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Anyway just wanted to see what anyone thought about it and how i could improve the list, thanks for any tips. Tried to be balanced .
1 Master (HQ) @ 91 Pts
Bolt Pistol (x1); Power Weapon (x1)
1 Dreadnought (Elites) @ 123 Pts
Dread. CC Weapon;
Heavy Flamer; Assault Cannon
4 Tactical Squad (Troops) @ 90 Pts
Bolter (x3); Lascannon (x1)
1 Sergeant, Bolter
8 Tactical Squad (Troops) @ 180 Pts
Bolter (x6); Heavy Bolter (x1); Meltagun (x1)
1 Veteran Sergeant Bolt Pistol (x1); Power Fist (x1)
2 Bike Squad (Fast Attack) @ 181 Pts
Twin Bolter; Meltagun (x2); Frag Grenades
1 Attack Bike Twin Bolter .; Multi-Melta; Frag Grenades
1 Sergeant Twin Bolter; Frag Grenades
1 Whirlwind Battery (Heavy Support) @ 85 Pts
Models in Army: 21
Total Army Cost: 750
Last edited by Prince666; January 30th, 2007 at 13:55.
Last edited by Shadow701; January 29th, 2007 at 15:26.
i agree with shadow, having a heavy weapon in a squad meant for in your face combat is kinda a waste. the bike squad is ok because he has 4 bikes (the sergeant, the 2 bikes, and the attack bike). however, since the sergeant doesn't have termie honors, he cannot take a bolt pistol. also, the attack bike crew cannot take bolt pistols. i wouldn't give the biker sergeant termie honors because it probably isn't worth it. as for the lascannon tac squad, great job except i would increase the number of space marines by one for extra protection. for the power fist tac squad, my only question is "how are you gonna get them into cc?"
You were both right about the bikes, thanks for pointing that out.
Now the tactical squad. the heavy bolter is there beacuse I might not always want to get into combat until the situation calls for it, (orks , nids), so the heavy bolter is there to give the squad more firepower and for 5 pts its dirt cheap.
But again the squad dosent have alot of speed , something ill fix with the 1000pts army list. Otherwise any other opionions on wat i should use it for would be good.
Get rid of the bikes and go with a assualt squad alot more useful and less points. With any points left over give your master some sort of armour whether it be artificer armour ( 2+ sv) or a iron halo ( 4+ inv).
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