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Hello. I've been out of the hobby for a while, and I don't even play space marines anymore. I play Sisters of Battle. However I have a large space marine army. While largish'. I want to make a 500/750 point lists, put aside the army that is from those lists, and then trade off the rest.
I'm asking for help to make these army lists, as I don't have a 4th edition codex. I know you can't post individual point costs, but I don't need them anytime soon, so if anyone has any idea on what they could help me out with it'd be greatly appriecated.
60 marines (flamers, melta guns, missile launchers, lascannon, heavy bolters)
10 assualt marines (4 plasma pistols)
7 termies (two assualt cannon, stomr shield/thuunder hammer, cyclon, power sword, rest are storm/powerfist)
most special leader models.
3 bikes (i have an attack bike but it's broken, so I can turn 1 bike into an attack bike)
1 leader model with jumppack and blue sword.
I had two landspeeders, but they are not around anymore.
I converted my rhino and whilr wind into tanks for my sisters of battle army.
I love infintry, and most of these models aren't painted. I don't care which army traits it has or anything like that. Every army has character I just don't want to spend any more money on space marines. Any help for this list would be aprreciated. I plan on playing friendly games at GW and other model stores. I never plan to use this army for a tourny. I really enjoy characterful armies that go down with lots of fun, or hopefully win with lots of fun.
I know it has to be a foot slogger army, which is probably not the best, and I usually played using 8 man squads with missile launcher. Using numbers as much as possible. Any help would be great! Thank you all.
I agree, it is tough. That's why I'm here.
I don't want to spend any money on a space marine codex, not yet anyways. I have the old 3rd and the older 2nd edition space marine books. I'm getting rid of the models I don't use, but I still want a token 500/750 point army around.
Any help would be very much appreciated. I should be up all ngiht, and will check back reguarly. Thanks.
I don't want to make it look like I'm expecting anyone to do all the work for me, so I'm trying to put together a list based on what I've seen from around the boards.
Company Master (115)
Space Marine Squad I (130)
Space Marine Squad II (130)
missile launcherSpace Marine Squad III (130)
missile launcherTotal 505 points. If needed, I'd remove a marine for a 500 point list
Space Marine Squad IV (100)
Assault Squad 145
2 plasma pistols That's my idea for a 750 point army. Just a two unit add on. I know the lack of real anti tank is bad, and I also know I lack close combat heavily. Maybe I shouldn't spend so much on my commander... but it's nice to make the enemy worry about a lone man that can respond any where. The assault squad would be for the same purpose, just to hold back the enemy and threaten them, destory their plans. I don't know if I should drop a missile luancher in one or even 2 squads and go for more of an assualty advacning squad. Any help, and point corrections would be great! Thanks. Any recomendations for traits would be great as well.
Last edited by Cubic Ghost; July 4th, 2007 at 05:32. Reason: combining posts
First of all, you got some points cost wrong.
Is the HQ a Captain or a Master? The former would cost 116 pts, the latter 131.
The Assault squad costs 120 pts only.
The rest is okay.
As for the list, with 3/4 missile launchers you shouldn't worry about that. You do lack some in close combat prowess, and in manoeuvrability. If you want to stand still, raining missiles at the enemy until they get close (if they get close) the army works perfectly. If you want to move around it's inefficient. Moreover, in some missions (as you probably know) you have to move, and some foes won't oblige you by advancing on you.
A good improvement would bringing the missile launchers together in a small Devastator squad. Then give the 2/3 Tactical squads special weapons. Especially plasmaguns, maybe a flamer in one of them, and meltaguns aren't needed much with missile launcher-armed devastators.
The HQ isn't much too expensive. I'd stick with a Captain. You could drop the artificer armour to free more points but I wouldn't call it a must.
I would give the Assault squad flamers instead of plasma pistols. Flamers put almost as much hurt into MEQs as plasma pistols do (much more if the enemy stands in cover) and they'll be a big help against hordes. If you got the points left you could give the sergeant terminator honours and some close combat weaponry.
That last is also a consideration for the Tactical squads, if you go with the special weapon suggestion.