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Bc with psycannon
Retinue: 3GKT and 1GKT with psycannon
Dread with TLLC/ML smoke and armor
Would it be more effective to get more gk instead of the GKT??
The thing is, i started this army just cause i love to paint, and gkt look awsome!\
What do you think?
BTW is it a problem that i have like no psycannons?
On the other hand, this is a rare 1000 pt list where you're doing well covering all your bases -- solid core of troops, heavy/anti-armour weaponry -- despite the inclusion of GKTs, so why not keep them? After all...That they do! :yes: GKTs are the sole reason I started playing 40K. I always feel bad leaving them behind....Originally Posted by Molten_HydraWhaddya mean? You've got two on your HQ squad! That's enough. In fact, it's great!Originally Posted by Molten_Hydra
I think your list will work well as an all-comer's list precisely because you have those pyscannons on the GKTs. Don't deep strike them! Deploy them at maximum range and use them as a mobile devastator squad, only protected by terminator armour and the shrouding. These guys are your second anti-armor unit (the 1st being the dread, of course), they're perfectly suited for popping transports and light tanks. At 1000 pts, they're strong enough for that task, and your dread should be able to handle what little there is that is heavier than that.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
I like the list as it is with only a small tweak needed.
You are rellying on one unit for your anti tank role and if you loose it you could be in trouble. Yes it is only a 1000 point game and you won't meet huge numbers of tanks but a little insurance is recomended. Use your 2 spare points and drop smoke & extra armour from the dread. You now have 10 points spare to give each justicar a meltabomb.