Cadian7th Infantry Company - Warhammer 40K Fantasy
 

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  1. #1
    Member Cadian7th's Avatar
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    Cadian7th Infantry Company

    Decided while I get my Swordwind all painted up I'm gonna start switching back to my first army the Cadian7th and switch them around a bit and see If they can get to a tournament or two next year and maybe surprise the usual Las/plas elite based armies.
    As far as tactics go the two plattoons will form up Into my main shooting base with Creed and Kell around to keep them In check and to add a bit of combat punch (5 x WS5 PW/PF attacks!), the three heavy weapon squads should be able to Infiltrate to alternative fire lanes and decent cover along with the command squad to keep them from running. Due to the fairly static nature of the Guard I've fitted In plenty of drop troopers to get at those pesky hidden units so plenty of plasma, melta, and demo charges to stop players from hiding from my castle of dakka.
    I think one of the cheekiest parts of the list Is Creed's special rule for either choosing the board edge and getting the best terrain/fire lines or re-rolling for the first turn which In this type of shooty list could be lethal to dispose of the biggest threats asap,
    Any comments on the lists?
    Cheers,

    Cadian7th Infantry Company

    Doctrines:
    Drop Troops
    Close Order Drill
    Light Infantry
    Veterans
    Special Weapon Squad

    HQ
    Creed And Kell
    (125pts)

    HQ
    Junior Officer (Light Infantry)
    Bolt Pistol / CCW
    Standard Bearer
    (63pts)

    Fire Support Squad (Light Infantry)
    3 x Heavy Bolters
    (90pts)

    Fire Support Squad (Light Infantry)
    3 x Autocannons
    (105pts)

    Anti Tank Squad (Light Infantry)
    3 x Missile Launchers
    (105pts)

    Special Weapons Squad (Drop Troops)
    1 x Demo Charge
    (45pts)

    Special Weapons Squad (Drop Troops)
    1 x Demo Charge
    (45pts)

    TROOPS
    Command Squad (Drop Troops)
    4 x Plasma Guns
    (80pts)

    SQUAD 1: Heavy Bolter / Plasma
    SQUAD 2: Heavy Bolter / Plasma
    SQUAD 3: Heavy Bolter / Plasma
    (240pts)

    TROOPS
    Command Squad (Drop Troops)
    4 x Plasma Guns
    (80pts)

    SQUAD 1: Lascannon / Plasma
    SQUAD 2: Lascannon / Plasma
    SQUAD 3: Lascannon / Plasma
    (285pts)

    ELITES
    5 x Veterans (Drop Troops)
    3 x Plasma Guns
    Vet Sgt: Plasma Pistol
    (85pts)

    ELITES
    5 x Veterans (Drop Troops)
    3 x Melta Guns
    Vet Sgt: Bolter
    (76pts)

    ELITES
    5 x Veterans (Drop Troops)
    3 x Melta Guns
    Vet Sgt: Bolter
    (76pts)

    1500pts / 122 Models

    FLAME ON!

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  3. #2
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    It looks good.

    Though I'm a bit hesitant to give out Plasmas on your JOs' squads. You may have Creed and Kell but one HSO and a JO + Hon. Imp. might come in handy.

    I think it's viable but it's gonna have some trouble against really mobile and CC based guys. But that's a Guard disadvantage. I do think that your HB / Plasma set up could use some tweaking, the AC for instance pairs up nicely with the Plasma gun because of the similar strength. Maybe it'll work out for ya.

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