1st try 1500 Grey Knight/IG army - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 9 of 9
  1. #1
    Member
    Join Date
    Nov 2006
    Location
    Dijon, France
    Age
    30
    Posts
    108
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    16 (x1)

    1st try 1500 Grey Knight/IG army

    My first Daemonhunter list;

    HQ

    Inquistor lord
    Thunder hammer
    Bolt pistol
    Psychic power: Holocaust(Or maybe scourging?)

    Henchmen:1Warrior(IG),2 sages,1 acoltye(Bolt pistol,CCW)

    Total:121

    Should i add more henchmen or give the Inquisitor more war gear.

    I'm Space wolf player so i am used to keeping the cost of HQ as low as possible.

    Troops

    Stormtroopers(10)
    1 veteran(Bolter), Plasma gun, teleport homer.

    +
    Chimera
    Multi laser,heavy bolter.

    Total 226

    2nd stormtrooper squad same as above except no teleport homer.

    Elite

    Vindicare temple assassin

    Grey knight Termies(4)
    Brother captain
    Holocaust
    psycannon
    Total:322


    Fast attack
    Grey knight squad (
    Justicar
    1 psycannon
    Deep striking
    Total: 250

    2nd grey knight squad: same as above
    250

    Total points:1495

    Models:49

    What do you think?

    Last edited by Alan; February 9th, 2007 at 17:15.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    I am a free man! number6's Avatar
    Join Date
    Aug 2005
    Location
    The Village
    Posts
    4,941
    Mentioned
    18 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputation
    786 (x8)

    Normally, I refrain from commenting on lists with inducted IG because I am not qualified. But ... I don't actually see any IG in this list. Did you mean for there to be?
    Quote Originally Posted by Alan View Post
    HQ

    Inquistor lord
    Thunder hammer
    Bolt pistol
    Psychic power: Holocaust(Or maybe scourging?)

    Henchmen:1Warrior(IG),2 sages,1 acoltye(Bolt pistol,CCW)

    Total:121

    Should i add more henchmen or give the Inquisitor more war gear.

    I'm Space wolf player so i am used to keeping the cost of HQ as low as possible.
    Keeping your costs lean is always a good idea for a DH army. Buy as little wargear as possible, because you need those points for troops.

    This is kind of a mixed up unit. The biggest mistake DH neophytes make is in trying to do one of two things with their inquisitors:

    a. Make them into assault units.
    b. Make them into generalist shooting/assault units.

    The problem is that, in both cases, you'll spend a lot of points but get terrible performance. These are mere humans, and in an army of supermen, there's no way you can spend enough points on mere humans -- even inquisitors and henchmen -- to make them competent at assaults. That's why you have GKs. So don't buy any wargear for inquisitors or henchman that attempts to make them into assault units.

    This implies, naturally, that you should specialise your squad for shooting instead. Fortunately, this is an excellent role for Malleus inquisitors, and it's a role that GKs are terrible at. (Well, you can build static, shooty GK units like "mini-purgation" or full purgation squads, but they're far more expensive for similar, or even less performance when compared to similar or cheaper investments into inquisitors for the same role.)

    Take an inquisitor lord with a psycannon and auspex, 1-3 guns servitors (plasma cannon, heavy bolters), 2 sages, 1-2 mystics, 0-3 acolytes with bolters and/or carapace armour. It's cheap, it's effective, it's dangerous.
    Quote Originally Posted by Alan
    Troops

    Stormtroopers(10)
    1 veteran(Bolter), Plasma gun, teleport homer.

    +
    Chimera
    Multi laser,heavy bolter.

    Total 226

    2nd stormtrooper squad same as above except no teleport homer.
    Pretty good. What you want is 2x plasma guns, not just one, as the low-AP special weapons is one of the few good reasons to invest in ISTs when you have GKs available to you. And for similar reasons to what I said above about inquisitors, you really don't want to invest points into IST vet sgts because they're just weak. You've got 21 additional points into that one model, but you're not going to get better performance than the GK you could be fielding instead for virtually the same amount of points. A plasma squad is not a squad that should be getting up close and personal to the enemy, so the TP homer is of limited utility. I'd drop all vet sgt outlays and use the points elsewhere in your list.

