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hey guys, am rather new to making lists here... just wanna know what you think of this drop pod list... however i'm 25pts over my limit... i reckon i know wat several of you are gonna say... but i'll wait and see
anyway, here we go
EDIT: overnight i read through my codex and found out some rather interesting things... i've now adjusted the list to incoporate that and am no longer over the limit!
Jump Pack, Bolt Pistol, Terminator Honors
Codicier & 7 Man Close Combat Command Squad -
Might of Heroes, Bolt Pistol Drop Pod
Power Sword, Plasma Pistol
Assault Cannon, Close Combat Weapon, Venerable, Extra Armor, Drop Pod
7 x Terminators
5 x Space Marines -
Plasma Gun, Drop Pod
5 x Space Marines -
Plasma Gun, Drop Pod
5 x Space Marines -
Heavy Bolter, Drop Pod
7 x Assault Marines (to acompany the Chaplain)-
Predator Annihilator -
Heavy Bolter Sponsons
Total - 1501 Points
sorry the post has been so long, but please tell me wat you think... and any advice?
Last edited by Sabby03; May 31st, 2007 at 08:53.
I too have a 1500 point drop pod list, but mine is all podded (I like the fluff aspect).
I field a Dreadnought but mine has a multi-melta. Drop him one inch behind a tank and then you will almost certainly be within 12" after scatter meaning you get 2D6 for armour penetration with glancing hits = penetrating hits. With strength 8 this means an average armour penetration of 14 (15 with venerable and tank hunter) which penetrates any armour in the game. So with a bit of luck that's one less piece of armour the opponent has!
As for the Tactical Squads I don't think you have enough men in them. The power of a drop pod is massed rapid firing bolters when they land. More marines = more bolters. Also dropping them almost assures they will be assaulted, so I suggest taking two squads, increasing the squad size to 10 and fielding a veteran sergeant with powerfist.
I can't remember the trait now, I think it may be cleanse and purify, but there is one where you can take two plasma guns (or melta guns) in one tactical squad.
I wouldn't take a heavy bolter as when the pod lands it cannot fire (pod landing counts as moving and a marine cannot move and fire a heavy weapon).
I don't take any heavy support. With all those drop pods your Predator will be just about the only target for the enemy's guns on the first turn. With little else to aim at (save the Assault Marines) it will be a sitting duck. That is why I equip the dreadnought to take out heavy armour.
You can also give the Assault Marines melta bombs really cheaply which turns them into really effective tank hunters.
Lastly, what are your Terminators travelling in? For the same reason as the Predator if they have to foot slog it across the board it be be a while before they reach the action and again on the first turn they risk being shot up by the enemy's heavy weapons. I put a Chaplain with a 4 Terminator Command Squad (with 2 assault cannons and chainfists) and put them in a drop pod. Terminators can fire heavy weapons and move, so this squad of 5 gets 16 shots when the pod lands, 8 of which are rending.
Hope my ramblings have been of some use to you.
first of all thanks for the reply! not often i get them! my posts seem to get ignored lol
this seems a VERY effective idea... unfortunately for me in my Dread's box i only got the options of the CCW, TL lascannon, Assault Cannon, and the Missile launcher... so this keeps my options rather limited however as my main opponent is Tau being where i live the close combat Vs infantry or battlesuits with shield drones should be okyet again i'm limited on my options, i only have 27 Space marine Models including sergeants and special/heavy weapons (1 flamer, 1 lascannon, 2 missile launchers, 1 converted Heavy bolter borrowed from my Attack Bike, and 2 Plasma Guns converted from plasma pistols left over from assault marines...) also many of these models are from boxes waaay back when you had to buy blisters for sergeants with Power fists or sword so again i have none of those.As for the Tactical Squads I don't think you have enough men in them. The power of a drop pod is massed rapid firing bolters when they land. More marines = more bolters. Also dropping them almost assures they will be assaulted, so I suggest taking two squads, increasing the squad size to 10 and fielding a veteran sergeant with powerfist.like i said above, i just dont have the models.... although an idea may be to ditch the Heavy bolter squad, Merge the Plasma Squads and fill in the spaces with scouts... tho these would either take a transport or even a drop pod and rely on the fact that their weakly armed and armored so the enemy will ignore them so they get into combat... (which they have done many a time with great success.... eg: outnumbered 4:1 in CC with Chaos Marines, WON THE COMBAT and then sweeping advanced the Marines )I wouldn't take a heavy bolter as when the pod lands it cannot fire (pod landing counts as moving and a marine cannot move and fire a heavy weapon).well terminators get the ability to teleport in anyway dont they, so they can deep strike along with the rest of the army (allbeit more dangerously but they still can)Lastly, what are your Terminators travelling in? For the same reason as the Predator if they have to foot slog it across the board it be be a while before they reach the action and again on the first turn they risk being shot up by the enemy's heavy weapons.
they have powerfists and storm bolters, which makes for a deadly assauly squad as their gd toughness and amazing armorsaves should keep the alive vs Tau in close combat and even if i make them footslog because their so powerful they are rather high on my opponents "To Kill" list, so hopefully they should draw some fire from my Drop Pod troops and keep them alive a little longer.
thanks for the ideas m8, i'll open up excel and have a fiddle with some of the units and see what i come up with... meanwhile any more tips or ideas?
