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So here it what I was thinking in order to combat the IG:
Attach to Assault Squad
-10 Tactical Marines
-10 Tactical Marines
-10 Assault Marines
-4 Space Marine Bikes
Grand Total=997 pts
As always, any thoughts or insights would be greatly appreciated.
for the points your paying for the master.. i would go with a librarian w/ FoD. even if its a codicer. Getting the IG to break rank and run off the table would be nice. Attatch him to one of the tactical D/P squads.
I agree that you should drop the plasma and add the melta. drop nice and close to their armour
Consider grabing the "cleans and purify" trait and add an an extra speacial weapon to each DP squad.
Ive never run my DP army without veteran Sgts w/ powerfists. So im not sure how yours will fair.
My concern with this army is that if its Alpha missions you cant DS your assault squad. This means that squads going to have to be on the table on round 1. Ive split my DP army from time to time . However our club uses lots of terrain on the boardss so i can hide most things, cross my fingers and hope the pods come in on round 2. Its an army that is fun to play.. but has alot of weaknesses.
Last edited by zedsdead; February 7th, 2007 at 14:17. Reason: correction
Hmm. As an Imperial Guard player first and a Marine player second, I can add the following:
Any good guard player is going to have at least one Leman Russ variant in 1000 point game. Be VERY carefull deepstriking any units. It makes for a short, agonizing defeat to have your assault squad already arranged so that one battle cannon shot takes them all out. (Keep in mind AP3)
(I've taken out 15 man deep striking Chaos Terminator squads with a single direct shot from a baslisk.)
I'd think about replacing that plasma gun with a melta. Plasma guns, imho, are only worth taking against armies with a lot of 3+ saves. (Or Deathwing armies, I'll field 10-15 plasma guns against those)
I think the worst possable configuration for a drop poding army is to start with half your force on the table, and half drop poding in.
With only half of your army on the table, if your opponent goes first he will have 2 turns of shooting only 2 squads. How long do you think they can survive that?
and just when they are whittled down to nothing, you satisfy his appetite for more by dropping in 1 squad of guys. (50% chance for each, so odds say only 1 arrives) He will make quick work of that, since he has nothing else to shoot at.
then your other squad drops, and the same thing happens.
He then has 2 turns to "clean up" any straglers.
If you're gonna do a Drop Pod force, don't start with anything on the table.
My issue with this army is the total point cost. Under 1500 points, mixed armies simply dont have the point to flesh out the drop pods and the ground forces.
At 1850, this can be done very easily.