    I note that you have virtually zero anti-armour capability in your list. I would strongly recommend that you either take a GK Hero and 1-2 TLLC/ML dreads, or that you take 2 IST squads with 2x meltas instead of plasma for tank-hunting. Rhinos work somewhat better in such squads, but chimeras aren't terrible choices, either.
    Quote Originally Posted by Alan
    Elite

    Vindicare temple assassin
    I don't see the attraction of the vindicare. If killing a couple of hidden powerfists is going to make or break your game, then you have bigger problems. I'd always take an eversor or a callidus instead of this guy, but he does have his staunch defenders, so I'll leave it at that.
    Quote Originally Posted by Alan
    Grey knight Termies(4)
    Brother captain
    Holocaust
    psycannon
    Total:322
    Drop holocaust! If you suffer perils of the warp, the entire squad suffers it! And if you need holocaust to help you through an assault, you are misusing your GKTs. Otherwise, this is solid squad.
    Quote Originally Posted by Alan
    Fast attack
    Grey knight squad (
    Justicar
    1 psycannon
    Deep striking
    Total: 250

    2nd grey knight squad: same as above
    250
    Except for the psycannons, these are great. Psycannons can't shoot as far as stormbolters when the squad moves. But more egregiously, you are paying points to weaken your GKs! You rob him of his +2S bonus, true grit, and stormbolter (a great weapon as is). And it costs you an additional GK model, too! So, for the cost of two full-strength GKs, what you get instead is a single, bog-standard space marine (S4/A1). This is a terrible tradeoff in a squad that you intend to punch into assaults. That's a lot of points for, at most, two turns of shooting with the psycannon. You'll notch far more kills with the additional models, shots, and high-strength attacks from vanilla GKs.

    Keep your GKs vanilla, unless you are building static fire support squads. Full stop.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  4. #3
    Shrubs for the Blood God Undead Bonzi's Avatar
    Join Date
    Mar 2005
    Location
    right behind you
    Age
    32
    Posts
    1,144
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    207 (x5)

    A few things to consider.

    1. You HQ Inquisitor has absolutly 0 purpose or effectiveness, and he is illegal to boot. (Inq Lords must have a min of 6 hench). There is only once decent Inquisitor Lord build and that is the shooty inquisitor with a psycannon, 2 sages, and three gun servitors (2 HB, 1 PC). I personally would take your BC and termi retinue and move it to the HQ slot (BC's count as an HQ choice) and move that Inquisitor to the elites side and either do a shooty retinue or a lone inquisitor with a psycanon.

    2. Vindicares are not the best option for assasin. They can at max kill 6 models in a game...and thats only if they roll perfectly and shoot only one wound models. An Eversor or Callidius will give you far more bang for your buck. Read their abilities and statlines and just think of the possibilities.

    3. Max out the plasma on your IST squads, its cheap and effective. You already have them at full size so take advantage of some of that staying power and make them really hurt the enemy.

    4. I would skip the psycanons on DSing GK's. Your gonna get maybe one round of shooting off with that psycanon at the cost of another full GK, plus the psycanon reduces its carrier to a really really expensive bog standard space marine rather than a GK with true grit, a storm bolter, and a nemisis force weap.

    5. You really want some Anti-Tank in this list as its between 1000 and 1500 pts roughly. A Dread with TL Lascanon/ML would be good. Or some inducted IG...my personal favorite. Or some WH Seraphim...DH do have AT options, you just have to dig a little deeper. (If you were thinking the Vindicare could help out with Anti-Tank don't bother, he's got one shot that can do the job and thats a trick pony you just cant count on.)


    Edit: I curse number6 for his faster typing abilities and for reading my mind...
    Last edited by Undead Bonzi; February 9th, 2007 at 18:02.
    The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
    -Undead Bonzi

  5. #4
    I am a free man! number6's Avatar
    Join Date
    Aug 2005
    Location
    The Village
    Posts
    4,941
    Mentioned
    18 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputation
    786 (x8)

    Quote Originally Posted by Undead Bonzi View Post
    1. You HQ Inquisitor has [...] is illegal to boot. (Inq Lords must have a min of 6 hench).
    Actually, it's just a 3 henchman minimum.
    Quote Originally Posted by Undead Bonzi
    Edit: I curse number6 for his faster typing abilities and for reading my mind...
    I'll try and slow down. Still, isn't it interesting how great minds think alike? :rolleyes:
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  6. #5
    Member
    Join Date
    Nov 2006
    Location
    Dijon, France
    Age
    30
    Posts
    108
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    16 (x1)

    Here is my updated list, (when i said imperial guard early i meant it had stormtroopers):

    HQ

    Brother captain with retinue of 4 GKT with 1 psycannon.
    Total: 302

    Troops:

    Stormtroopers(10)
    2 Plasma gun.
    +
    Chimera
    Multi laser,heavy bolter.

