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Alright, this is my first list. I'm fairly new to the Guard, so bear with me, I've probably done several very dumb things.
Here we go:
Command Squad: Senior officer- 161
-Grenade Launcher Trooper
-2 Veterans- Medic and Standard Bearer
Mortar Support Squad- 100
Special Weapons Support Squad- 85
-3 Sniper Rifles
10 Hardened Veterans- 140
Platoon A Command- 103
-2 Flamer Troopers
Squad A1- 113
-Close Order Drill
Squad A2- 113
Same as A1
Squad A3- 113
Same as A1
Platoon B Command- 102
-2 Plasma Troopers
Squad B1- 130
-Close Order Drill
Squad B2- 130
Same as B1
Squad B3- 130
Same as B1
Squad B4 (7 Guardsmen)- 80
-Close Order Drill
Well, that's it. I'm trying to stick to just the Vostroyan range, and a minimum of converting (metal is a pain), so just keep that in mind when you post feedback.
Edit: I've edited the list such that it will work with the Vostroyan Platoon sets I am getting. The Heavy Bolters have been replaced with Mortars, and the Hardened Veterans have recieved Meltaguns rather than Flamers. Also, the under-strength squad has been reduced by one Guardsman, and one special weapon trooper in each Infantry Command Squad has been replaced with a Medic. Comments?
Last edited by catbarf; December 18th, 2006 at 20:29.
youre gaurdsmen are really expensive. about 9pts each. You dont want to carapace armor you heavy weapon teams you want to give them sharp shooter. I would drop1 of the doctirnes on your platoons and go for a basilisk with indirect fire. That thing can hide and also blow apart anthing exept termies.
drop the remnat squad and a couple sharpshooters here or there and the carapace armor on the heavy weapon squad and I think you'll have enough points for a basilisk. also if I would suggest plasma over grenade launcher.
You're right, I need to give the Heavy Bolters Sharpshooters, but I must disagree about th infantry doctrines. Sharpshooters is a must, because it does increase the effectiveness of the weapons a good bit. Carapace is also very good, because against most army's basic weapons, which are AP5, it doubles their survivability. Close Order Drill is nice because its free. I'm also dead set against any vehicles, so a Basilisk is out of the question.
Anybody else? All comments are appreciated.
My only problem wiht close order formation is if you fight eldar and they have a fire prism theyll blow squad after squad away. Also if you fight anyone with ordanace the same thing will happen. Since you have master voxs you shouldnt need close order formation for the leadership. SO WHY ARE YOU USING IT.
If you want to make weapons more effective through the sharpshooter doctirne. I would suggest more heavy weapon squads or even a heavy weapon platoon then give them sharpshooter it would save points.
Also is your command a senior officer or a heroic senior officer. Becuase if it isnt the later i would suggest upgrading him.
Well, a couple things. First off, the Close Order Drill. I don't intend to run around in a line- you're right, way too vulnerable. I intend to form up right before I get charged, so I wait for the last possible second. At that point, the only thing I'll lose is the Heavy Weapon team, but I still have a bunch of lasguns- or I can charge them and get the bonus. Either way, the loss of the heavy weapon is worth the Ld and I bonuses in close combat. Next up is the officer- much simpler. I didn't take a Heroic Senior Officer because I don't intend him to fight much, so the statline isn't necessary, and with the Master-Vox, voxes in all infantry squads, and Iron Discipline, I'm not sure that the Ld bonus is worth the huge cost. If anything I'll just give an Honorifica Imperialis to a Junior Officer and save 5 points.
Leadership 9 is very useful and totally worth its points. That means your entire army (if using vox casters) under half Strength will have the same leadership as a Basic SMurf. Not to spiffy for and army that people call cowards.
If you want to save on points just do the honifrica imperails on a JO. I dont know if i mentioned this put if you really want your infanty to pack a punch i would suggest plasma guns in all the squads. That will take care of any termies. If you dont want to do that i would sugest droping the flamers on the vets for plasma or melta guns depending on what you want.
Last edited by Vampire_gir; December 17th, 2006 at 21:57.
I've edited the list. All comments appreciated. And, Vampire, I'm considering taking a Heroic Senior Officer, but the problem is that I don't know what to remove to free up points.
Can anybody give me any more suggestions, before I spend about $350 USD on this army?
I'll look it over closer in the morning, but the first thing I see right before I go off to bed is that you've got mortars...personally I think they're a waste, get lascannons instead ( same cost in $$ anyway, close in points I think ) for the AT and anti-MEQ. The mortars are fluffy, but weak and inaccurate.
Also, while I'm not exactly a pro, it seems like you could save points by leaving the SO with stock weapons - the mastervox leads me to believe that you're just going to hide him out somewhere anyway, and you could spend the points elsewhere on plasma guns and other goodies.
Last edited by fattmeezy; December 23rd, 2006 at 14:06.
I thought about swapping out the mortars, but look at how many AP weapons I already have- 5 Plasmas, 3 Lascannons, and 3 Meltaguns. Not bad for 1500pts. And I think that the main issue I'll face will be lots of melee troops- and pinning that big unit of Orks with the mortars so I get another round of Heavy Bolter fire will be just lovely. With a barrage of 3 blasts, it's hard to miss.