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Platoon Command Squad (2x Squads)
Anti-Tank Support Squad
-3x Missile Launchers
Anti Tank Support Squad
Infantry Platoon (4x Squads)
-Armored Crew Compartment
This is the first IG, tear it up.
Powerfists on a officer are a no no as unlike space marine sergeants they can be picked out in close combat and so will never get to use it. I don't really like more then one Medic at this point level but keep the standard as that is very useful if your not useing a vox network which you are.
You need a master vox in your command squad or you will only be able to use the officers Ld on one squad per turn but with the master vox all squads can benefit from it.
All your anti-tank in this list is in two squads with only 6 men per squad and you can only lose 3 before you start losing weapons. Best to stick these weapons in line squads until you play larger games. Heavy bolter support squads are more useful if you put a few lascannons in your squads.
Any upgrade on a Sentinal is a waste even if they come with the model. These guys sould have
Extra Armor at the most but even then its not really worth it.
I would put a few Missile Launchers in your line squads and drop both anti-tank squads and add a heavy bolter support squad. This will give you more wounds for your guns and not hurt your anti-troop firepower so much. Stick a heavy bolter in your HQ command squad just to give them something to shoot with. A few plasma guns wouldn't hurt
Last edited by KOS-MOS; January 23rd, 2007 at 06:00.
"Hey sarge, this lasgun is heavy. I wish we had something lighter."
FF7: ABOUT RANDOM BATTLES
Your HQ is too heavy. The go with either an HSO or a JO, I find the SO not good at leadership and not too much better than JO. I would drop the medic, unless you stick some plasma in the squad.
Power fists are totally worthless for a guard Officer in a command squad. He'll never get to swing it!:wacko:
As KOS-MOS said, take the Missle launchers out of the Anti-Tank squad and put them in the troop squads. Every troops squad should have a Heavy Weapon and a Special Weapon. The Missle Launcher/Plasma Gun combo is my favorite. Missle Launchers are also 5pts cheaper in the line squads.
Guard squads are not effective when moving. The whole strength of the army is shooting the Heavy and Special Weapons. Keep them all in as much cover as you can with line of sight to enemy, and don't move them until you have to. In the regular IG lists that I play, every unit is shooting the enemy from turn one!
I like you Lascannon squad as is.
Without other armor, your Sentinals are toast. They are way to brittle to be on there own. They work fine when you have a Russ to park them next to, but otherwise the points would be better in some Veterans or Russ.
You didn't mention any Doctrines? Iron Discipline is a cheap and beneficial one that I never do without now. Drop troops is good for taking one of your Command Squads and putting 4 Plasmas or Meltas in it and dropping it next to some juicy target and its free!:yes:
Last edited by Diggums Hammer; January 23rd, 2007 at 05:09.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
The Support teams go with the HQ, not the Troops.
... only triumph could turn pooing his pants into a good thing..
Hey Katalyst, I would agree with all that has been said above, in addition I would suggest that where you have 4 infantry squads in one platoon you should take two separate platoons and gain a command squad. You should have gained enough points from lightening up your HQ command to do that. These command squads can always be put to good use, on the line with Iron Discipline and some fire support, or deepstriking are good options.
However, I would also consider dropping these two squads altogether, the amount of infantry you have on the line will be cumbersome and you have virtually no other units. If you ditched those two squads you could free some points up for some Heavy Support - those squads plus some points saved elsewhere could potentially buy you a couple of Russes.
Either way, I think you need a second element of your army to compliment the line infantry in some way, even if you just buy a few deepstriking veteran/storm trooper squads. Once you have that element, then think about more infantry :p
Hope this helps
its a good army so far but i would suggest some tanks preferably a hell hound and a leman russ
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