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Hello everyone, new acc. I have a junior tournament in 24 hours, and would like to know if anyone has any advice on tactics i can use with my list. Please dont bug me about my list, i just dont have the time or the money to go out and buy more models before tommorow. All tactical ideas for my army will be much appreciated.
101st Corhan Rapid Deployment Force (R.D.F.)
-Close order drill
H.Q SQUAD (218pts)
Heroic Senior Officer-Power Weapon, Iron discipline, (80pts)
4 guard-2 flamers,
Sanctioned Psyker-Honorfica Imperialis, power weapon
Commissar- Power Weapon
ANTI TANK SUPPORT SQUAD (120pts)
3 lascannons and sharp shooters
HARDENED VETERANS (131pts)
1 sergeant with boltgun, 9 veterans, 3 plasma Guns, 1 auto cannon
Command (61pts) - junior officer, power weapon, Frag Grenade(46pts)
Squad A1 and Squad A2 (85pts each) (170 pts total)
-1 plasma gun each
-1 auto cannon each
Command (61pts) junior officer with power weapon. Frag Grenades (46pts)
Squad B1 and B2 (80pts) (160ps total)
-1 heavy bolter
- 1 plasma gun
LEMAN RUSS BATTLE TANK (161pts)
-3 heavy bolters
LEMAN RUSS BATTLE TANK (161pts)
-3 heavy bolters
GRAND TOTAL OF 1500pts
Last edited by Imperator100; March 16th, 2007 at 14:42.
looks pretty good. make sure you give Iron discipline to ALL your officers, it will really help your men hold.
i would really try to fit in more squads, but if you dont have them, then thats ok.
otherwise, i thin this list looks pretty good, it should do well.
2000pts Orks 4-2-1
While I like the look of the list overall, I would make one suggestion. Give the pysker a force weapon and mastercraft it. Being able to instant kill enemy characters on a ld test of 9 and being able to re-roll misses, would really make the guy into a killing machine. other than that great looking list.
Thanx for the ideas guys. I think i have enough squads, and for the senior torunament(1750) i plan on including tooled up stormies, force weapon, a chimera and another sentinel. A master crafted weapon only allows 1 miss. And for 15pts i dont think its worth it. But in senior tourn, i plan on putting him in an infantry platton squad with priest, commisar, and junior officer, and himself, including close order drill and hardened fighters. This will give the squad an initiative value of 5 and a Weapon Skill value of 5.:w00t:
Last edited by Imperator100; March 17th, 2007 at 03:31.
Hello everyone, finished the first day of tournament. Played 2 games. Won 2 games. The tournament resumes next saturday. My first game was against eldar, which i completely pwned. i lost 200 pts in the cleanse mission, and killed of 1100 pts of his army. The highlight of the game was when i killed his autarch and close combat retinue when he stared down the barrel of my basilisk 5 inches away, direct hit!!! My hellhound also toasted his dire avengers. other than that, his guardians tried to face of against 2 guard squads, a leman russ, sentinel, and my vets, and none of his guardians lived. His wraithlord did almost nothing, while his jet bikes were combed by lasgun fire after killing an infantry squad with an autocannon. his falcon grav tank was killed by autocannons in the last turn, as it was closing in. he eventually surrendered.
My next game was against tau, which was much more close. In turns one and two, i lost 5-10 guardsman, while he lost around 30 fire wariors, in a not very dense city scape. in the last few turns when things were turning against me, my lascannons and missilee launchers, and plasma guns brought down his hammerheads, and many stealth suits. HE HAD 3 hammerheads! ridiculous. What i am worried about is that my next game, in the tournament, i am facing the top junior at my tournament. He is another eldar player, who reamins unbeated so far. I heard that he has many harleqins and several grav tanks tanks or fire prisms. He has no Avatars, starcannons, or wraithlords, but plenty of guardians and dire avengers which i plan to pot roast with hellhound. The funny thing is only 5 juniors joined this year, there are five times that. I really want to win this tournament, so any advice on what i need to know about harlequins and eldar in general would be EXTREMELY APPRECIATED !!!!!!!!!!!!!
Advise I tell all of my friends before a game, no matter what type of game: Don't Screw Up. Concentrate on the Game and Don't Listen to the Audience or Crowds Around You.
P.S. Give rep to gen.nehring and Shas'O Trigger-Happy they helped you out quite a bit.
P.S.S. Don't gie rep to me, I didn't help you much. They're the Generals of stuff, giving solid advise about force disposition, I'm the Commissar giving you a pep talk. Good Luck man.
Last edited by Shadow Nugz; March 17th, 2007 at 15:21.
PLEASE FOR THE LOVE OF GOD LOOK AT MY BLOG!
Rep people if they help you!!!
Hmm i feel sorry for you.
A guy plays with a similar eldar force at my club and it is nearly invincable.
He'll prob have 3 falcons with the up[grade that you roll 2 dice and pick the lowest for damage, meaning when he moves you need a double 6 to destroy one of his 3 tanks. He'll also have the upgrade that crew stunned=shaken and is ignored completly on a 4+.
Harlequins, where to start, give them a wide bearth, always charge them else they have like 40 rending attacks!! this means stay away from terrain if their near as they ignore it, thats 12" through a build.etc.
my ffirend also has fire dragons in his falcons for antitank as well as the special character Prince something, who is exceptionally cruel, thats his list which sghould be similar
hope it helps.
anywho, as for eldar, take out those fire prisms ASAP and then i'ld move on to w/e moves the fastest, basic principle of IG, shoot the fast things first! those new fire prisms will mess up your armour REALLY bad, if they link their shot together you'll have basically a TL railgun at BS4 smashing your tanks every turn, not fun! your most effective tool is going to be your hellhound, they OWN eldar! so try to keep that as well protected as possible. also consider putting a hvy flamer on the sentinel and drop troop it, it'll most likely be ignored and can do quite a spell of damage.
hope this helps
2000pts Orks 4-2-1
Against Harlequins, Break 'n' Shoot is your friend.I heard that he has many harleqins and several grav tanks tanks or fire prisms. He has no Avatars, starcannons, or wraithlords, but plenty of guardians and dire avengers which i plan to pot roast with hellhound. The funny thing is only 5 juniors joined this year, there are five times that. I really want to win this tournament, so any advice on what i need to know about harlequins and eldar in general would be EXTREMELY APPRECIATED !!!!!!!!!!!!!The difference here though is that you'll want to advance your guardsmen after the Harlies break out of combat, you don't want a bad VoT roll to stuff you up.Ok, this is how I like to deal with enemy assault troops. Keep in mind these pics are very much generalise and simplify the tactic. Terrain, objective markers, and enemy reserves, are just some of the things that make me re-evaluate my deployment.
Ok, as you can see here there is a unit of Chaos Marines just in front of the bait squad. Behind the bait squad there are Guardsmen units A, B, and C. Units A and C have a Plasmagun and Lascannon each, while unit B (the one in the centre) has a Lascannon. Keep in mind folks, you're very unlikely to find yourself in this exact situation as both sides will have shooting casulties, the Chaos Marines may only make to your lines with as few as 3 or 4 men. Your own bait squad may consist of nothing but the heavy weapon trooper. Squads A, B, and C are all just over 6" away from the bait squad, thus they can't be attacked through a massacre roll.
The dice are there to show you my men are behind 12".
Anyway, let's assume it's the Chaos Marines have just finished moving. Now they can shoot or assault, either way it will end up the same.
Anyway, let's assume the Marines assault. They rush in, and hopefully tear your little Guardsmen to shreds. If not, make sure you DO NOT use the Officer's leadership, you want the unit tot turn tail and run. It shouldn't be too hard, with negatives, you should be testing on LD3 or 4. If this happens, hopefully your fleeing guardsmen fail their Initiative check, as a Massacre roll of 1" can be very helpful, while you've already made provisions for the worst case scenario (massacre roll of 6").
Anyway, now the board looks something like this. If your guardsmen are out of Rapidfire range of the enemy, don't worry too much.
"But no!" you scream. "The mathhammer says that my remaining guardsmen will only kill 3.47 CSM!"
You have to remember, the main objective of Break 'n' Shoot is not for you to rapid fire the **** out of some poor sods, it's to trap them where a large amount of your army can shoot them (i.e. not in assault with one of your units) and thus whittle them down further. Even if they're jumpy Assualt Marines, and they massacre way back 6" to get away from rapid fire (but still in assault range), you've got other units (well, I hope you do at about turn three anyway) that can blast them.
Anti-tank and Fire support teams, Leman Russes, Basilisk, Chimera, Hellhound, Veterans hiding in the bunker yonder, Guardsman on the factory roof with a rocket. You get what I'm talking about.
So when setting this trap up, you need to consider Terrain. It's prefferable that the bait team is in some kind of cover, thus they don't get shot dead before assault. You also have to make sure that they're a desirable target, and that assault troops can't use terrain to sneak up on rear units. Tanks are a good choice to anchor flanks, most assault teams would rather face off against scattered infantry fire than a Ordonance shot.
When manipulating the enemy's deployment, Basilisks are gold. Assualt units will very much often deploy themselves to get within the minimum firing range of the Basilisk. Use that to your advantage.NO! All that will do is get your unit killed (They have I6), and even if you manouvre the unit to have only 1-3 men in combat, the harlies can just use Hit and Run to fall back.Harlequins, where to start, give them a wide bearth, always charge them else they have like 40 rending attacks!! this means stay away from terrain if their near as they ignore it, thats 12" through a build.etc.
... only triumph could turn pooing his pants into a good thing..
Thanx for all the advice, but there are several flaws. Firstly, i have played the first round of the tournament, and so cant change my army list. Secondly the game store uses millions of terrain pieces, so i think my hellhound and bassie are my best chances at pwning the harlequins. Any more advice on what to look out for would also be appreciated.:yes: