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Im trying to collect towards a static (no changes to list, ever :c) all comers list for friendly games as well as tourneys. basically its an effort to be finished with this army, so i could start up another ;>. and at the moment im about 10 pts shy on 1750p. I could use some help with how you guys think this would perform. and also maybe a suggestion of what to add to get a 2000pts list? im thinking maybe a land raider mainly to use as a fire magnet. and because its a smooth and simple skip to 2000pts ;> i'd of course have to change my trait and make the dev's elite for it to be legal but thats another story.
See, But Don't Be Seen
Death Before Dishonour
Reclusiarch - 122p
BP, Crozius Arcanum, Rosarius
10 man Veteran Squad - 230p
BP&CCW, Meltagun, Frag Grenades
Veteran Sergeant: BP&Power Fist
Venerable Dreadnought - 173p
DCCW, Heavy Flamer, Assault Cannon
Dreadnought - 140 Pts
10 man Tactical Squad - 180p
Veteran Sergeant: BP&Power Fist
8man Tactical Squad - 130p
8man Scout Squad - 119p
2x Sniper Rifle
5man Assault Squad - 140p
1x Plasma Pistol
Veteran Sergeant: BP&Power Weapon
Land Speeder - 65p
8man Devastator Squad - 224p
4x Missile Launcher
Whirlwind - 85
Vindicator - 133p
Model Count: 56
Total Points Cost: 1741
as always i'd really appreciate any comments what so ever, so just let it flow :>
my only idea is to get more snipers in that scout squad that is if they're there to shoot, maybe drop a man or two out of it for them, drop the ccw and bp for bolters, those shots would go somewhere further than nothing.
maybe if you want to drop a man from the 10 man tact squad to fit a fist in the other tact squad.
maybe squeeze a deathwind launcher onto the drop pod (pie plates scare people if for nothing else)
Ok fellows we have a difficult task, so we have to be more deadly than everyday.
Make mistakes and confuse the enemy - The Doctor
Tactics are nice but it is violence that wins the day.
yeah the scout squad is unoptimized, i often get input about that ;>
they usually move around and spend one or two turns standing still, their main job is to take down infantry with the snipers and HB and then either get stuck in CC or even smack the back of a tank (its incredible what you can do with a few str4 attacks ;>
People often tend to ignore them since theyre considered not a threat, and even more so when theyre not optimized for a single role, with not very much firepower or CC punch. I'd love to have another sniper (preferably the old crouching metal one >< ) but I'm all out of sniper models ;>
concerning the other squads i like to have clear roles, the scouts are basically the only one not optimized for a single role. CC and midrange rapidfire goodness for the big tac squad and longrange/midrange rapidfire goodness for the other, which wouldnt have much use for a PF.
i have considered the DW before but with the range its nigh useless and overpriced :c
anyway, i really appreciate the input vulcan, thanks :>