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5x Hardened Veterans
-2x Plasma Guns
Platoon Command x2
Infantry Platoon Squad x4
Leman Russ Battle Tank
-Heavy Bolter Sponsons
Much better list but your a bit heavy on the anti-tank, maybe you face a lot of armour in your area? Replace the Missile Launchers in your command squads with heavy bolters and lose the Special Weapon Support Squad as a 5 man team of vets can do this job a lot better with a much better chance to hit.
Drop the Special Weapon Support Squad and the veteran sergeants as you don't really need them with the vox network and Iron Discipline. Use the gained points to get a squad of 5 vets with 3 metla guns with drop troops or a bigger squad of vets with a few plasma guns and a missile launcher. These guys sould infiltrate into cover to give you a first turn shot at a dangerous enemy unit.
Especially good to drop the Special Weapons squad. You can also drop a Command Squad with three or 4 Meltas if you want, and then you don't take up a Doctrine slot, and the weapons are cheaper. I like my Vet squads to have Lascannons and Plasma Guns only.
I like all the Missle Launchers, good all purpose tools for IG, can take out tanks, MEQ troops, and hoards all on one gun. I would like to see some Lascannons somewhere in this army though. Perhaps drop the Special Weapons squad, make your HQ a suicide drop trooping Melta squad, and then take a Vet Squad with a Lascannon?
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Thanks to both of you for helping......again:yes:
I added the Hardend Veterans, gave my Platoon Commands heavy bolters for added swarm killing and dropped all 4x Veteran Sergeants from the Infantry Platoons.
The Hardend Veterans seem a bit expensive, but an infiltrating lascannon that can hit quite often is worth the price. I gave the V. Sergeant a powerfist soley because I love the model.
Rep love for you both.
If you really love the powerfist model then there is a way you can use it. Just put him in the veteran squad as the sargent can select officer only items and can not be picked out in close combat. Useful as if your infiltrating close to the enemy then your veterans may get jumped on by the enemys fast assault troops. Makes the squad a bit of a point sink for only 10 wounds so
a powerfist in a command squad may prove useful for you if you get the chance to strike back.
(It can happen)
Also because the enemy will be aiming all there attacks at the officer because of his slow powerfist then maybe carapace armour would be worth taking to keep him alive so he gets a chance to use his expensive weapon.