -Missile Launcher
    -Boltpistol

    IG SQD (10 men)
    -Missile Launcher
    -Plasma gun

    IG SQD (10 men)
    -Missile Launcher
    -Plasma gun
    +225
    ----------------------------------------
    Conscripts X 50 (50 Men)
    -Independent Commissar
    -Boltpistol
    -Flamer X 5
    +295
    ----------------------------------------
    Basilisk
    -Indirect Fire
    +125
    ----------------------------------------
    Basilisk
    -Indirect Fire
    +125
    ----------------------------------------
    Basilisk
    -Indirect Fire
    +125
    ===============================
    TOTAL:2002

    Last edited by jma037; December 11th, 2006 at 02:44.

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  3. #2
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    Looks quite hordie to me. Are the Conscripts the Convicts or are all the infantry cons?

    I ask because of the Plasmas the squads wield.

    If you can jiggle any points, I suggest taking out the third Bassie as some may see that as too much, you may want to upgrade your officers a tad. With this many bodies around you'll need both the HSO and a JO + Honorifica Imperialis. Or invest in a Vox network.

    Any reason why you're giving Bolt Pistols out? Bolters themselves are the same points cost and with the Heavy weapons it's probably best not to have a pistol's short range.

    You have sufficient Anti-Armour weaponry, though AV14 will be tough to take down so you may have to redirect your Basilisks to fire their Ordnance on any of those big tanks. Standardized Missile Launchers should let you deal with swarms and the Conscripts with Flamers should be able to deal with whatever gets close.

    I think it could work as is, but with some tweaking with the Officers you'd probably have a more reliable gunline.

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    I really like this list, but one thing that can make it better is more fire power. You might consider swapping some of those missiles to heavy bolters. Other than that, its really good!

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    The plasma troops are the...."Blocking Elements". To ensure the dedication of the convicts to the emporer.

    I was thinking of making the sqd missile launchers into auto cannons. So that mean you have 3 missile launchers and 6 auto cannons. Rather then 9 missiles.

    Will that be enough anti tank?

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    I think it would be better if you had 5 missiles and 4 heavy bolters, but if you must use auto cannons, which I would advise not to, then take 4 missiles and 5 auto cannons, or 5 missiles. Lascannons are good too...

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    I was under the impression that you can only take one heavy weapons team in a command squad. Other than that, it looks solid. Just a little crazy. You could have trouble with armies that can assasinate your commissars. But it could work.
    "When one man dies it is a tragedy. When thousands die its a statistic."
    -Stalin

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