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Ay, this list is for an upcoming tourny, and I wanted an outside opinion on it.
4- 10 Marines 248
6 Marines 125
5 Scouts 95
7 Ass. Marines 206
5 Termies 240
2 Ass. Cannons
+Take the fight to them
Thanks in advance for advice.
I think the list is great, not over the top but very competitive. I am guessing your list is pretty much set in stone however, It seems to me that you are putting both the characters in the assault squad, so I would trade a tac squad for another assault marine squad or make the chappy a termie and make the termie squad his retinue. If you do either of those, you can pump your scouts unit, hope this helps.
Thanks The reason I take 1 assault sqaud is they can assault, take objectives, be annoying with pinning checks (Go librarian go!), or teleport my termies in. In my last cityfight game (yesterday) the sqaud was shot by my GK opponet so much, the rest of my army survived until turn 6 where I took the objective and won. The 6 man unit is to hold an objective/gaurd a building.