1500 Grey knight list, Please comment - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 4 of 4
  1. #1
    Member
    Join Date
    Feb 2007
    Posts
    154
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    1500 Grey knight list, Please comment

    I am Imperial guard player and want to start a Daemonhunter army, so I decide before add inducted guard to confuse myself, all unit choice for now are from daemonhunter army.

    Last edited by Lost Nemesis; July 9th, 2007 at 19:50.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member AtlantianWarrior's Avatar
    Join Date
    Apr 2006
    Location
    Sanford,NC
    Age
    46
    Posts
    1,151
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    40 (x3)

    Welcome to the Ordo Malleus. First off you can not show the points for everything that you buy. It is against the forum rules.

    Grey knight hero - 161
    Master Craft weapon
    Targeter
    Grey Knight terminators Retinue x 4 total 345 points
    In 1500 points or less you should take a BC. The reason why is because GK are price heavy and you do not get a lot of them. We need every one we can get. The master crafter and targeter not really worth it at this point level.

    O
    Gun Serivitors
    Heavy bolter -
    You have spent way to many points on the bells and whistles. The three HB servitors are good but the rest are not. he only long range you have is the servitors. The normal build is Inquisitor with psycannon, 2 HB(maybe 1 plasma cannon),2 sages, and 1 mystic. this is a very shooty unit and it can hold it own. with out the PC it will run you 106 points.

    Grey Knights 176
    Justicar -
    Targeter -
    Teleport Attack -

    Grey Knights - 176
    Justicar -
    Targeter -
    Teleport Attack - 0
    These two squads are way under maned. You need to have them between 8-10 to be effective. Drop the targeter and make them bigger


    Inquistitorial Stromtrooper - 158
    Plasma gun x 2 -
    Veteran -
    Teleport Homer -
    Rhino -
    Extra Armour -
    Smoke launcher -

    Inquistitorial Stromtrooper - 158
    Plasma gun x 2 -
    Veteran -
    Teleport Homer -
    Rhino -
    Extra Armour -
    Smoke launcher -
    Not bad. You need more IST 6 guys will not last long. It is better to make them 8 man strong. You could drop 2 plasma guns for 2 melta guns for tank hunting.


    Grey Knight Dreadnought -145
    Twin-linked Lascannon -
    Missle Launcher -
    Extra armour -

    Grey Knight Dreadnought -145
    Twin-linked Lascannon -
    Missle Launcher -
    Extra armour -
    These 2 are dead on. Some will say that you need smoke on them. I do not use smoke on mine.
    Last edited by Lost Nemesis; July 9th, 2007 at 19:51.
    Why use science and education when ignorance and superstition will work just as well.



  4. #3
    The Orange Grey Knight MiketehFox's Avatar
    Join Date
    Feb 2005
    Location
    Kelowna, BC, Canada
    Age
    28
    Posts
    3,830
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    196 (x8)

    Technically, this isn't a Grey Knight army, its a Daemonhunters army, a GK army has nothing but GKs! ;D

    But anyways...

    Too many points in HQ! There isn't much point in pumping a ton of points into DH/GK HQs as I feel they aren't game winners, its the troops that do that! Speaking of troops...

    How can you call this a GK army when you only have 12 PAGK? PAGKs are way to awesome(seriously) to be so few, if you can manage to get 30 in there and you deploy them in one spot and simply march them forward, blasting away almost any troops than assaulting what ever survives...Downgrade your dreads to AC/DCCW and stick them in the PAGK wedge for added fun! Have the Rhinos follow the flanks of the wedge to guard them and stick a sole Brother Captain near the head of the wedge and oh many you got some nastyness. This gets even better, because you hve 2 IST squads, you can stick all the PAGKs in Fast Attack slots, which means they deploy last, which is also awesome as the Rhinos are fast enough to postion themselves even if a fair distance from the wedge, giving your enemy headaches.

    Oh yeah, GKTs suck, drop them for PAGKs, Numbers = power when dealing with GKs!

    And I'd swap the IST Plasmaguns for MEltaguns, if PAGKs can't handle them, then IST have pretty much no hope either...

    Mike

  5. #4
    durus Diggums Hammer's Avatar
    Join Date
    Oct 2004
    Location
    Victoria B.C
    Posts
    2,578
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    178 (x7)

    Sorry, but you haveto edit your list to not show individual point costs! It breaks copyright laws and L.O. is very sticky about it. You can put your unit totals, but not individuals or weapon totals.
    "A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
    Sir Winston Churchil

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts