1500pts UltraMarine - Warhammer 40K Fantasy
 

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  1. #1
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    1500pts UltraMarine

    HQ
    Master of Sanctity-166pts
    Terminator Honours, Jump pack, pair of Lightning Claws, Frag Gren

    Elite
    Dreadnought-145pts
    Assault cannon, Heavy Flamer
    Droppod

    Troops
    Squad-115pts
    6Marines - Lascannon, Plasma gun, 4bolters

    Squad-115pts
    6Marines - Lascannon, Plasma gun, 4bolters

    Squad-115pts
    6Marines - Lascannon, Plasma gun, 4bolters


    Squad-220pts
    9Marines - Melta gun, 8bolters
    Vet Sergeant - Bolt Pistol, Power First, Terminator Honours

    Droppod

    Fast Attack
    Assault Squad-260pts
    9marines - 7Bolt pistol & CCW, 2Plasma pistol & CCW
    Vet Sergeant - Bolt pistol, Power Fist, Terminator Honours

    Heavy
    Devastator Squad-200pts
    8marines-4Missile launchers, 4Bolters

    Vindicator- 163pts
    Extra Armour, Smoke launchers, Power of the Machine Spirit

    Total-1499pts


    Any thought or improvements I can make?

    Last edited by Seras; May 11th, 2007 at 03:51.

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  3. #2
    I'm back >.> Pickle's Avatar
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    262 (x7)

    that alright but will u get vindi in range before it gets blown up
    the dev squad yeah will it be 24" range on enemy cause otherwise boleter spoitless till they are
    um extra armour on dread assault squad all good
    give melta bombs to chappie to help deal with vehicles on way to attack
    Miss Spam Master 2009
    The Briny Series: Urban War Beginnings | Cygnar
    Thrallstudios

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