1500 Space Marines - Tourny - Warhammer 40K Fantasy
 

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  1. #1
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    1500 Space Marines - Tourny

    HQ
    Master ( P. Weapon, Frags, B. Pistal)

    Chaplain ( Master of Sancity, Jump Pack, Frags, B. Pistal, Teleport Homer)

    Troop
    5 Scouts ( Snipers )

    9 Marines ( Srgt w/ P. Weapon, Marines with CC & B. pistals )

    Elite

    8 Veterns ( Furious Charge, P Weapon, P. Fist, Srgt w/P. Weapon)

    5 Terminators

    Heavy

    8 Devastators ( 4 Missile Launcher, Tank Hunter )

    1 Preadator ( H. Bolter Sponsins, E. Armor, Smoke Launcher)

    Fast

    10 Assault Marines ( 2 Plasma Pistals, srgt w/ P. Fist )

    Well, thats exactly 1,500. The chaplain will join up with the assault marines and the Master will join up with the CC squad and give all my marines Ld 10. If you havent guessed i used the Take the fight to them and Suffer not the works of the heretic. The Drawbacks are Eye to Eye and Die Standing. I didnt give the terminators any special weapons because i havent gotten around to getting the parts to convert them yet.


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  3. #2
    LO Zealot Tsele's Avatar
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    Your lack of transports might get in your way of winning games... I mean for 1500 pts game it is a good config (although the Termies lack of Assault Cannons) but for an all walking force you will have hard times against most enemies...

    Try to fit in some transportation or even a tank... Also I think it is only me saying I don't like 8's or 9's in a squad so much... Only in DG the 7's... :yes:
    Thanks to all the people showing faith in me

    I sometimes feel that everyone will leave me and they will be on their own...

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