Random Infantry Based List.... - Warhammer 40K Fantasy
 

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  1. #1
    Member Joker_Of_Hearts's Avatar
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    Random Infantry Based List....

    This list is for fun... just to see what happens. Thoughts? {goofy}

    (HQ)

    Command Squad
    Junior Officer
    --Honorifica Imperialis
    --Power Weapon
    *crew*
    -Master Vox
    -Veteran
    --Medic
    Light Infantry

    Special Weapon Squad
    -Demolition Charge
    -Meltabombs
    Light Infantry
    Hardened Fighters

    Special Weapon Squad
    -Demolition Charge
    -Meltabombs
    Light Infantry
    Hardened Fighters

    Commissar
    *( 341 )*

    (Troops)

    Infantry Platoon
    Junior Officer
    --Power Weapon
    *crew*
    -Vox
    Light Infantry
    Hardened Fighters

    Infantry Squad
    -Meltagun
    -Vox-Caster
    Light Infantry
    Hardened Fighters

    Infantry Squad
    -Plasma Gun
    -Vox-Caster
    Light Infantry
    Hardened Fighters

    *( 275 )*

    ------------------------------

    Infantry Platoon
    Junior Officer
    --Power Weapon
    *crew*
    -Vox
    Light Infantry
    Hardened Fighters

    Infantry Squad
    -Meltagun
    -Vox-Caster
    Light Infantry
    Hardened Fighters

    Infantry Squad
    -Plasma Gun
    -Vox-Caster
    Light Infantry
    Hardened Fighters

    *( 275 )*

    (Fast Attack)
    Hellhound



    Total Points : 1006


    My Friends are lenient on points going over.. as long as its 10 under. Thoughts? I know there is some improvements but this was just a crazy-quick-thought-on-the-go type of thing.

    Ok, Well acouple of views and now I have time to tell you what this is for.

    My basic Idea was for a Tallarn Raider / Guirilla Warfare Tactics, but also be able to hold in CC. So why not have every squad infiltrate in after the whole enemy has set up? So I send in both my SW squads with demo charges (for Tanks and infantry. Big Blast Template.) and meltabombs to help with the tank if the demo charge fails. (Two squads incase multipe tanks and for the fun of it with demo charges.)

    The infantry all have anti tank guns. Melta's and Plasma guns. I should probably switch these guns out because if they are CC related I wont need them, but they are there for support against Termies and Tanks. (Not gonna get alot with only 4 shots a turn, so I am thinking of ways for more infantry. This is where I need help.)

    And then the Hellhound for anti-infantry. long ranged flamer. . So I am sure If I drop a special Weapons squad Ill get more infantry (or close to another Hellhound, or even some Mulaaki riders. ). But I would still like some feed back.

    Last edited by Joker_Of_Hearts; July 9th, 2007 at 22:40.
    Quote Originally Posted by The Loki
    I insert Harlie tidbits into every post. Phear the sage advice of the killer clowns from outer space

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  3. #2
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    It is courtious to post a list of doctrines at the start of the list so we know what to look for so we can plan our feedback as we read.

    hardened fighters is not worth it. You are spending 120 points on it, thats 2 bare bones infantry squads.

    Troop squads are better off with grenade launchers for anti infantry and light vehicle duties. The anti tank weapons should be consolitated into command squads. This way you turn your command squad into a special weapon and dont have to throw your whole army at a tank to kill it. A command squad with 4 melta guns and sharpshooters is deadly. For fun the officer can take a plasma pistol and a melta bomb.

    I have never found the points for a hellhound, but i wont tell you not to take it, it should produce well against anything with a 4+ or worse save. Just dont count on it to take out MEQs

    I'm tired, more later

  4. #3
    Hellhounds are good tanks Dakka,Dakka,Dakka's Avatar
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    your list is good but you cannot have 1 tank with guard despite high armor values you need more than 1 vehicle or he will concentrate all his anti tank on your vehicle and destroy it on turn 1 you should add maybe a sentinel or a chimera, the only vehicles guard has that can survive by themselves are Leman russes that force hull down or basalisks with some support for a deep striking anti tank squad otherwise should do fairly well

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