Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
SM player whose been itching to play something a little different. Ive always liked the looks of the Mordian IG models. So finally i broke down and bought an army. Just picked up the IG codex and started to read it. Coming from SM's... ive found the codex a bit confusing and designing an army enough to make me cross eyed.
I was looking for some help in designing an IG mordian army. Ill post what i have in my army.
Doctrines im assuming "should" be what GW lists in the codex for the mordians.
here is what i have.
Army contains 121 Minatures including:
1 Command squad Platoon with Commander, 1 luitenant, 1 Vet. Sergeant, 1 Plasma gun, 1 Medic. 2 Sqauds with 1 flamer, 2 plasma guns, 1 Melta gun.
1 Platoon with Command, 3 Squads with 3 lascannons, 3 Multimelta.
1 Platoon with Command, 3 Squads with 3 Missle Launchers, 3 Plasma guns.
1 Platoon with Command, 3 Squads with 1 Lascannon, 1 Autocannon, 1 Missle Launcher, 2 Plasma guns, 1 Melta gun.
Army also includes extra 1 Mortor team, 1 Autocannon team, and 2 heavy bolter teams
2 Chimeras, 1 Leman Russ, 1 Leman Russ Executioner,Leman russ Demolisher and 1 Hell hound.
thanks for any suggestions. suggestions on even how to set this army up will be helpful with understanding how things work in IG armies. As of now im pretty confused.
Doctrines are something that you can take, NOT something you have to take. You can take no doctrines at all and still have a legal army. Now this isn't something I advise but hey its up to you. From all the armor you have, you have the beginnings of a IG mech army. From personal experience, the Hellhound is one of the most devastating tanks out there! Also I would strongly advise getting a 2 standard leman russes. If you dont know already, this tank is the best one we got and if played right will earn back its points in spades. Don't bother with a demolisher until you understand just how to use IG armor. Demolishers require a different tactic altogether.
Are doctrines the only thing your confused about? The way an Imperial Guard army works is just like todays modern armies work. You have your General(you) that commands the army. You have your field officer(hq) that is on the ground to take your orders and see they are properly applied to the battle at hand. You have your platoon commanders (command squads) that take the HQ's commands exicute them the best way they can. Then finally you have your fire teams (troop squads) that make up a platoon.
For HQ, HQ squad is required BUT that is not what you are only limited to. In your codex everything after the bolded HQ title and right before the bolded ELITE title, you are allowed to include in your HQ deployment. On top of that they DO NOT have to deploy in the same spot as the HQ so that means you can put them exactly where you want them.
For a troop choice you need between 2 to 5 10 man squads + a command squad. So this means you can have anywhere between 25 to 55 troops making up 1 troop slot. Each squad is allowed certain upgrades that are covered in your codex.
Now in terms of mordians I havnt the slightest idea on what to take, sorry . I my self play jungle fighters and cadian. I think your best bet would be to read up on the fluff, and use google. Im new here myself so I dont know if there are any mordian players here or not.
Last edited by drdapoo; December 13th, 2006 at 01:04.
In the rule book, on page 5, it says:
"The most important rule about playing games of Warhammer 40K is to have fun!"
I don't have the Codex with me but I'm sure you can't have the full 4 Special Weapons and still have the Veteran Medic. I know Chimeras can't be taken separately, so you'll have to designate at least two infantry squads of yours as "armoured fists" and they'll be a troops choice each pair of squad and chimera.
I don't believe the Leman Russ Executioner is available to standard 'dex IG, but it could be brought in there if you wanted.
The extra heavy weapons guys would be part of the HQ's Command Platoon. I can tell you now though that the Hellhound will be quite a tempting target for anyone who has any infantry he doesn't want dead. If you're not set on the Chimeras consider getting one more Hellhound.
Also, can you list what you added on to the vehicles? Most popular choices are heavy bolters all over the place followed by Extra Armour and Smoke Launchers.