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What are thoughts on this list? Trying to make an assaulty WH list. Main idea behind the list is to present a "wall of close combat" in the form of Penitent Engines and Arco Flagellents, which hopefully will draw enough fire to get the rest of the army within shooting range, and give the HQ a chance to to some fighting.
1 Canoness Blessed Weapon, Inferno Pistol, Cloak(2+ sv)
1 Priest Eviscerator, Las Pistol
1 Vet Sister Superior Eviscerator, Plasma Pistol
3 Celstians 1 Hvy Flamer, 2 Bolters
1 Immolator Twin Heavy Flamer, Smoke Launchers
8 Seraphim 5 Twin Bolt Pistol, 2 Twin Flamers
1 Vet Sister Superior PlasmaGun, CCW
Sisters Squad A
9 Sisters Of Battle 7 Bolters, 2 Meltaguns
1 Veteran Sister Superior CombiMelta
1 Rhino Smoke Launchers
Sister Squad B
11 Sisters of Battle 9 Bolters, 2 Flamers
1 Veteran Sister Superior CombiFlamer
Elite Combat Squads
3 Arco Flagellants Flagallent Weapons
3 Arco Flagellants Flagallent Weapons
Heavy Combat Squad
2 Pentinent Engines Dreadnought Weapons and Hvy Flamers
1 Exorcist Missle Launcher
Looks like the kind of list I would play if I forked out for Penitent Engine models =) (although I went the more popular route and got a jump pack for my canoness model)
Only recommendation would be drop the combi weapons and plasma pistols and use the points to get a ride for your second sister squad.
If you really want a protective wall of cc troops in front of your sisters then arco's and PE's are not actually very effective. Arco's are vulnerable to small arms fire, while PE's are easily killed by any AT weapon. A single round of firing from even a small part of the enemy army will clear them away, exposing your sisters. They are also pricey so the enemy will get a good VP return on his shooting.
Much better as a screen are zealots. These cheapo nutters are very determined when they have a canoness with a Book of St. Lucius at their backs. You could easily afford to field two squads of 20, each with four eviscerator wielding fanatics for the cost of the arco's and PE's. The rules for them are in UK White Dwarf 304.
Thanks for the replies.
I read up on zealots, and I like the idea. They do work out a pit pricey if you try to upgrade them too much IMO, but still cool a idea. My only concern is that they will be "ignored" by the enemy (if you had to choose between a PE and a Rhino, vs a unit of Zealots and a Rhino, which would you choose as a target?). Also, they are a bit slow.
Would a unit with 4 eviscerators be better than a unit with the flamer thingys. (forget what their called).
What I've tried tactically with this list is to advance on a flank and move the army together as a group. Although this is susceptible to ordance I think increases the odds of making impact. Also, most of the friendly games we play uses at least 25% of the table as terrain, so It provides some cover to advance under.
One thing thats not working that great is the HQ squad. Thinking of replacing it with a shooty Inquistor retinue and adding some (3) DC assasins to harass the enemy while the Close Combaty stuff advances.
If you want to take 'Ecclesiarchal' troops then you're going to have to accept that they are simply not as efficient as sisters of battle. They are very characterful certainly, but are very much for friendly battles, as your list is specified as being.
In terms of deadliness a mass of zealots is actually quite as dangerous as a PE or arcos in cc, and often a lot more so. Their large numbers mean that they function like a unit with three hidden powerfists (4 eviscs are about equal to 3 power fists in number of attacks). If you attach the priest to them they go really loopy. An attached priest doesn't need an evisc, spend the points on giving them to fanatics. If they hit a squad of marines they will obliterate it. An opponent who ignores them will regret it.
Exterminators are not as good as eviscs IMO. They only work once, they rely on the zealots getting the charge (far from guaranteed with slow infantry), and if there are only a few zealots left they won't do a thing. By contrast eviscs swing every assault phase and the fanatics should be the last ones to die. Really don't bother with them, they just push the zealots price up uselessly.
PE's are useless as ablative for Rhinos, they die too easily. Rhinos with smoke and EA don't need other vehicles to get in the way, they need more Rhinos to spread the enemy's fire. The old Rhino in numbers and smoked with EA is actually quite difficult to kill.
Once again, thanks for the sound advice.
What is the opinionon the extra armour, is it worth it? Its something like a 1 in 6 chance of actually doing anything.
I am quite eager to try out the zealots. Now just to find some nice models. (there was this one Necromunda gang that really looks like it could make a cool squad of zealots )
Another question hs5ias: Any good tactics you could recommond for Penitent Engines? (you would by now have realised that I really dig these models and want any excuse to play them )
hmm. Maybe I should max out on zealots, Arcos and PE's. Charge 40 Zealots, 6 arcos, and 9 PE's at the enemy lines