[1000] First Attempt - Drop Troops - Warhammer 40K Fantasy
 

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  1. #1
    skate to live. double.bind's Avatar
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    [1000] First Attempt - Drop Troops

    I was just about to click the checkout button, but I thought I would run this by the pro's first. This is my first attempt at an IG army. And this is my best interpretation of what is, or is not effective for the Drop Troops organization. Plus a little bit of personal flair. Maaaybe, even something fluffy.

    I don't need to win every game. Necrons did that just fine, it seemed like. I want to have fun, do or die, crazy missions... but still with some competitive edge. I expect that by September I will expand this list to 1850 for a Rouge Trader, if I like it.

    The breakdown is:
    3 Junior Officers
    2 Medics
    9 Sgt
    8 Flamers
    9 Grenade Launchers
    6 Plasmaguns
    6 Meltas
    2 Demo Charges
    52 Lasrifles

    So here goes... my terribly formatted, first go at the IG. Total cost is 999. Total model count is 97.

    Doctrines


    Drop Troops
    Special Weapons Squads
    Veterans
    Close Order Drill
    Sharpshooters

    Headquarters

    Command Squad – 68 pts
    -Junior Officer
    --CCW and Laspistol
    -4 Guardsmen
    --Flamer (x2)
    --Grenade Launcher (x2)

    Special Weapon Squad – 63 pts
    -6 Guardsmen
    --Flamer (x2)
    --Demo Charge

    Special Weapon Squad – 63 pts
    -6 Guardsmen
    --Flamer (x2)
    --Demo Charge

    Elite

    Hardened Veterans Company – 89 pts
    -6 Veterans
    --Grenade Launcher
    --Melta Gun (x2)
    -Veteran Sgt

    Hardened Veterans Company – 89 pts
    -6 Veterans
    --Grenade Launcher
    --Melta Gun (x2)
    -Veteran Sgt

    Hardened Veterans Company – 81 pts
    -5 Veterans
    --Grenade Launcher
    --Melta Gun (x2)
    -Veteran Sgt

    Troops

    Command Squad – 81 pts
    -Junior Officer
    --CCW and Laspistol
    -3 Guardsmen
    --Plasmagun (x3)
    -Medic

    Infantry Squad (Sharpshooters) – 78 pts
    -9 Guardsmen
    --Grenade Launcher
    -1 Sgt

    Infantry Squad (Sharpshooters) – 78 pts
    -9 Guardsmen
    --Grenade Launcher
    -1 Sgt

    Remnant Squad – 36 pts
    -4 Guardsmen
    --Flamer
    -1 Sgt

    Command Squad – 81 pts
    -Junior Officer
    --CCW and Laspistol
    -3 Guardsmen
    --Plasmagun (x3)
    -Medic

    Infantry Squad (Sharpshooters) – 78 pts
    -9 Guardsmen
    --Grenade Launcher
    -1 Sgt

    Infantry Squad (Sharpshooters) – 78 pts
    -9 Guardsmen
    --Grenade Launcher
    -1 Sgt

    Remnant Squad – 36 pts
    -4 Guardsmen
    --Flamer
    -1 Sgt


    Last edited by double.bind; February 25th, 2007 at 04:32.

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  3. #2
    Dark Apostle 10th Lyran's Avatar
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    first off, lose the sharpshooters. it's just not worth the points. replace it either with heavy weapons platoons or warrior weapons (but only give the warrior weapons to dropped sentinels)

    second, if those five man vet squads lose three men, they cannot hold table objectives. consider bumping up those guys to eight.

    third, where are your heavy weapons? what if you come up against vehicles? how are you gonna take those out?


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  4. #3
    skate to live. double.bind's Avatar
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    Quote Originally Posted by 10th Lyran View Post
    first off, lose the sharpshooters. it's just not worth the points. replace it either with heavy weapons platoons or warrior weapons (but only give the warrior weapons to dropped sentinels)

    second, if those five man vet squads lose three men, they cannot hold table objectives. consider bumping up those guys to eight.

    third, where are your heavy weapons? what if you come up against vehicles? how are you gonna take those out?
    First, thanks for the fluff comment, I'm gonna change it up here soon, because I'm thinking the "suicidal devotion" card is tired.

    Okay, about sharpshooters, I figured it was decent cause in 10+ groups its essentaly BS4 for 1 point a model. I thought that would be good cause of the 'hail of lasfire' approach.

    I can't take warrior weps with drop troops. And heavy weapons cant be fired after a drop, which is why i dont have either of those.

    Def. will make vet squads bigger.

    And for vehicles, I have meltas, demo charges in a pinch, plasma, and krak nades in a pinch. I thought I might be overcompensating for vehicles?
    Last edited by double.bind; February 26th, 2007 at 04:51.

  5. #4
    Dark Apostle 10th Lyran's Avatar
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    lose the krak grenades. they are never worth the points. all of those weapons you listed were short-range weapons so you have to get pretty close to destroy any vehicles. chances are you're gonna get killed before the vehicle does.

    again, lose the sharpshooters. they are not the same as having BS 4. you re-roll the first set of 1's and the chances of you getting that many ones just aren't likely. they are not worth the points. if you want the hail of lasguns then add in more squads.

    i'd also ditch the flamers. IMO they're just not worth the points on a drop-troops list. also would recommend combining the two remnant squads into one full squad so that you can claim objectives. the only way you can win with drop troops is to claim objectives

    do you have vet sarges in every squad? if not i'd recommend it since you're not benefitting much from your HQ's leadership. a regular infantry squad with a vet and close order drill will have a leadership of 9. it's definitely worth the points. you can't afford to have your guys running away when using a drop troops list.


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