Ok, I will have a go at reordering your list with what you have got.
Dreadnought - perhaps go with TL lascannon and the CCW. Tau can field some very useful heavy support ships which need bringing down (think Hammerhead with a railgun). Use the drop pod, but with TL lascannon at a range of 48" if you scatter a lot it makes no difference. So if you can drop 13" behind the rear armour, then if you scatter you should still get at the rear armour. All Tau craft have rear armour = 10, so with venerable and tank hunter = guaranteed penetrating, hitting on a 3+ with re-roll if you miss.
Tactical Squads - with your 27 models I would make 2 squads of 10 marines. Equip one sqaud with the pair of plasma guns (cleanse and purify trait needed) and equip the other squad with the flamer. Put both in drop pods.
With the remaining marines could you form a type of Devestator Squad? You have a lascannon, 2 missile launchers and a heavy bolter. I don't have my codex with me so you will have to look this one up. You could deploy these in cover and use them to create a kill zone (minimum range is 36" maximum 48"). They don't need to move (you wouldn't want them to as they couldn't fire) so just ensure they have good LOS.
Terminators - reduce to 5 men and put them in a drop pod (the one you save from having 2 tactical squads instead of 3). I have a squad just like this and it puts fear into opponents. If you can give 2 terminators assault cannons (or try them in proxy) the effects are awesome.
HQ - keep the Librarian in the drop pod with its attached space marine retinue.
I don't know how many points this comes to, but I hope the comments help.
ah i dont think i mentioned that these 27 Marines included the Librarians retinue, all converted bolter marines to have bolt pistol and CCW... so i have a total of 13 Marines with Boltguns, 5 with Special/Heavy weapons and around 8/9 with BP and CCW... tbh i actualy regret the conversion, as i converted them for a tournament... and never used them
however the dreadnaught and Devastator idea seems to be pretty gd, i'll have another tweak with the list in Excel, and post it back up in a few mins with the changes!
I look forward to having a look at your re-ordered list later on. You may find that you need to bite the bullet and buy a few more marines if you can, though this time leave them with their bolters :yes:
ok now here is the revised list... i also discovered on Excel that i hadnt changed the Epistolary to a Codicier, so i found an extra 15 Points! lol
Bolt Pistol, Jump Pack, Terminator Honors
Bolt Pistol, Might of Heroes, 6 Man Command Squad (Veteran Sergeant, Plasma Pistol, Power Sword, Flamer), Drop Pod
Venerable Dreadnought -
Venerable, TL Lascannon, Extra Armor, Tank Hunter, Smoke Launchers, Drop Pod
5 x Terminators
10 x Space Marines -
Plasma Gun x 2, Drop Pod
5 x Scouts -
Veteran Sergeant, Teleport Homer
6 x Assault marines
Veteran Sergeant, Power Fist, Melta Bomb
5 x Devastators
2 x Missile Launcher, Lascannon
Complete Total - 1493
any more ideas? i personally tho am not happy with only 6 Assault Marines and the Librarian retinue is getting kind of low... but it'll do... only 5 terminators is a bit of a bummer, but i think i've added up some points wrong somewhere on Excel... i'll double check though...
anyways... any ideas? and thanks for the help so far!
Last edited by Sabby03; June 1st, 2007 at 22:24.
i think in a drop podding army, u should defineately put fear of the darkness on that librarian!
if you have any more assault marines i strongly suggest you include them.
i am realy impressed with your point shuffling and ability to use what you have.
granted you dont have a super competitive list, you have created a fun one that should be more than fun to play with!
I agree with purple40K, fear of the darkness is really good for the Librarian.
The only problem with a larger number of Assault Marines is keeping them out of LOS as they jump across the board. It's a bit swings and roundabouts in my opinion. With drop podding it is quite likely that there will not be much else to shoot at so the Marines become an instant target, so keeping out of LOS is important (at least until the pods land).
The way I use mine is to 'hide' them until the pods land, then open fire with rapid firing bolters and then assault whats left with the Marines + Chaplain.
The jump pack Chaplain is crucial though, makes the unit fearless and provides an excellent close combat model.
i dont quite see how that would work... i want my librarian to get INTO CC, fear of the darkness would make my opponent flee? or have i not paid enough attention to the rules for that move lol...
however i do have more assault marines, and they can deepstrike so i could try that, however moving up the board could maybe provide cover for the scouts to get in place ready for the Termies?
i'll have yet another fiddle with the list and see what happens...
and guess what... i made this list so i could battle 2 of my m8s (one collects Chaos and Eldar, the other Tau) i've now discovered that he only has around 1000 points of chaos, 1250 points of eldar (including overloading the upgrades) and the Tau has around 1400 with upgrades! lol