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Alright so after having fun for a long time creating the most competitive list i can find. I have finally decided to start a new project. Picking probably the most underplayed army around and the least used in tournaments (apart from Kroot). So i have chosen pure GK's.
As many on here obviously know the fluff for GK's is awesome and i think they deserve some respect. So i am trying to make the most competitive list i can, as i am going to start taking a list to tournaments. But as i have almost never seen a pure list before i am working on list with no clue of the norm. I would also appreciate little tidbits on sneaky tactics etc that have been used to good effect in the past.
ANYWAY on to the list:
Retinue 4 GK terminators
1 w/thunder hammer/storm sheild (for dreds etc)
4 GK terminators
7 Grey Knights in Power armour
7 Grey Knights in Power armour
6 Grey Knights in Power armour
Dead on 1500
Right as you can see i have tryed to squeeze as many scoring units as possible, i wanted to fir in a few things but i feel that i can't drop anything. I feel that GK's in power armour need larger squads of 8 to make them truely effective. While i didn't go for a Grand Master as i felt that 85 points wasn't justified at a low points level. I wanted to fit an evessor assain in but i can't find the points for both him and an Inquisitor. I am also lacking on the psycannon front + anti armour. I contemplated removing the dreds and sticking in more GK squads with psycannons, but then i wont be able to touch monoliths etc.
Last edited by Eldrad36; June 12th, 2007 at 12:30.
Welcome to the DH!
Your list isn't too bad, but there are a couple of tweaks I'd make.
Firstly, I'd take only the one squad of GKTs in the HQ. Maybe consider beefing the retinue up by one or two models, but just the one squad of of GKTs at 1500 pts will be enough. Instead, I'd use those points to get more PAGKs -- maybe even another squad altogether -- and/or upgrades elsewhere. Speaking of which, consider giving the squad a psycannon, maybe even on in the BC's hands, too. They do nasty things to infantry, skimmers, and transports, no matter whether you footslog the squad (the shrouding makes fantastic protection at the range the psycannon operates at) or whether you deepstrike behind enemy lines for shots on rear armour.
Also, I'd upgrade to a ML on the TLLC/DCCW dread so you have two dedicated anti-armour units in the form of a pair of TLLC/ML dreads. Heavy/anti-armour weaponry are what pure GK armies need the most, so fully dedicate your units to that task. Otherwise, some piece of that dread is getting woefully underused. If approaching the enemy, the TLLC can't compete with the AC for anti-infantry duties, and if popping armour, you'll wish you had the ML to help out.
In any case, all dreads must have extra armour; it's not really optional for this army. And smoke never hurts, especially on AC/DCCW dreads for extra protection on the approach.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
First off, it looks like a pretty good list to me. I did have a few thoughts, however:
As far as changes to make, if you drop that elite GKT squad, you'll have enough points to max out your PAGK squads, get a ML arm on that TLLC/DCCW Dread, get smoke and extra armour on all of them, and still have 36 points left over to play with -- perhaps a Psycannon in your GKT retinue? You could obviously shift some of those points around if you want to spring for an Inquisitor (they work well with a shooty retinue, or with just a Psycannon as a lone IC sniper) and/or an assassin. The Eversor or Callidus are always good choices (note that the Eversor has Melta Bombs, so he can pinch-hit against armoured targets).
That's about all I can think of at this point. Good luck with your list!
Drat! Number6 beat me to it!
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Right thanks guys, gives me alot of food for thought.
I will probably drop them and squeeze in another unit of PAGK and the upgrades suggested. I am still contemplating a inquisitor i may try him out in 1 or 2 games. We will see.
I will probably post a new list once i get this stuff painted up and give it a few trial runs.