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Silver Slayers Space marine chapter
Commander - Master - Combat Shield, artificer armour, master crafted PowerFist,
Bolt Pistol, Adamantine mantle 181 Points
Veteran Squad - 5 x marines,
1 Veteran Sargent - Powerfist, bolt Pistol
1 marine - Powerfist, bolt pistol
1 marine - Power Weapon, bolt pistol
Furious Charge Skill 160 Points
Razorback - Twin Linked Lascannon, extra Armour, Smoke Launcher 98 Points
Dreadnought - Venerable - Furious Charge, Extra Armour, smoke launchers
Dreadnought - Missile Launcher, Lascannon, extra armour, smoke launchers
Scouts - 6 x Scouts, All sniper 108 Points
Scouts - 10 x Scouts, BP&CCW, Vet Sarge - Powerfist 158 Points
Marines - 10 x marines, plasma gun 160 Points
Rhino - Extra Armour, Smoke Lanchers 58 points
Marines - 5 x Marines, 1 plasma cannon 95Points
Marines - 5 x marines, 1 lascannon 90 Points
Predator Destructor - Heavy Bolter Sponsons, Extra Armour, Smoke Launchers
TOTAL POINTS - 1492
I am trying to vary from my standard approach to massed firepower marines and opt for a more balanced approach
i am going to add the commander to the vet squad, 4 marines with power weapon and powerfist attacks in one unit is gonna hurt any enemy. the razor back can race up dump its cargo then take pot shots at enemy vehicles
my pred will stay back and keep moving constantly spitting out high strength shells at enemy troops or light vechiles
the venerable dread is for stomping into the fray and smacking the shiz out of whatever it meets, while the other dredd is fire support obviously
the sniper scouts will pin down enemy troops hopefully, or at least give me good odds to wound monstrous creatures while the assault scouts slap down some fools
the marines in the rhino are aimed at getting into position to support the assault squads if needed while still giving enought firepower to take out any oppertunity targets, the rhino can also be used as mobile cover to
the other 2 marine squads are mostly just meat shields for the lascannon and plasma cannon to take out heavy vechiles and heavy infantry
Last edited by kakashi; January 31st, 2007 at 14:44.
I got lost on the road of life
In summary: I think the whole list needs to be rethunk (or is that rethinked? Just kidding) Rhino's and Razorbacks are just too fragile to transport important squads into combat. Your opponent will not lack for tank busting weapons at 1500 points, and anything stronger then a bolter can take the transports out. I think you will find both units without transports by turn 2, and be forced to march the rest of the way across the board, and your Elite squad will not survive, at only 6 models.
Sorry to be so harsh, but I'm only trying to help.