    Total 205

    2nd stormtrooper squad same as above

    Fast attack

    Fast attack
    Grey knight squad (
    Justicar
    Deep striking
    Total: 225

    2nd grey knight squad: same as above
    225

    Elites:
    Inquistor with psycannon and auspex,power armour
    3 Gun servitors (1plasma cannon,2 heavy bolters)
    2 sages.
    1 acoltyes with bolter
    Total:167

    Heavy dreadnought:
    Grey Knight dreadnought
    TLLC
    Missle launcher
    Smoke
    extra armour
    Total: 148

    Models:49
    Points: 1497

    Well thats it though i was loath to drop the assassin they seem like a lot of fun.What do you think?
    Last edited by Alan; February 11th, 2007 at 13:51.

  7. #6
    PP is my master now... Hasten's Avatar
    Join Date
    Jul 2006
    Location
    Los Angeles (unfortunately)
    Age
    34
    Posts
    1,213
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    135 (x4)

    Quote Originally Posted by Alan View Post
    Elites:
    Inquistor with psycannon
    3 Gun servitors (1plasma cannon,2 heavy bolters)
    2 sages.
    3 acoltyes with bolters
    Total:187

    Well thats it though i was loath to drop the assassin they seem like a lot of fun.What do you think?
    Hey hey,

    Looks like a pretty darn solid list to me! You'll get no arguments from me regarding assassins - at some point you have to take a unit or two that you just like, no? Unfortunately, though, this Inquisitor build is illegal. You can only have a max of 6 henchies with the Elite =][=. So, the core of this squad is the heavy weapon servitors, and the sages help mitigate any Gets Hot rolls. I'd drop the acolytes, and you've got a legal (and very nasty) unit to field. One note on wargear for the squad: an Auspex is generally a good investment for this unit. It's only a couple of points, and anything that tries to infiltrate too close is going to get torn to shreds. Also, you have just enough room in an Elite =][= squad for a Mystic, which will also allow you to take free shots at deep striking units. With the Auspex and the Mystic, you turn the squad into a significant deterrent for any infiltrating or deep striking monkey business =P. Just imagine lighting up a squad of deep striking Terminators with that plasma cannon! Gives me the shivers just thinking about it...

    Cheers,

    -H

    *edit*
    Oh, and if you're looking for an assassin, I'm personally a fan of the Eversor. He's the cheapest, he's nasty in assaults, and notice that he has melta bombs, so he can do some tank-hunting in a pinch. You could make one of your IST squads into a 2x melta gun, and mount them in a rhino, and drop a few members to help afford one. That'll also give your anti-armour a boost.
    *end edit*
    Last edited by Hasten; February 9th, 2007 at 20:23.
    Political language is designed to make lies sound truthful and murder respectable, and to give an appearance of solidity to pure wind.
    -George Orwell

    www.drmcninja.com
    If you're intruiged by doctors who are also ninjas, then this is the webcomic for you!

  8. #7
    Member
    Join Date
    Feb 2007
    Age
    29
    Posts
    42
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x1)

    For The next time you wanne give your inquisitor a psychic ability dont buy it but get a familiar and you will get +1 initiative and a free psychic ability also.

    So thats than a win win

    Your second army list is alot better
    40K
    Imperial Guard
    Daemonhunters

    Warhammer
    Bretonnians
    Ogres
    Goblins

  9. #8
    Part time Pirate Lord Lucias's Avatar
    Join Date
    Jun 2006
    Location
    New Zealand
    Age
    34
    Posts
    1,148
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    73 (x3)

    Quote Originally Posted by collecter View Post
    For The next time you wanne give your inquisitor a psychic ability dont buy it but get a familiar and you will get +1 initiative and a free psychic ability also.

    So thats than a win win

    Your second army list is alot better
    I think you'll find that when you get the familiar it gives you the option to purchase another psychic ability. By the looks of this henchmen he isn't tooling this =][= for c/c so the extra initiative wont be soo helpful.

  10. #9
    PP is my master now... Hasten's Avatar
    Join Date
    Jul 2006
    Location
    Los Angeles (unfortunately)
    Age
    34
    Posts
    1,213
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    135 (x4)

    Quote Originally Posted by collecter View Post
    For The next time you wanne give your inquisitor a psychic ability dont buy it but get a familiar and you will get +1 initiative and a free psychic ability also.
    Yeah, familiars give you the option to purchase another psychic power, rather than a free one. More's the pity =P.

    -H
    Political language is designed to make lies sound truthful and murder respectable, and to give an appearance of solidity to pure wind.
    -George Orwell

    www.drmcninja.com
    If you're intruiged by doctors who are also ninjas, then this is the webcomic for you!

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts