Disciples of Caliban (2000pts) - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Stella Cadente's Avatar
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    Disciples of Caliban (2000pts)

    At last I have my Dark Angel codex and the Army deal, now I can re-collect an army I abandoned long ago, I was young and Foolish.

    ++HQ++

    Company Master Zakial (Standard equipment)
    Plasma Pistol,
    Power Weapon,
    Melta Bomb
    =135pts

    Librarian Jariel (Standard Equipment)
    Plasma Pistol,
    Melta Bomb
    =140pts

    +Elites+

    5xDeathwing Terminators
    2xThunder hammer & Storm Shield
    2xLightning claw pairs
    Assault cannon & power fist
    =245pts

    Mortis Dreadnought
    2xTwin Linked Lascannons
    Extra Armour
    =180pts

    10xScouts (standard equipment, 4xbolters, SGT shotgun)
    5xSniper Rifles
    =170pts

    +Troops+

    10 Marines (Standard Equipment)
    SGT Power Fist
    Plasma Gun
    =205pts

    10 Marines (Standard Equipment)
    SGT Power Fist
    Plasma Gun
    =205pts

    10 Marines (Standard Equipment)
    SGT Power Fist
    Plasma Gun
    =205pts

    +Heavy Support+

    10 Marines (Standard Equipment)
    SGT Plasma Pistol
    2xHeavy Bolters (combat squad 1)
    2xLascannons (combat squad 2)
    =280pts

    Predator (standard Equipment)
    Twin-Linked Lascannons
    Sponson Heavy Bolters
    Extra armour
    Dozer Blade
    =150pts

    Whirlwind (standard Equipment)
    =85pts


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  3. #2
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    nice

    looks like a nice solid list to me.


    the dreadnaught and termis will take fire if nothing else...

    i would guess the infantry will be split into two squads each, 1 with seargent 1 with the gun?



    oh and nice distribution of the heavy weapons on the deves. not much to say about this list, good job.

  4. #3
    Member greedo's Avatar
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    I'm not sure you have enough anti armour for 2kpts but that mostly depends on the opponent.

    I agree, not much to say about it, it looks good to me, but noone really knows how it will work out. New codex lists need lots of playtesting, and that will take time.

  5. #4
    Senior Member Stella Cadente's Avatar
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    @Hellbunny: The infantry will really depend on what I play against really, most of the time it will be full 10 man units, but if I have to I can split nicely, but yeah it would be 1 unit SGT 1 unit Plasma

    @Greedo: well in total there are 19 possible weapons for taking out tanks at various ranges, that to me seems like quite a bit of anti-tank fire lol, of course some of that requires either close combat (thunder hammers, melta bombs etc), or just close range (plasma pistols, plasma guns etc)

    but thanks anyway, it must be my first ever list I've ever gotten positive feedback on haha

  6. #5
    Member greedo's Avatar
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    Quote Originally Posted by Stella Cadente View Post
    @Greedo: well in total there are 19 possible weapons for taking out tanks at various ranges, that to me seems like quite a bit of anti-tank fire lol, of course some of that requires either close combat (thunder hammers, melta bombs etc), or just close range (plasma pistols, plasma guns etc)

    but thanks anyway, it must be my first ever list I've ever gotten positive feedback on haha
    You're right, it wasn't counting close combat weapons. I usually try to shoot big things down from afar, maybe thats why :rolleyes:

  7. #6
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    I don't know bud. Not really feeling like your doing anything with this list that you couldn't already do with marines.

    And it looks like marines can do it for less in most cases.

    All of your tactical squads could be 15 points less under marines, 5 points less if you gave them frags, obviously Krak grenades are useless.

    Predator (standard Equipment)
    Twin-Linked Lascannons
    Sponson Heavy Bolters
    Extra armour
    Dozer Blade
    =150pts
    This is also more expensive with the only gain being you put dozer blades on it. Its still 10 more points then in Codex marines.

    I just dont see this as effective.

    Anyway, good first try, maybe you can find some units in the codex that might give you advantages over codex marines, and use them - since all these guys have going for them is frag/krak. And those really arent that needed.

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  8. #7
    Senior Member Stella Cadente's Avatar
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    Quote Originally Posted by ForgedInTheFurnaceOfWar View Post
    I don't know bud. Not really feeling like your doing anything with this list that you couldn't already do with marines.

    And it looks like marines can do it for less in most cases.

    All of your tactical squads could be 15 points less under marines, 5 points less if you gave them frags, obviously Krak grenades are useless.



    This is also more expensive with the only gain being you put dozer blades on it. Its still 10 more points then in Codex marines.

    I just dont see this as effective.

