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I admit this is a quasi-repost, but after receiving no feedback at all in the Space Marine army forum, I figured maybe I'd have more luck here in the Witch Hunters one (and more useful feedback to be honest.)
Any admin reading this, if this repost is inappropriate, please delete/move postings as you feel necessary.
And on with the list...
Space Marine base with WH Allies
Traits: Cleanse and Purify, Trust your battle brothers.
Flaws: Death before Dishonor, Eye to Eye
Chaplain: Master of Sanctity: Bolt Pistol, Jump Pack - 121
Tactical Squad, 10 man.
Vet sgt w/powerfist, 2 plasma guns. Counter-Attack. True-Grit. Rhino Mounted - 285
Scout Team: 6 man. 5 snipers, 1 Missile Launcher - 113
1 vet superior w/eviscerator, 4 sisters. Heavy bolter. Storm bolter. Immolator (extra armor) mounted.
Assault Marine Squad
1 vsgt w/powerfist, 7 marines, melta bombs. - 222
1 sister superior with eviscerator, 8 sisters, 1 inferno pistol - 248
Vindicator w/ Power of the Machine Spirit - 155
Devestator Squad: 2 Missile Launchers, 1 Heavy Bolter
Vsgt w/powerfist, 5 marines - 175
1500pts (I hope, did the math twice)
I debated not taking the extra armor and instead grabbing a plasma pistol for one of my assault marines.
I'm also curious if I'm short-shrifting my girls insofar as their Faithful traits.
Im just going to comment on the WH parts, as I don't have much experience with Space Marines.
Alternatively, if you want to hunt vehicles with this unit, drop 1 sister and get another inferno pistol.
Just remember that Seraphim are best used to fire at point blank range, not actually as an assault squad. You have assault marines for that.