    Anyway, good first try, maybe you can find some units in the codex that might give you advantages over codex marines, and use them - since all these guys have going for them is frag/krak. And those really arent that needed.

    Peace.
    1: it may be that marines can do it for less BUT basic marines are not Dark Angels are they, there just marines, nothing special at all, and we get all our stuff for free, basic marines can't have combat squads, bolt pistols, and grenades all for nothing extra

    2: The same point goes for the Predator, its dark angels not marines, if I wanted to do marines I would of chosen marines, plus I ain't gonna just leave a model out of my list, if I have it I'm going to use it

  9. #8
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    So how much use do you expect to get from krak grenades? None of course.

    Splitting the squad into 2 sections does nothing for you with this set up - that you couldn't do with marines.

    1: it may be that marines can do it for less BUT basic marines are not Dark Angels are they, there just marines, nothing special at all, and we get all our stuff for free, basic marines can't have combat squads, bolt pistols, and grenades all for nothing extra
    So, if you gave your basic marines bolt pistols and CCWs plus frag grenades, this squad would cost 5 points less, with a trait. And you could still break it up into:

    4 marines, 1 sgt.

    4 marines, 1 plasama marine.

    Thats nothing special at all. Frag grenades are nice, and marines could be given them. Krak grenades do nothing for you.

    2: The same point goes for the Predator, its dark angels not marines, if I wanted to do marines I would of chosen marines, plus I ain't gonna just leave a model out of my list, if I have it I'm going to use it
    The predator is Dark Angels in name only. It costs more points for nothing different. Why would you want that?

    If you field DAs, why not use some bikes, or something that normal marines cant field, Especially when they can field it for less points!

    Nothing stops you from using cool new DA models, even if you don't play with their rules.
    Or even better making up your own chapter with neat rules and fun new models.
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  10. #9
    Senior Member Stella Cadente's Avatar
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    My main point is I brought the rulebook I'm gonna use the rulebook, how else will I get a deathwing army and a Ravenwing army.

    and I expect to use grenades alot, even if I don't its nice to know I can.

  11. #10
    Senior Member Stella Cadente's Avatar
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    ok ok I know its an old topic, but I ain't gonna make a new list just for changes, my list has been in battle a few times now, and a few things need changing

    HQ's need a re-think

    Company master
    2xLightning claws
    =130pts
    &
    Librarian or Interrogator Chaplain (depends what mood I'm in)
    Plasma pistol
    =135pts

    Elites

    The dread is staying, after killing 700pts on its own in one game it stays

    Scouts, swap bolters for shotguns on all men, since I like to use them moving alot and as a small counter charge unit, its better

    Terminators have been a disaster, rarely killing anything at all, especially the assault cannon, the hammers are too slow, and the claws not strong enough, even with re-roll, SO I will change them for:

    4 Grey knight terminators
    1 Grey knight brother captain
    =245pts

    That way I got a good all round unit, able to take some tanks easily, and infantry, also gives me a better shooting phase with them, and yes I know there not fluffy, but hell the models are nice

    Troops

    Get rid of Plasma guns, there death traps, swap em for Meltaguns, saves a few Pts as well
    so each units now 200pts

    Heavy support

    The Devvies I'm swapping around a little, and doing something with the Whirlwind

    10 Marines (Standard Equipment)
    2xMissile launchers(combat squad 1)
    2xLascannons (combat squad 2)
    =275pts

    Predator
    Heavy bolters
    Extra armour
    Storm bolter
    =115pts

    SO the new list looks like this

    ++HQ++

    Company master
    2xLightning claws
    =130pts
    &
    Librarian or Interrogator Chaplain (depends what mood I'm in)
    Plasma pistol
    =135pts

    +Elites+

    Mortis Dreadnought
    2xTwin Linked Lascannons
    Extra Armour
    =180pts

    10xScouts (standard equipment, 5xshotguns)
    5xSniper Rifles
    =170pts

    4 Grey knight terminators
    1 Grey knight brother captain
    =245pts

    +Troops+

    10 Marines (Standard Equipment)
    SGT Power Fist
    Meltagun
    =200pts

    10 Marines (Standard Equipment)
    SGT Power Fist
    Meltagun
    =200pts

    10 Marines (Standard Equipment)
    SGT Power Fist
    Meltagun
    =200pts

    +Heavy support+

    10 Marines (Standard Equipment)
    2xMissile launchers(combat squad 1)
    2xLascannons (combat squad 2)
    =275pts

    Predator (standard Equipment)
    Twin-Linked Lascannons
    Sponson Heavy Bolters
    Extra armour
    Dozer Blade
    =150pts

    Predator (standard Equipment)
    Autocannon
    Sponson Heavy Bolters
    Extra armour
    Dozer Blade
    =115pts

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